Help on unnecessary violence mod

Post » Mon Jul 18, 2011 11:45 am

So I installed it, and all its requirements. Waded through the death inducing problems until finally, upon loading, I get the config menu. I configured my keys, and decided to try to equip my longsword in the offhand. I used the combo that the book describes while holding my longsword, and the upper left of the screen said that the game was toggling my sword to the off hand, and then! nothing happened. Upon subsequent tries no message was even displayed in the upper left of the screen. I also can't change the grip of my weapons. I CAn however perform the new moves added for a single one-handed weapon. I'm reeling from this problem as it took a long time to get past the insults of the mod creator. I have tried changing the load order, but I really don''t know where this problem is. If someone could provide some assistance in this matter I would be grateful. I'll list my load order in case that is the problem. Oblivion.esm
Armamentarium.esm
CM Partners.esm
Toaster Says Share v3.esm
HorseCombatMaster.esm
UnnecessaryViolence.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
PowerAttack Voicemod - The Shivering Isles.esp
Living Economy.esp
Crowded Cities 15.esp
Crowded Roads 7.esp
DropLitTorchOBSE.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
ExnemEyeCandy.esp
Armory of the Silver Dragon.esp
ArmamentariumTest.esp
ArmamentariumVendors.esp
Dragon Knight Armor v. 1.1.esp
Fantasy Mod.esp
Knight of Skeleton.esp
PerditionsEdge.esp
Tyrael Armor.esp
Daedric Lord Armor.esp
Daedric Lord-Classic Bound Armor.esp
ExnemEC_Rogue01.esp
ExnemEC_Warrior01.esp
ExnemZorlackArmory.esp
R18PN - Eisen Platte Armor.esp
DLCThievesDen.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Armor_Perks_WearRate_Repair.esp
OOO-BirthSigns.esp
OOO-Combat_Skills_Perks_Marksmanship.esp
OOO-DLT_Immersion.esp
OOO-Magic_Effects+Enchantments.esp
OOO-Magic_Effects+Spells.esp
OOO-Magic_Game_Settings.esp
OOO-Potions.esp
The Dead Knights.esp
Dk offhand weapons.esp
Dk second knight update.esp
SenTineL's Legendary Weapons And Armors.esp
Apachii_Goddess_Store.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
Lost Paladins of the Divines.esp
ElsweyrAnequina.esp
DEJ Harvest - Flora.esp
HUD Status Bars.esp
MidasSpells.esp
MidasMagicCompanions.esp
Deadly Reflex 6 - Timed Block and 250% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
SP1stPLegs.esp
CM Partners.esp
_Ren_BeautyPack_full.esp
Ice Elves and Wolf Elves.esp
TSS Custom Companion Template.esp
Toaster Says Share Faction Recruitment.esp
CM Partners More NPCs.esp
CM Partners Marker NPCs.esp
SnowAndHarukoCMPartners.esp
bgBalancingEVCore.esp
bgMagicEV.esp
bgMagicBonus.esp
bgMagicEVPaperChase.esp
bgMagicPotionNumberSoulGemValue.esp
bgBalancingEVOptionalNPCDiversity, Beautification.esp
Duke Patricks - Magic you can believe in.esp
bgMagicEVShader.esp
bgMagicLightningbolt.esp
UnnecessaryViolence.esp
DeadlyReflex 6 - Combat Moves.esp
Bashed Patch, 0.esp
ALE_greenglass.esp
Sin's Expanded Light Armor [Chest].esp
fenrirbyxilver.esp
Hatred Rising.esp
Kahuna_TrueDevilSlicer v1.1.esp
NR500.esp
Ayame Kunoichi.esp
damnedweapons.esp
Ranokoas Fort DeathVE.esp

And i'll also list the console output that occurs when I try to move a weapon to the offhand. This is what I read in the menu that comes up with ~.

