Falling looks so [censored]

Post » Fri Jul 22, 2011 11:06 am

Only gameplay matters to me. If I had my way, there'd be no voice acting, either.
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Austin Suggs
 
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Post » Sat Jul 23, 2011 12:11 am

Yep, the giant falling looks pretty bad, but as long as the game is good, it's a pretty minor problem. Who knows, it could be fixed when the game comes out, I really doubt it, but I still have some hope...
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Damned_Queen
 
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Post » Fri Jul 22, 2011 12:32 pm

My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.


I knew someone would come along and make it make logical sense.

Low Nirn gravity FTW! :intergalactic:
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james kite
 
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Post » Sat Jul 23, 2011 12:30 am

If a person is alive when they're falling, they're panicking and flailing. If they're dead, then they just fall. I don't think there's anything unrealistic about that.
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Frank Firefly
 
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Post » Fri Jul 22, 2011 4:10 pm

What if the Dragon sunk all his claws into the giant, killing him? Maybe it cut an artery? Pierced the heart?
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candice keenan
 
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Post » Fri Jul 22, 2011 11:55 pm

It's simple folks.

Physics and proper momentum, when 2 objects in motion collide at different trajectories and speeds, will interact together and exchange forces. The dragon simply dive bombing and picking him up so suddenly as he was in motion should, at the bare minimum, have jarred his body and folded it along the areas of least resistance. When dropped mid-air, the giant should have then reacted accordingly and fell to the earth in a natural, fluid manner like any biological construct with extremities does. Assuming he died at some point in the air, even if his body was lifeless, there would have been more kinetic motion happening than we saw on his way down. Instead, what we see, is the giant's body stiffen right up as soon as the dragon contacts it, and instead of the dragon physically carrying him, the giant follows the dragon's trajectory clipping in and out of the its body at several points during the event. It's a design problem, and I hate to break it to you, but 95% of the newer AAA titles coming out now and titles that have came out over the last few years have shown significantly better animation and physics tech than anything Beth has been producing.

Let's face it: Bethesda is not known for their expertise in physics, animations or game mechanics. Oblivion suffered this same fate, and even Morrowind - for how graphically stunning it was for its time - suffered from horrendous animations and game mechanics. (Don't believe me? Read old Oblivion and Morrowind reviews. This is always the case with their titles) So, in a sense, on some level, this is to be expected. They wholesomely make up for it in the content of their games and the vast size of their worlds they immerse their players in, but these fine details will always boil to the surface within a few months after launch. Think about it, if creatures react this way, what's stopping ordinary objects, people, and all sorts of other things from behaving in awkward manners similar to this? Bethesda has always gotten away with sub-par mechanics over the years, and with each new release they are getting so much better at it, but I am almost certain come time for reviews, these things that seem so insignificant now, will boil to the surface and become more apparent and possibly detrimental to their feedback. Time will tell, but trust me, 300 hours submersed in a world where people and creatures are floating about in awkward physical states (like the Oblivion physics for instance.. where it seemed the more massive you were, the slower you hit the ground from mid-air).. it will start to nag on everyone's minds.

Also, Beth is my favourite developer. I have incredible respect for their philosophy in this industry. But also, as a consumer, I simply will no longer accept sub-par mechanics in AAA titles I'm spending good money for. Morrowind got away with it. Oblivion did as well, but a lot of the negative feedback was directed specifically towards graphics and physics after people had enough time to absorb everything in the game that wasn't quite "right". Not to mention countless other awkward game mechanics that got on people's nerves (stiff facial animation, no collision detection while fighting, floating around while jumping and running as if not standing on a surface... the list goes on and on). Anyhow, my point is this: even though I'm a die hard TES and Bethesda fan, I'm not about to start defending them until I turn blue because I feel the inclination to. I would much rather intelligently anolyze what I'm seeing over just blindly accepting things because they're from a favourite developer of mine and I don't want to hear it. Clearly the TES forums are not the best place to discuss these issues, because more bias is apparent here than anywhere else when discussing these matters. The graphical, animation, and physical issues that people bring up, are real issues, and they deserve real attention.
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Kelly Tomlinson
 
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Post » Fri Jul 22, 2011 3:21 pm

I really hope no one is troubled by the rofl giant. I thought it was hilarious....
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casey macmillan
 
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Post » Fri Jul 22, 2011 11:55 pm

Can Radhamster tell us otherwise?
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carla
 
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Post » Fri Jul 22, 2011 5:48 pm

guys, guys...

do you realize that was not the full version?
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laila hassan
 
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Post » Fri Jul 22, 2011 8:42 pm

My theory is that Nirn is a smaller planet than Earth, and thus has lower gravity. That's why you can run while carrying so much stuff, fall so far, jump so high, and swim in plate armor.

