Define Skyrim RPG.

Post » Thu Jul 21, 2011 4:41 am

OK, I just wanted to see what element of Skyim's game-play is the most important one for the players.

You can debate and try to describe what did you choose and why.
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jennie xhx
 
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Post » Thu Jul 21, 2011 12:41 am

I put "none" for the last, because I haven't yet played the game, and can't make any sort of informed decision on how the game is going to meet my expectations until I play it.
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Amanda Furtado
 
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Post » Wed Jul 20, 2011 6:53 pm

Definetly Character interactions, and i put "great" for my hopes for it based on the marriage and jobs systems we've seen introduced, and the more dynamic gameplay'

The only other game where i felt this kind of interaction was daggerfall, i felt in morrowind no one really gave a crap and in oblivion everyone expected from the start for you to be this big hero
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rebecca moody
 
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Post » Thu Jul 21, 2011 6:58 am

adventuring. the feeling of going on an adventure. finding new places with new people and new creatures and taking all that in and probably killing at least most of them.

TES is the logical evolution of games like Ultima Underworld, which gave you this huge world and told you to make your way through it but didn't tell you how to make your way through it, leaving you free to explore every possible route and do a ton of side stuff along the way. the feeling of being thirteen and breaking into an abandoned house with five of your friends and exploring and later that night explaining to your parents why three of them are dead.

Morrowind and Fallout 3 accomplished this incredibly well, i felt, and i'm absolutely positive Skyrim will do it even better. nostalgia's always going to keep Morrowind above Skyrim for me, but everything i've seen and heard about Skyrim (taking into account objectivity, realism and my ultra-advanced Hines shield) says it'll be the better game in pretty much every way.

people call it a hiking sim and i don't even care. i can't afford to go to Scandinavia and i've got too much self-respect to LARP. deal w/ it.
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SUck MYdIck
 
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Post » Thu Jul 21, 2011 6:13 am

I could have chose about 3-4 of those options as what I love about TES games. The lore and the storyline though are ultimately what keep me engaged. I love when I as the player start to realize the broader imlications of the events going on in the world. How well Skyrim delivers on this is yet to be seen. The main quest surely will have broad implications for the world, but are they going to be told to you directly like some child storybook, or will I have to slowly understand what is happening. The 'LOST' TV show is a great example. It was the thrill of trying to figure out the possible who, what, and why of the situation they were in without actually being told. Daggerfall had that feel, and Morrowind had that feel. Oblivion... not so much. It was all 'in-your-face' this is what is happening. Hopefully Skyrim will deliver more of the hidden background story without having to actually deliver it to the character so directly.
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CArla HOlbert
 
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Post » Thu Jul 21, 2011 4:52 am

What impressed me the most with TES1 and TES2 compared to other games back then was how "alive" the game world felt. I actually think Morrowind was a step backwards in that regard, the NPCs just stand at the same spot 24/7 doing nothing, while in Daggerfall the shops at least opened and closed and so on. I want to be mighty impressed about how "alive" the Skyrim game world is. And judging from the previews so far, Betheda certainly seem to be heading in the right direction for that! So I'm pleased ^_^

Also, just to commenting one of the poll alternatives, while I enjoy doing side quests for various guilds, I don't really want the game to allow the player to become the guild master, for me that doesn't make any sense. I much prefer the way guilds worked in Daggerfall :P

I put "none" for the last, because I haven't yet played the game, and can't make any sort of informed decision on how the game is going to meet my expectations until I play it.

Same here.
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Gavin boyce
 
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Post » Wed Jul 20, 2011 5:17 pm

I put "none" for the last, because I haven't yet played the game, and can't make any sort of informed decision on how the game is going to meet my expectations until I play it.

I know that we have not played Skyrim yet, and I meant the last poll as an additional comparison between the past games in the game element of choice, Skyrim excluded.

Edit:
Also, just to commenting one of the poll alternatives, while I enjoy doing side quests for various guilds, I don't really want the game to allow the player to become the guild master, for me that doesn't make any sense. I much prefer the way guilds worked in Daggerfall :P

I agree, but as the last two games let you become a guild master, I added the choice.
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Greg Swan
 
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Post » Thu Jul 21, 2011 4:11 am

OK, I just wanted to see what element of Skyim's game-play is the most important one for the players.

You can debate and try to describe what did you choose and why.


I think "Freedom to go where you want, do what you want" is essentially the same as "Adventuring and exploring new places" - both of these are references to the open sandbox aspect of TES games that defines them more than any other feature.
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Claire Lynham
 
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Post » Wed Jul 20, 2011 4:35 pm

I think "Freedom to go where you want, do what you want" is essentially the same as "Adventuring and exploring new places" - both of these are references to the open sandbox aspect of TES games that defines them more than any other feature.