"Toggling: off hand
weapon: beherit sword
path:armor/skeleton knight/beherit sword.nif"

and that''s it.
As I said I woould ggreatly appreciate any help that could be offered.
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Dalley hussain
 
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Post » Mon Jul 18, 2011 1:00 pm

Also I'd like to note that I have OBSE v20 with all the plugins required. I have buggy installed, I have nifse with the dummy of the other one to make it compatible, My game starts, I can do the moves, but I cant put weapons in off hand or change grip style. Also I run Windows 7 and this is the first out of 65 plugins to not work correctly in my game, besides ren's beautification mod. Any help would be REALLY appreciated as I have been trying to fix this all day.
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мistrєss
 
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Post » Mon Jul 18, 2011 5:59 pm

Fair warning - You may have a tough time finding support for UV these days, as many of us are (impatiently) waiting for UVII, and UV hasn't been updated in about two years. That said, the real trick for toggling to offhand is that the weapon Must. Be. Drawn. First. Then you can hold block, etc.
Personal opinion: UV is absolutely amazing, but I would advise against using FFP, and also against EVER enabling any of the soulgem features, as they will permanently "break" Azura's Star, and play havoc with some vanilla quests.
Anyway, Good luck!
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ShOrty
 
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Post » Mon Jul 18, 2011 8:37 pm

That's all well and good, but I had my weapon drawn every single time I tried.... If anyone has any other ideas.... Is it not compatible with obse v20? Should I revert to obse v19? I got past the insults, I don't understand why it doesn''t work. Do I need to be inn the equip menu to switch to offhand? Or out of it?
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Tanya
 
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Post » Mon Jul 18, 2011 8:55 pm

Update- I can't throw things either, and I tried resetting my UV controls to buttons that are absolutely not used by oblivion, and now it gives me a "item of that type not found in inventory" message. Everything but the important stuff works.
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Cathrine Jack
 
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Post » Mon Jul 18, 2011 5:28 pm

There must be an expert oon UV that regularly visits this board... Is there some information I'm not putting up that you need? bump.
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Robert Jr
 
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Post » Mon Jul 18, 2011 11:06 am

I'm stumped - Hopefully, someone still using UV will happen on your post, and offer a fix - Sorry -

My only remaining guesses are that, maybe...

The weapon you're trying to switch is scripted? I don't recognise the beherit sword - if it's a scripted weapon, maybe that could fark up grip-shifting/offhand toggling? Have you attempted this with other weapons? Or...

UV isn't getting enough time after the command to do its' thing? It often takes 4-5 seconds for all of the scripting to kick in, during which time other actions *will* interrupt it. Or...

Another later-loading mod is narfing up UV's functions? From the OP, it looks like there are several mods loading after the Bashed Patch - I could be wrong, but if they are there simply because BOSS doesn't recognise them, you will probably want to hand-order them by creating a BOSS userlist, ordering them "by type" with other mods that perform similar functions. I say I could be wrong, because the LO in the OP isn't copied/pasted from the Bash list, so I'm not sure if that's the entire load order, IN load order. A load order posted by R-clicking the File header within Bash's Mods tab (List Mods) is probably best for troubleshooting, as it shows LO, mod versions and everything that is merged/imported into the Bashed Patch, rather than just the strictly 'active' mods in your LO. It also sets up spoiler tags for you, which keeps posts a bit shorter.

That's all I can think of, as this is just from memory. I'm not using UV anymore myself, because of the soulgem thing and the fact that UV likes to create additional scabbards for weapons, over and over again...scabbards which must be manually cleared, but I forget how. Also, since HeX has moved on to UVII, the available support is less than stellar (schmucks like me, mostly), as you've seen. BTW, I would advise against rolling back your OBSE to an earlier version. It should be backward-compatible with UV, and using an older version will mess up newer OBSE-dependent mods.

