BUT, I felt that my sneak skill was all but useless in this dlc. Whenever I got within seeing distance of my enemies, my [Hidden] would immediately go to [Caution], and usually about a second after I realize that that happened, it went to [Danger] and I was being shot at, or mauled to death from an average of 3 sources. I mean, maybe sneak isn't the focus of this dlc, but still, lobotomites have no brains, and they were spotting me from a mile away, and shooting me, before I even got 10 feet from the Think Tank. Which leads me to another complaint. And I don't exaggerate this, EVERY time I walked outside of a building, there were at least 3 enemies waiting for me. And I don't mean the robo-scorpions. I don't mind them, because it makes SENSE that they were waiting for me to try and kill me after the specific events. But when walking out of something like Ulysses's point to be greated by 4 lobotomites, or 5 nightstalkers, or the time I walked out of a science lab to be greeted by 3 robobrains and 5 robo dogs, just got very frustrating when I was trying to just loot the place. And also when some of the enemies have a ridiculous amount of health.
If I'm the only one experiencing this, or if I'm the only one bothered by it, then please ignore my ramblings. This was my favorite of the 3 DLC so far, and has set up for me to be really curious about the events between Ulysses and Courier. It also makes me look back on Dead Money in a different light.
Loved the new weapons, loved the new quests, I'm thinking about transferring all my stuff in the Lucky 38 to the Sink, this DLC has numerous good things about it, but the things that bother me keep getting in the way of me enjoying the rest.