PRIORITISING.
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Why include gimmicky [censored] like marriages, when you can spend more time on the world, which is arguably the most important feature of TES games?
Besides, expanding the world really wouldn't be that time consuming. As others have pointed out, it's just a case of finding the right balance between random generation and hand-crafted design.
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Why include gimmicky [censored] like marriages, when you can spend more time on the world, which is arguably the most important feature of TES games?
Besides, expanding the world really wouldn't be that time consuming. As others have pointed out, it's just a case of finding the right balance between random generation and hand-crafted design.
How about gimmicky [censored] like 150+ hand-crafted dungeons, extensive and unique NPC dialogue, numerous NPC activities, factions, thousands of items, tons of enemy types with unique animations, etc.?
It's relatively easy for the ARMA 2 team to make a big-ass landscape and populate it with basically one enemy type and relatively few vehicles. Skyrim will have a lot more detail poured into it, in areas other than the landscape. Frankly I think 16 square miles is enough, for now, and if they make their team bigger for Fallout 4 and TES6 then maybe they'll get bigger areas, but for now, I'd prefer quality over quantity, because when you get down to brass tacks that's what it's going to come down to, no matter how big the budget is.