How can i stop Zombies zombies from respawning

Post » Fri Jul 22, 2011 4:19 pm

------How can i stop Zombies from respawning in Fort Variela, that are not from leveled lists or manually placed.-----
It must be some sort of script that is causing them to respawn in Fort Variela without there being an object ID placement or a leveled list creature placement in the fort. I've taken out all the Necromancer leveled list placements so i don't know what to do now about these zombies.
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Dawn Farrell
 
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Post » Fri Jul 22, 2011 11:23 am

You are aware that the fort contains 2 interiors (FortVariela and FortVariela02 ) -- are you removing the spawn points from both ? (could be they are moving from 1 to the other after spawning) -- ( there are no Zombies in the spawn list but the necromancers that are spawning are using spells to summon them)

Also do you have any mods that add spawn points (MMM, OOO, etc.) that might be adding other spawn points that you are not removing ?
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Julie Serebrekoff
 
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Post » Fri Jul 22, 2011 7:57 pm

i temporarally disabled ooo and mmm, and tried it without it, and i had one zombie spawn in fort variela01, i have deleted all spawn units from Variela01 and 02, the building is squeaky clean. Can you suggest what i can do, if there is a script to remove zombie spawning?
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SexyPimpAss
 
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Post » Fri Jul 22, 2011 3:48 pm

i temporarally disabled ooo and mmm, and tried it without it, and i had one zombie spawn in fort variela01, i have deleted all spawn units from Variela01 and 02, the building is squeaky clean. Can you suggest what i can do, if there is a script to remove zombie spawning?


How about outside the fort ? are there any spawn points nearby ? -- from what I see there are no zombies spawning in the fort (just the necro's that might have summon zombie spells they are using) -- other than the dead zombie that is placed manually.
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Liv Staff
 
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Post » Fri Jul 22, 2011 11:48 am

i've had a look at all of my mods, none of them add anymore content to fort variela.
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Eduardo Rosas
 
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Post » Fri Jul 22, 2011 8:59 pm

there is nothing spawning apart from minotaur lords and wolves outside the building. Yeah i've taken all the mods of apart from, unofficial oblivion patch, shivering isles dlc, unofficial shivering isles patch and AranMathi (the mod being editted) and there is this stupid dead headless zombie left lying on the ground in Variela02, but i have spring cleaned the place in CS and i have double checked on CS that the zombie has been removed in that particular spot that it is in the game.
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Sophie Miller
 
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Post » Fri Jul 22, 2011 9:14 am

there is nothing spawning apart from minotaur lords and wolves outside the building. Yeah i've taken all the mods of apart from, unofficial oblivion patch, shivering isles dlc, unofficial shivering isles patch and AranMathi (the mod being editted) and there is this stupid dead headless zombie left lying on the ground in Variela02, but i have spring cleaned the place in CS and i have double checked on CS that the zombie has been removed in that particular spot that it is in the game.

That dead Zombie is placed manually it is listed as DeadZombieHeadless in the Editor ID - took a couple looks to find it !
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kennedy
 
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Post » Fri Jul 22, 2011 7:26 am

Just by loading up oblivion and unofficial patch in CS, i just see the headless zombie on the shrine, however i'm referring to the zombie placed on the floor next to some stairs in Variela02, it's in the end room. It's not in CS but it's in the game, and i didn't bring it into the game (player.placeatme) via the console. I don't know how it's there, with only oblivion, and the patch loaded with shiveringisles and it's patch i see this zombie deposited in this position, but on CS i don't see the zombie.
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Yonah
 
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Post » Fri Jul 22, 2011 9:58 am

ok if worse comes to worse, i can just use another interior (can I ?) and link it to Fort Variela Exterior, perhaps change the name a little too. Is it simple connecting an interior to an exterior or does it require some experience and skill level to do it? No scripting?
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The Time Car
 
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Post » Fri Jul 22, 2011 4:32 pm

yeah this is sorted now, lol just deleted old fort Variela's interior and replaced it with Fort Nickel's interior, made it seperate. I much prefered fort Nickel's interior anyway because it was smalelr and more organised. I don't know how to delete this thread, but now my other thread is my concern, thanks for your attempt to help.
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Joe Bonney
 
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