Anyone Having Issues With Any of These Mods?

Post » Tue Jul 19, 2011 7:17 pm

if im in an interior location im fine but if i fast travel or travel quickly around the wasteland on foot ill crash every so often. ive tried deactivating repopulated wasteland and im using the lates nvse and i checked for any updates to the other mods im using. im assuming that one of the mods simply doesnt work with the new patch update. any help would be appreciated and thanks in advance.

Spoiler
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
MercenaryPack.esm
IWR.esm
IWS-Core.esm
FNVToolkit.esm
Military Explansion Program.esm
Military NV Backpacks.esm
NVR-Strip.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
rePopulated Wasteland.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
DarNifiedUINV.esp
IWR - Rebuilt.esp
Readius_NV.esp
NV Ghouls Revenge - Increased Numbers.esp
NVR-NPCs.esp
return_deadmoney.esp
NVR_rePopulated Wasteland_Patch.esp
NVR-ELECTRO-CTIY_Patch.esp
NVR-Version_10.esp
SimpleStripMarkers21603.esp
Project Nevada - Rebalance.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Casino Exchange All.esp
Canteen.esp
populatedcasino.esp
Oven Cooking.esp
Better Binoculars High.esp
Project Nevada - FlashlightNVSE.esp
Military NV Backpacks - Vendor Script Replenish.esp
Companion Sandbox Mode.esp
Follower Home Marker.esp
UnlimitedCompanions.esp
MiscItemIconsNV.esp
Realistic Death & Dismemberment Physics.esp
Sensible Dismemberment.esp
WeaponModsixpanded.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
Vurt's WFO.esp
Nevada Skies.esp
Merged Patch.esp

Total active plugins: 47
Total plugins: 49

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Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Tue Jul 19, 2011 11:53 pm

I started a new game with both DLC, Project Nevada, AWOP + Book of Earache, IWS, Shrapnel, Monster Mod and quite a few others. In my previous playthrough I was getting the same as you, crashes or hangs every 20~30 minutes so I cleaned out all the saves, created a new load list and started again. This time I have no companion mods at all, in fact I am not even using vanilla companions, I also ditched CASM and went back to the generic autosave and as a result of this I have had two hangs in 15 hours of play. When I started using CASM again I had half a dozen hangs in a few minutes while going back and forth between the Crimson Caravan work bench and the Medical centre. As soon as I disabled it and went back to autosave it was fine. So I'm guessing they did something with autosave that helps keep the memory use in check that doesn't happen when it is disabled.
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Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm


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