The planet is called Nirn? I always thought it was just Tamriel. :umad:
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clelia vega
 
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Post » Fri Jul 22, 2011 4:13 pm

The giant could have been dead


That's my diagnosis, The giant was dead long before he hit the ground. my 'role playing' guess was that the impact from the dragon caused the giant's neck to break.
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Benji
 
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Post » Fri Jul 22, 2011 8:54 pm

1st off this has been discussed and put an end to already the giant was in a free fall straight down he couldn't move because he was killed on impact, and its actually perfect big creatures like i would say tall humans are not that fluid when moving especially when they are heavy like the giant which was dead it can't go into major rag doll which it was impossible.



The dragon didn't stop in mid-air and drop the giant gently from the height. But that is what it looked like. The body does not move, despite the forces that threw him from the dragon; at the very least he would be rotating . But no, i guess if Beth wants to ignore inertia, that's all well and good :P
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Ray
 
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Post » Fri Jul 22, 2011 10:43 am

I suppose they should just take dragons-picking-up-enemies-and-dropping-them out of them game then, since its not f**king perfect.
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Cathrine Jack
 
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Post » Fri Jul 22, 2011 7:11 pm

I suppose they should just take dragons-picking-up-enemies-and-dropping-them out of them game then, since its not f**king perfect.



Yes, because expecting those who make a game to try and make it better is completely unreasonable eh?
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Blessed DIVA
 
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Post » Sat Jul 23, 2011 1:02 am

If the way the giant fell is so horrible, then by all means- don't buy the game. Being that Bethesda didn't come to you personally and asked you what YOU and only you want this game to be like, then it will be utterly riddled with plenty of flaws.
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Darian Ennels
 
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Post » Fri Jul 22, 2011 10:04 am

hay i am that giant! i resent this i was paralized because of that! i cant belive this :rage leave:
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Jonny
 
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Post » Fri Jul 22, 2011 11:59 pm

The giant falling was... hilarious. :D
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Hearts
 
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Post » Fri Jul 22, 2011 10:07 pm

If the way the giant fell is so horrible, then by all means- don't buy the game. Being that Bethesda didn't come to you personally and asked you what YOU and only you want this game to be like, then it will be utterly riddled with plenty of flaws.


Simply because we want something to improve the game doesn't mean we are not going to buy it eventually or are saying overall it is terrible. There is no need to exaggerate it.
I'm also wanting this to be altered if it hasn't been already.
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*Chloe*
 
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Post » Fri Jul 22, 2011 11:35 am

immersion > realistic physics.

Realistic Physics increases immersion
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Eileen Müller
 
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Post » Fri Jul 22, 2011 5:46 pm

Hey man, I have an uncle who's a ragdoll, not cool.


I......want.....your.....avatar......now! :lol: Sorry off topic
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Adam Baumgartner
 
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Post » Fri Jul 22, 2011 5:24 pm

hay i am that giant! i resent this i was paralized because of that! i cant belive this :rage leave:


Get over it big oaf! It's ok, you were very graceful...almost like an angel ;)
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kitten maciver
 
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Post » Fri Jul 22, 2011 10:10 pm

Yeah, I see giants fall all the time in real life and I know it doesnt look like that.

After all, the bigger and heavier an object is, the faster it falls, right? http://en.wikipedia.org/wiki/Terminal_velocity
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james tait
 
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Post » Fri Jul 22, 2011 5:23 pm

thank you @knight owl ^-^ see giants are kind and pleasent people and that adventure attacked my mammoth and me! im taking this to the guards
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Penny Flame
 
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Post » Sat Jul 23, 2011 12:45 am

It's not the fall that bothered me, and I don't think the problem was with the fall. The problem occurred when the giant was "grabbed" by the dragon. If you watch the clip, you'll see that the giant's character model just freezes when he is grabbed, like the graphics engine went "HOLY [censored]" when trying to calculate the physics of the giant being snatched. The dragon's lil' ol grabbers when into the giant(quite unnaturally I might add.) and there was no kind of collision detection, the chracter just froze up, so there was no chance for the model to gain any king of momentum in the arms or legs or anything from the grab, giving it a very stiff and unnatural feel. It wasn't until the giant was let go that his character model began working again, and he just fell to the ground from his weird position, having probably already been dead for a few seconds which would mean the ragdoll wouldn't really have much to go off of, since it also does not have an air resistance mechanic.

So with that, I say it wasn't the fall, it was everything leading up to it. I hope that the devs noticed it, which they probably did and thought "oh god damnit!". If we can notice it, then they DEFINITELY noticed it. Hopefully they find some kind of solution before the release date.

Still, the whole idea of the dragon lifting this giant like a little pebble and chucking him into the sky is beautifully frightening!
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Harry Leon
 
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