I'll cross my fingers for you -
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Sarah Knight
 
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Post » Mon Jul 18, 2011 10:47 pm

Post obse.log, NifScript.log, and NifSE.log, please. Use spoilers to save us all a lot of scrolling, too, please.
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lauraa
 
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Post » Tue Jul 19, 2011 1:23 am

I can find and post those logs, but I don't know what you mean by using spoilers (sorry :(, haven't had to ask for help on something like this before).

NIFSE LOG

NifSE v1.00 b:2 a:f

query
load

oblivion root = C:\Users\Nick\Saved Games\Oblivion\
List of BSA files: (excluding BSA files known to contain non-NIF data)
C:\Users\Nick\Saved Games\Oblivion\Data\bartholm.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\bgMagicEV.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DEJ Harvest - Flora.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCBattlehornCastle.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCFrostcrag.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCHorseArmor.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCOrrery.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCShiveringIsles - Meshes.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCThievesDen.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\DLCVileLair.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\Knights.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\MidasSpells.bsa
C:\Users\Nick\Saved Games\Oblivion\Data\Oblivion - Meshes.bsa
13 total.

Listening to OBSE dispatches.

Registering String Interface.

Setting Serialization callbacks.

Initializing NifSE Hooks.

Initialization complete.


Game loaded: Creating ni\ directory.

NifLoad - Clearing previous RegList.
NifLoad - Type 'MOD ' Version 65583 Length 1
NifLoad - 'MOD ' record - new mod's NifFiles.
NifLoad - Saved modID: 3435973704.
NifLoad - modID resolved: 72.
NifLoad - Type 'niID' Version 65583 Length 4
NifLoad - 'niID' record - new NifFile.
NifLoad - New NifFile #72-0.
NifLoad - Type 'nSEV' Version 65583 Length 4
NifLoad - 'nSEV' record - NifFile version.
NifLoad - NifFile version #65583.
NifLoad - Type 'niRe' Version 65583 Length 26
NifLoad - 'niRe' record - new filename, editable.
NifFile c'tor - Load constructor
NifFile.loadNif - Loading "Weapons\Iron\LongSword.NIF"!
CheckFileLocation - File "Weapons\Iron\LongSword.NIF" found in BSA!
WriteNifToStream - Successfully read nif data in BSA "C:\Users\Nick\Saved Games\Oblivion\Data\Oblivion - Meshes.bsa". Buffer length is 63559.
NifFile.loadNif - Nif is good; v20.0.0.5. Loaded 20 blocks.
NifFile.reg - Registering "Weapons\Iron\LongSword.NIF" on RegList as #72-0.
NifFile.reg - Registered as #72-0.
NifLoad - Filename is "Weapons\Iron\LongSword.NIF".
NifLoad - Load complete.

NifSave - Saving registered nifs
NifSave - Saving Nifs associated with mod #72.
NifSave - Nif #72-0 found.
NifSave - Saving Nif #72-0.
NifSave - Saving NifSE version.
NifSave - Saving filepath "Weapons\Iron\LongSword.NIF" (38); editable nif.
NifSave - Save complete.

NifSave - Saving registered nifs
NifSave - Saving Nifs associated with mod #72.
NifSave - Nif #72-0 found.
NifSave - Saving Nif #72-0.
NifSave - Saving NifSE version.
NifSave - Saving filepath "Weapons\Iron\LongSword.NIF" (38); editable nif.
NifSave - Save complete.

Game quit: Deleting ni\ directory.

