Alchemy: It's what's for thieves.

Post » Fri Jul 22, 2011 10:40 am

It is simply ridiculous and artificial limitation developers decided to stick to
(6 skills per role)
why? I really don't know


I was under the impression that we were supposed to be able to play in whatever way feels natural, so if it feels natural to someone they could have a warrior who is heavily supported by alchemy.


Wait ... those skills are limited to certain classes? O___O°

What's that bs? I want to make great potions as a mage. It's also how I earn money in Oblivion when a mage. What happened to "play as you like"?



“We do have crafting within each discipline now. We do have smithing, enchanting is back as a skill, and then alchemy we’re sort of treating as – it doesn’t matter that much anymore (stealth/magic/combat categories) – but it’s sort of in our stealth category now. We have a blended skill list, so alchemy is sort of the most magical of the stealth skills. And then we have lots of other things that are NOT skill based that you can craft, like cooking and things like that.There is a lot of that, and more emphasis on it this time around.” -Todd Howard
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Connor Wing
 
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