So with some searching, I was able to find that Vault doors and the Vault overseers desk respond to reference.setopenstate 0/1, and lots more searching helped me deduce I need to [reference].playgroup forward 1 the fake walls from a certain vault to get them to open. Unfortunately there's no close animation for the fake walls, and I'm afraid if I used all three of these in my vault/player housing, someone would track me down and kill me in my sleep because they're so
slow dramatically timed. The vault door I can live with staying open, or I may just leave it static with a crack open for the player, and I already have an idea on bypassing the Overseers desk, but I want the fake wall to be manually activated by the player and reset when he leaves, so I'd like to speed up the animation. It would also be nice to be able to play the open animation backwards.
I understand I can probably load them in nifscope and change the animations there, but I'd feel silly doing so if there was a script-only way.