OBSE LOG

OBSE: initialize (version = 20.6 010201A0)
oblivion root = C:\Users\Nick\Saved Games\Oblivion\
plugin directory = C:\Users\Nick\Saved Games\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Users\Nick\Saved Games\Oblivion\Data\OBSE\Plugins\\NifScript.dll
plugin C:\Users\Nick\Saved Games\Oblivion\Data\OBSE\Plugins\\NifScript.dll (00000002 NifScript 0001005F) loaded correctly
checking plugin C:\Users\Nick\Saved Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll
SetOpcodeBase 00002330
RegisterCommand GetEsp (2330)
RegisterCommand CreateArray (2331)
RegisterCommand DestroyArray (2332)
RegisterCommand ArraySize (2333)
RegisterCommand ArrayCount (2334)
RegisterCommand SetInArray (2335)
RegisterCommand SetFloatInArray (2336)
RegisterCommand GetInArray (2337)
RegisterCommand GetTypeInArray (2338)
RegisterCommand RemInArray (2339)
RegisterCommand FindInArray (233A)
RegisterCommand FindFloatInArray (233B)
RegisterCommand SetRefInArray (233C)
RegisterCommand FindRefInArray (233D)
RegisterCommand CopyArray (233E)
RegisterCommand ArrayEsp (233F)
RegisterCommand ArrayProtect (2340)
RegisterCommand FirstInArray (2341)
RegisterCommand DestroyAllArrays (2342)
RegisterCommand PackArray (2343)
RegisterCommand CreateString (2344)
RegisterCommand DestroyString (2345)
RegisterCommand SetString (2346)
RegisterCommand StringEsp (2347)
RegisterCommand StringProtect (2348)
RegisterCommand StringLen (2349)
RegisterCommand DestroyAllStrings (234A)
RegisterCommand StringSetName (234B)
RegisterCommand StringGetName (234C)
RegisterCommand StringMsg (234D)
RegisterCommand StringCat (234E)
RegisterCommand UserFileExists (234F)
SetOpcodeBase 00002378
RegisterCommand RenFile (2378)
RegisterCommand DelFile (2379)
RegisterCommand StringToTxtFile (237A)
RegisterCommand CopyString (237B)
RegisterCommand IntToString (237C)
RegisterCommand FloatToString (237D)
RegisterCommand RefToString (237E)
RegisterCommand IniReadInt (237F)
RegisterCommand IniReadFloat (2380)
RegisterCommand IniReadRef (2381)
RegisterCommand IniWriteInt (2382)
RegisterCommand IniWriteFloat (2383)
RegisterCommand IniWriteRef (2384)
RegisterCommand IniKeyExists (2385)
RegisterCommand IniDelKey (2386)
RegisterCommand EspToString (2387)
RegisterCommand IniReadString (2388)
RegisterCommand IniWriteString (2389)
RegisterCommand ModRefEsp (238A)
RegisterCommand GetRefEsp (238B)
RegisterCommand StringToRef (238C)
RegisterCommand StringCmp (238D)
RegisterCommand FileToString (238E)
RegisterCommand StringPos (238F)
RegisterCommand StringToInt (2390)
RegisterCommand StringToFloat (2391)
RegisterCommand ArrayCmp (2392)
RegisterCommand StringMsgBox (2393)
RegisterCommand StringIns (2394)
RegisterCommand StringRep (2395)
RegisterCommand IntToHex (2396)
RegisterCommand LC (2397)
SetOpcodeBase 000023B0
RegisterCommand FromTSFC (23B0)
RegisterCommand ToTSFC (23B1)
RegisterCommand StrLC (23B2)
RegisterCommand CreateEspBook (23B3)
RegisterCommand FmtString (23B4)
RegisterCommand FixName (23B5)
RegisterCommand ResetName (23B6)
RegisterCommand HasFixedName (23B7)
RegisterCommand csc (23B8)
RegisterCommand StringSetNameEx (23B9)
RegisterCommand StringGetNameEx (23BA)
RegisterCommand FixNameEx (23BB)
RegisterCommand IniGetNthSection (23BC)
RegisterCommand IniSectionsCount (23BD)
RegisterCommand RunBatString (23BE)
RegisterCommand Halt (23BF)
RegisterCommand RefToLong (23C0)
RegisterCommand LongToRef (23C1)
RegisterCommand FindFirstFile (23C2)
RegisterCommand FindNextFile (23C3)
RegisterCommand GetFileSize (23C4)
RegisterCommand NewHudS (23C5)
RegisterCommand DelHudS (23C6)
RegisterCommand ScreenInfo (23C7)
RegisterCommand HudS_X (23C8)
RegisterCommand HudS_SclX (23C9)
