Is there a difference between the College of Winterhold and

Post » Fri Jul 22, 2011 12:37 am

Or the Companions/Fighters Guild?
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le GraiN
 
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Post » Fri Jul 22, 2011 7:15 am

smaller scale version( not gameplay just not as big and well known)

edit: thats a guess btw
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Albert Wesker
 
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Post » Thu Jul 21, 2011 8:03 pm

No way of knowing till we play the game! Or until Todd ( :bowdown: :bowdown: ) says something.

My guess is they'll more or less be the same thing. Guilds for fighters/mages. There'll probably be some cosmetic differences but I don't see the guilds having drastically different roles than they did in Oblivion. But that's just a guess.
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Margarita Diaz
 
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Post » Fri Jul 22, 2011 2:10 am

Know what's strange? The guilds are only located in one city each instead of every city.
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Laura Elizabeth
 
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Post » Fri Jul 22, 2011 12:25 am

Know what's strange? The guilds are only located in one city each instead of every city.


I don't recall the exact wording used (when the three main guilds were announced), but I think it's still possible that the guilds will have some sort of presence in each of the major cities, but their HQs are found in only one city.

:shrug:
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Eilidh Brian
 
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Post » Thu Jul 21, 2011 3:34 pm

Know what's strange? The guilds are only located in one city each instead of every city.

I think it will be more like the Mages Guild in Oblivion, the "Guild" (Arcane Uni) is only in the IC, but there are local chapters with quests in each smaller settlement.
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Lucy
 
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Post » Fri Jul 22, 2011 7:07 am

Or the Companions/Fighters Guild?

Quite possibly it's because the Guild of Mages and the Guild of Fighters from Morrowind/Oblivion were imperial. So it doesn't make sense that they would survive in an era without an emperor.
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gemma king
 
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Post » Fri Jul 22, 2011 12:12 am

Quite possibly it's because the Guild of Mages and the Guild of Fighters from Morrowind/Oblivion were imperial. So it doesn't make sense that they would survive in an era without an emperor.


Or at least, they won't be operating under an Imperial charter. Could make things a little more interesting...
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Rodney C
 
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Post » Thu Jul 21, 2011 3:44 pm

werent there two seperate magic guilds? i thought i saw that somewhere.
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Lakyn Ellery
 
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Post » Thu Jul 21, 2011 3:59 pm

Know what's strange? The guilds are only located in one city each instead of every city.


Yep.

College of Winterhold - Winterhold (duh)
The Companions - Whiterun
Theives Guild - Riften
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lisa nuttall
 
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Post » Thu Jul 21, 2011 5:41 pm

I don't recall the exact wording used (when the three main guilds were announced), but I think it's still possible that the guilds will have some sort of presence in each of the major cities, but their HQs are found in only one city.

:shrug:



maybe this means there "might" be new guilds at the other 3 cities?? That would be cool :D
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Jessica White
 
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Post » Fri Jul 22, 2011 5:58 am

Or at least, they won't be operating under an Imperial charter. Could make things a little more interesting...

Nope, the Imperial Guild of Mages got closed down somewhere between the death of the emperor and the release of the dragonborn from prison. The College of Mournhold is an entirely separate organisation.

Ah. Misinterpreted your post. Yeah it could, if they are still in the game as the splinter organisations that the Mages Guild apparently became... But apparently we can't join them, or they aren't major.
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Vahpie
 
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Post » Thu Jul 21, 2011 3:59 pm

One of those things I really do not wish to know, until I find out while playing the game. Imho we have had enough spoilers for the start of the main quest already, let's not do the same for the factions.
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Felix Walde
 
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Post » Thu Jul 21, 2011 6:57 pm

I thought the name was College of Whispers, and that Winterhold might be its location. I guess I won't know for sure until the game is released.
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Dan Endacott
 
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Post » Thu Jul 21, 2011 3:59 pm

To be honest, I'm a bit disappointed that instead of the very promising rival factions of Synod and College of Whispers created from the dissolution of the Mages Guild in the Fourth Era (which I once hoped would be like MG and Telvanni for Skyrim), we got yet another monopolistic "Mages Guild" equivalent with (most likely) no playable alternative (unless the local Witch Covens are joinable too, which would be amazing, but I doubt it).
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Del Arte
 
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Post » Thu Jul 21, 2011 11:32 pm

I recall the mages guild having undergone a schism and becoming two seperate organisations, the synod and the college of whispers.
One of them supports necromancy but i dont remember which, also only 1 would probably joinable. The other would most likely be the opposing faction in the guilds storyline.
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Stephanie Valentine
 
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Post » Fri Jul 22, 2011 1:43 am

One of those things I really do not wish to know, until I find out while playing the game. Imho we have had enough spoilers for the start of the main quest already, let's not do the same for the factions.


Agreed. I'm rather annoyed at the fact we know the pc is dragonborn. WTF, thanks for taking away the opening twist, fellas. :rolleyes:
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Terry
 
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Post » Fri Jul 22, 2011 4:05 am

Agreed. I'm rather annoyed at the fact we know the pc is dragonborn. WTF, thanks for taking away the opening twist, fellas. :rolleyes:

Agreed. I'm rather annoyed at the fact that we know enough information to have a decent prediction of the main quest before we have even played the game...
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Marion Geneste
 
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Post » Thu Jul 21, 2011 7:19 pm

To be honest, I'm a bit disappointed that instead of the very promising rival factions of Synod and College of Whispers created from the dissolution of the Mages Guild in the Fourth Era (which I once hoped would be like MG and Telvanni for Skyrim), we got yet another monopolistic "Mages Guild" equivalent with (most likely) no playable alternative (unless the local Witch Covens are joinable too, which would be amazing, but I doubt it).



Agreed. Though to be fair, I'm starved for ANY alternative to the "big three." I'm kinda getting tired of that formula.
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Becky Cox
 
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Post » Thu Jul 21, 2011 11:46 pm

Agreed. I'm rather annoyed at the fact we know the pc is dragonborn. WTF, thanks for taking away the opening twist, fellas. :rolleyes:


Agreed. I'm rather annoyed at the fact that we know enough information to have a decent prediction of the main quest before we have even played the game...


I agree, but then again, it's a bit hard for Bethesda to advertise their fancy new Dragon Shouts without also giving that away.
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Czar Kahchi
 
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Post » Thu Jul 21, 2011 8:42 pm

We knew before Oblivion was released that we were the sidekick. Not a big deal to me.
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Ebou Suso
 
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