I am getting tired of seeing claims that the improvement in performance from merging cuirass and greaves is merely BS from people who put forth no arguments to defend their claim (or at best very weak arguments).
What if the savings is not meant to be graphical/hardware based at all, but rather for one-click simplicity? You scroll through inventory, there is your armor, click the armor and you're good to go... you look cool, and its all set... Streamlining the process of it and removing the 'bother' of having to equip all those minor 'time wasting' component pieces. :shrug:
I am sure that
some players out there wonder why they should have to do all that just to go kill stuff. when the armor could all be handled with one click, and the next click they are back in the action. It could be the result of applying the same / similar thought process used on skills & attributes; for now we have less stats to worry about and micromanage. Just as
some players wondered why they should have to do all that when several stats effects could all be handled with just three stats and a few perks.
(Its smoother and minimizes the time we are out of the world and 'stuck' in the menus :yuck:).
*Just a theory of mine... I wondered.
Stopped reading after the op started patronisingly explaining the difference between RAM/ROM.
Anyway, the only way I can see the merge affecting performance is because it reduces the number of items in each cell slightly. It doesn't lower the poly count in anyway, so I don't see that it will really make much of a difference.
Do we know that? If the merged parts need never be shown removed or swapped... couldn't just they delete anything underneath or behind? Do we know if the new engine doesn't just use a solid torso mesh instead of a layered one (now that the arm guards & chestplate are never seen apart)?