Please Give Xbox 360 Users the option to Toggle On and Off V

Post » Tue Jul 19, 2011 2:22 pm

Yeah, I love all the assassins creed games, played and beat them all except the first one. Same with Fallout. Never noticed any screen tearing. Maybe I just don't pay attention.

Wow, Dude..You have to play the First Assassins Creed....Altair is a true Bad ASS. He has the Best Fighting Skills, He talks less and kills more.
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Juanita Hernandez
 
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Post » Tue Jul 19, 2011 1:36 pm

No it doesn't.

Then to me it dose.
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Queen of Spades
 
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Post » Tue Jul 19, 2011 3:04 pm

Watch an old animated cartoon, Tom and Jerry, for example. Chances are it's 24 fps, good enough for persistence of vision and all that fooling your brain malarkey to do it's work quite nicely.
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Ymani Hood
 
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Post » Tue Jul 19, 2011 7:22 am

True, a game of this magnitude is not made to be 60 FPS. 30 is good enough. Only some Sports titles and First person shooters should be clocked at 60 FPS
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Honey Suckle
 
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Post » Tue Jul 19, 2011 12:43 pm

Ok I will ask it differently. How mant frames per second would a computer need to put out to produce something equal to what the human eye can see?

I know how the eye works I was trying to get a comparison for a computer if that makes sense :blink:


Okay, I think I understand what you're trying to say. How many frames would it take to successfully create the illusion of what the human eye can perceive? It's still impossible to say, because again, we don't process the world in frames. 60 FPS seems to work pretty well especially for fast paced games like first person shooters. 30 FPS is alright, you know what's going on and can process the movements well enough, some people get kind of sick or get headaches when they look at lower frame rates, because this is simply not how our brains were meant to process motion, and the same thing goes for 3D in terms of processing depth. I would say more frames the better, with a slight motion blurring to fill in the gaps until we have the technology needed to capture and show motion in a constant beam of light.

http://www.100fps.com/how_many_frames_can_humans_see.htm
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Maya Maya
 
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Post » Tue Jul 19, 2011 2:31 pm

Okay, I think I understand what you're trying to say. How many frames would it take to successfully create the illusion of what the human eye can perceive? It's still impossible to say, because again, we don't process the world in frames. 60 FPS seems to work pretty well especially for fast paced games like first person shooters. 30 FPS is alright, you know what's going on and can process the movements well enough, some people get kind of sick or get headaches when they look at lower frame rates, because this is simply not how our brains were meant to process motion, and the same thing goes for 3D in terms of processing depth. I would say more frames the better, with a slight motion blurring to fill in the gaps until we have the technology needed to capture and show motion in a constant beam of light.

http://www.100fps.com/how_many_frames_can_humans_see.htm

Thanks for the link
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{Richies Mommy}
 
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Post » Tue Jul 19, 2011 5:13 pm

There is no need for this option.

you cannot see more than 15 frames per second, but having more than that makes things look smoother. for example : if you're shopping for a tv, you can notice the smoothness difference between a 400hz tv and a 800hz tv.

:facepalm: LOL!
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Naazhe Perezz
 
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Post » Tue Jul 19, 2011 1:09 pm

There is no need for this option.


:facepalm: LOL!

Thats your opinion, It could be an option for those like me that hate screen tearing. If you dont mind screen tearing turn it off.
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Andy durkan
 
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Post » Tue Jul 19, 2011 11:04 am

not happening
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Victor Oropeza
 
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