Help with adding a quest into my pipboy

Post » Wed Aug 26, 2009 1:27 am

*possible spoilers ahead*

Hey, I figure y'all modders may know how to do this. I ran into a rather nasty bug with one of the mainquest in the game where upon entering the lucky 38 I was attacked on site. I managed to stop them from attacking me, but now I can't talk to Mr.House. I believe this is because the "The House always Wins" quest was not added to my journal/pipboy upon entering the Strip. However, I can't for the life of me figure out how to add it. I couldn't find a console command to do it, but perhaps someone knows how to do it with the GECK?

I'd really rather not have to replay 25 hours of gametime.
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Chris BEvan
 
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Post » Wed Aug 26, 2009 7:53 am

Bump
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Jay Baby
 
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Post » Wed Aug 26, 2009 5:10 am

Not played the game through to know the stage you are talking about, and ive not got the GECK in front of me, but:

You can fire up the geck and look for the name of the quest in the quest section of the object window. If its a main quest, then it will probably start off something like NVMQ and then a number, but as I say - no GECK so I cant confirm that. You can select each quest and check the description/name box, which will have its full title. Once you know which quest you need, check the quest stages section. There will be a series of entries, probably ranging from 0, 5, and ending in 100. These represent different stages of a quest, from beginning to completion.

You want to figure out which stage you want to set yourself too, so check the descriptions. If its the start, it should be fairly obvious.

Now, you need to look up the formid of the quest. Check in the object window, and look at the name of the quest e.g. NVMQchimp. Now look to the right of that, there is a collapsed box represented by two close together vertical lines. Normally this field is hidden because its not useful in general modding, but you need the code for use in the console. Expand the column to reveal the formid, which will be a long series of numbers e.g. 000013FB etc.

Make a note of the formid, and the stage of the quest you want to set yourself to in order to fix our bug (e.g. if its the start of the quest, it may well be stage 0 or stage 5 or something.

Open new vegas, then open the console. Type :

setstage  


So for example:

setstage 000013FB 5


Hope that helps somewhat. If someone has a GECK they can look up the code / quest stage for you probably.
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Ownie Zuliana
 
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Post » Wed Aug 26, 2009 5:16 am

Using set stage doesn't seem to fix the issue. (Or make it appear in my pipboy. I remember reading somewhere on google that unlike Oblivion Fallout 3 separates the quest from the logs, so set stage wouldn't usually add the quest log properly. Made me think that perhaps the quest script is looking for the journal log's ID or whatever before triggering the convo but I'm not sure how to manually add the log. (I'm familiar enough with modding that I can sort of find my way around the GECK but I'm afraid to really alter anything)

Alternatively it could be a separate issue entirely. Maybe the House NPC is bugged in another way preventing me from interacting with it?
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Ludivine Poussineau
 
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