» Mon Jul 18, 2011 6:15 pm
Yea, the NPCS (especially guards) need to be able to tell when they are in way over their heads, or that they aren't doing any damage. Will-Ohs were definitely the most powerful AI killers in Oblivion. Perhaps the guards need to recognize when to call a battlemage, or give them the ability to bind a weapon to fight the Will-Ohs.
That has nothing to do with Radiant Story, though, which controls NPC schedules and some quest behavior as well, but not the AI generally. Certainly not the combat AI.