RegisterCommand HudS_Show (23CA)
RegisterCommand HudS_Opac (23CB)
RegisterCommand HudS_Align (23CC)
RegisterCommand AutoSclHudS (23CD)
RegisterCommand HudS_Y (23CE)
RegisterCommand HudSEsp (23CF)
RegisterCommand HudSProtect (23D0)
RegisterCommand HudsInfo (23D1)
RegisterCommand DelAllHudSs (23D2)
RegisterCommand HudS_L (23D3)
RegisterCommand rcsc (23D4)
RegisterCommand HudS_SclY (23D5)
RegisterCommand NewHudT (23D6)
RegisterCommand DelHudT (23D7)
RegisterCommand HudT_X (23D8)
RegisterCommand HudT_SclX (23D9)
RegisterCommand HudT_Show (23DA)
RegisterCommand HudT_Opac (23DB)
RegisterCommand HudT_Align (23DC)
RegisterCommand AutoSclHudT (23DD)
RegisterCommand HudT_Y (23DE)
RegisterCommand HudTEsp (23DF)
RegisterCommand HudTProtect (23E0)
RegisterCommand HudTInfo (23E1)
RegisterCommand DelAllHudTs (23E2)
RegisterCommand HudT_L (23E3)
RegisterCommand HudT_SclY (23E4)
RegisterCommand PauseBox (23E5)
RegisterCommand KillMenu (23E6)
RegisterCommand SetHudT (23E7)
RegisterCommand HudT_Text (23E8)
RegisterCommand HudS_Tex (23E9)
RegisterCommand SanString (23EA)
RegisterCommand IsHUDEnabled (23EB)
RegisterCommand IsPluggyDataReset (23EC)
SetOpcodeBase 000023FF
RegisterCommand PlgySpcl (23FF)
plugin C:\Users\Nick\Saved Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy_HUD.dll (00000001 OBSE_Elys_Pluggy 0000007D) loaded correctly
patched
loading from C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.52.59.obse
Reading mod list from co-save
Loading strings
Loading array variables
DoLoadGameHook: C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.52.59.ess
loading from C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.52.59.obse
DeleteGameHook: C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.52.59.ess
deleting C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.52.59.obse
DoSaveGameHook: C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.55.11.ess
saving to C:\Users\Nick\Documents\My Games\Oblivion\Saves\Ser Cauthrien\Save 17 - Ser Cauthrien - Ne Quin-al Desert, Level 50, Playing Time 21.55.11.obse

NIFSCRIPT LOG

query
load

(there's nothing here becuase im using the "Dummy" nifscript, i think. I could be very wrong about that, though)

also, the weapon is not scripted, and i also tried it with numerous vanilla weapons. I also tried waiting 15 seconds after trying the switch. DO I have to hold block and the modifier key after i hit the uv attack key, or do i let them all go, or does it even matter?
(This is not explainned in the readme or the book...
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Ludivine Poussineau
 
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Post » Mon Jul 18, 2011 3:59 pm

oops, double post, edited the whole non spoiler use out of the second post.
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Alyna
 
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Post » Mon Jul 18, 2011 1:39 pm

bumpity bump-bump
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Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Mon Jul 18, 2011 12:00 pm

It doesn't look like any NifSE commands are ever getting called, aside from NifOpen (which UV doesn't use). I see you have beta 2 — are you also using Deadly Reflex 6? If not, you should get the latest version. It probably won't help, with this particular problem, but there have been some bugfixes since then so it's good to have (you need beta 2 for DR6 though).

Also, spoilers are done by putting things inside {spoiler} and {/spoiler}, but with [] instead of {}.
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Casey
 
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