the psychometrics of gaming

Post » Thu Jul 21, 2011 3:37 am

If the gamer can learn what to expect at every point in a campaign, then that is partially because campaign-style gaming programs instruction: from learning how to first move in the vault to equipping and firing a gun. My capacity to survey several data points helps me adjust game play. I can choose to be a highly moral agent or hellion.

All of these issues signal an intersection with psychology. Add to that the new data that can be programmed to output the data a researcher would like to track.

If anyone's out there, to distantly echo Pink Floyd, I propose a conversation in which it's all right to talk about the variance-covariance matrix, for example. Looking forward to hearing from others. The more multidisciplinary the better.
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~Amy~
 
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Post » Thu Jul 21, 2011 5:29 am

using statistics mumbo jumbo to start a conversation about the intersection of psychology and game dev on a gaming website, under the 'DLC issues' tab, was a bone head idea.
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Carys
 
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