I am a big fan of werewolves and/or werebears. But the only games that allow a player to become a werewolf is Diablo 2 Ex. and Blood Moon. I really hope they have werewolves in this game.
One thing I would like to suggest for the werewolves is something similar to the percent vampire stages thing in Oblivion.
The percent werewolf is determined by the amount the werewolf consumes.
(As a werewolf the player cosumes a "live creature" dead body, like cannibalism in fallout 3, and gains points. Points are similar to soul gem points. Three "grand soul gem" points cosumed give the player the next stage up for werewolf percent.)
Stage 25% Werewolf-
At night when the player is outside he/she transforms into a werewolf(moon light causes the change). Once changed into a werewolf the player can not change into their normal form until morning.
As a Werewolf guards and people attack or run, if they did not see the player change. If they did see you change guards will follow you and only attack if you attack.
As a werewolf the player loses the ability to talk, cast spells, equip anything, and drink potions or use poisen, raw food can be eaten.
Silver weapons do 50% extra damage.
Strength increased by 7, Endurance increased by 7, Agility increased by 7, and Speed increased by 7.
Hand to Hand increased by 7, Athletic increased by 7, Acrobatics increased by 7.
Stage 50% Werewolf- 4800 points (Three grand soulgems )
At night when the player is outside he/she can choose whether to transforms into a werewolf. Once changed into a werewolf the player can not change into their normal form until morning.
Silver weapons do 100% extra damage.
Strength increased by 14, Endurance increased by 14, Agility increased by 14, and Speed increased by 14.
Hand to Hand increased by 14, Athletic increased by 14, Acrobatics increased by 14.
Stage 75% Werewolf- 9600 points (Six grand soulgems )
The player is able to transforms into a werewolf at any time. The player can change back into their normal form at will.
Silver weapons do 150% extra damage.
Strength increased by 21, Endurance increased by 21, Agility increased by 21, and Speed increased by 21.
Hand to Hand increased by 21, Athletic increased by 21, Acrobatics increased by 21.
Stage 100% Werewolf- 14400 points (nine grand soulgems )
The player is able transforms into a werewolf at any time or a Hybrid at any time. The player can change back into their normal form at will.
As a Werewolf guards and people attack or run, if they did not see the player change. If they did see you change guards will follow you and only attack if you attack.
As a werewolf the player "loses" the ability to talk, cast spells, equip anything, and drink potions or use poisen, raw food can be eaten.
As a Hybrid the player "has" the ability to talk, cast spells, equip anything, and drink potions or use poisen.
Werewolf- Silver weapons do 200% extra damage.
Hybrid- Silver weapons do 100% extra damage
Werewolf- Strength increased by 28, Endurance increased by 28, Agility increased by 28, and Speed increased by 28.
Hand to Hand increased by 28, Athletic increased by 28, Acrobatics increased by 28.
Hybrid- Strength increased by 7, Endurance increased by 7, Agility increased by 7, and Speed increased by 7.
Hand to Hand increased by 7, Athletic increased by 7, Acrobatics increased by 7.
Hybrid is a half werewolf in which the charater looks like a hairy vampire. PS hybrid does not mean vampire and werewolf.