They might seem similar in the behavior, but the motivation is different: One is discovery and wonder, and the other is the sense of freedom.
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victoria johnstone
 
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Post » Wed Jul 20, 2011 10:55 pm

Hm I would need to combine some options: Freedom in discovering the world. "Adventuring and discovering interesting new places." in a linear manner wouldn't be too great for me.
Later then "character interactions". Lively NPCs with own thoughts & surprising reactions towards the player (instead of giving you quests out of nothing, you know. A less player-centric world.)
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Aman Bhattal
 
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Post » Thu Jul 21, 2011 2:30 am

be what you want to be should actually lead into being someone and not champion of all , master of all, guilt chairman of all
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Lauren Dale
 
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Post » Wed Jul 20, 2011 10:52 pm

Definetly Character interactions, and i put "great" for my hopes for it based on the marriage and jobs systems we've seen introduced, and the more dynamic gameplay'

The only other game where i felt this kind of interaction was daggerfall, i felt in morrowind no one really gave a crap and in oblivion everyone expected from the start for you to be this big hero

OK, I'm gonna play Daggerfall again, to see what you mean. ;)

adventuring. the feeling of going on an adventure. finding new places with new people and new creatures and taking all that in and probably killing at least most of them.

Yes, adventuring is great, and I loved it in Morrowind.

I could have chose about 3-4 of those options as what I love about TES games. The lore and the storyline though are ultimately what keep me engaged. I love when I as the player start to realize the broader imlications of the events going on in the world. How well Skyrim delivers on this is yet to be seen. The main quest surely will have broad implications for the world, but are they going to be told to you directly like some child storybook, or will I have to slowly understand what is happening. The 'LOST' TV show is a great example. It was the thrill of trying to figure out the possible who, what, and why of the situation they were in without actually being told. Daggerfall had that feel, and Morrowind had that feel. Oblivion... not so much. It was all 'in-your-face' this is what is happening. Hopefully Skyrim will deliver more of the hidden background story without having to actually deliver it to the character so directly.

I really hope that we would have great story behind the events of the game, especially the main quest, and the lore was great in previous games, but I hope it would have more effect on the events of the game, like what we saw in Morrowind's main quest, as we needed to learn quite a bit of it to proceed.

What impressed me the most with TES1 and TES2 compared to other games back then was how "alive" the game world felt. I actually think Morrowind was a step backwards in that regard, the NPCs just stand at the same spot 24/7 doing nothing, while in Daggerfall the shops at least opened and closed and so on. I want to be mighty impressed about how "alive" the Skyrim game world is. And judging from the previews so far, Betheda certainly seem to be heading in the right direction for that! So I'm pleased ^_^

I'm sure Skyrim will have the most alive world in the history of TES games. :)

Hm I would need to combine some options: Freedom in discovering the world. "Adventuring and discovering interesting new places." in a linear manner wouldn't be too great for me.
Later then "character interactions". Lively NPCs with own thoughts & surprising reactions towards the player (instead of giving you quests out of nothing, you know. A less player-centric world.)

I think your name is well chosen.

be what you want to be should actually lead into being someone and not champion of all , master of all, guilt chairman of all

Exactly how I feel about those matter, hopefully in Skyrim we can not become champion of all, master of all, and the like, and the guilds would have conflicting priorities, and, the perks make us unique enough to become master of only somethings, and not all.
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Mackenzie
 
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Post » Thu Jul 21, 2011 7:08 am

Custom Spell Creation..






oh wait......
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kasia
 
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Post » Thu Jul 21, 2011 2:17 am


Also, just to commenting one of the poll alternatives, while I enjoy doing side quests for various guilds, I don't really want the game to allow the player to become the guild master, for me that doesn't make any sense.


I agree. My character is an adventurer, not an administrator. Folks may appreciate the errands we run for them, but have never done the sort of politicking I'd expect of a future guild leader. Or, once we've become guild masters, actually functionned as leaders/managers. I thought the Imperial Cult got it just right in Morrowind when they said that further advancement would require a full-time commitment to the work of the cult--a sort of commitment not really suited to adventurous types like my character.
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sw1ss
 
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Post » Thu Jul 21, 2011 12:31 am

I thought the Imperial Cult got it just right in Morrowind when they said that further advancement would require a full-time commitment to the work of the cult--a sort of commitment not really suited to adventurous types like my character.

Yeah, that was a nice touch :)
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Sherry Speakman
 
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Post » Wed Jul 20, 2011 8:57 pm

First poll was very difficult as it's the whole package of all those things that makes TES games great. I chose Adventuring however as number one.

Second poll I chose GREAT. This is TES V. They have done this before and know what they are doing.

Morrowind has the best adventure and sense of discovery. All was so foreign and new and wonderful and interesting, etc.
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suniti
 
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Post » Wed Jul 20, 2011 8:18 pm

Obviously the answer is character interactions and acquiring your place in the world. The freedom to go anywhere, do anything at the beginning of the game isn't neccessarily a role-playing element, otherwise Just Cause, Fary Cry and countless other action open world titles are RPGs...
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Fluffer
 
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Post » Wed Jul 20, 2011 4:59 pm

1 thing that will add countless hours in my Skyrim gameplay is the improved leveling, no need to think yourself low level becose not leveling effectively
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Josh Dagreat
 
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