A way to spend your skill points

Post » Fri Jul 22, 2011 10:31 pm

When I first start a character, I focus on a few things. Hmm, Science, Energy Weapons and Medicine. I think I'll stick with that! Once I get a high enough level, I start increasing some of my other stats a bit, put some barter here, repair there and a hint of survival here. However, when level cap comes around, I am an expert at so many things it can get ridiculous. Your "unique" character just kind of melts into a Courier Who Can DO Anything. I am not against having a high level cap, because I love blowing [censored] up and wreaking havoc, so long as my enemies can too. However, I think that skills should be able to go to 300 rather than stopping at 100. However, you could argue, a Courier with 300 gun skill would be ridiculously OP. However, for each 50 you cross over 100, it's effect starts to dilute. I don't know the exact formula, but if 1 gun skill equals 1 extra damage, having a guns of 150 would increase gun damage by .5, 200 would increase it by .25, 250 it would be .012 and 300 would be .06. You could argue, what is the point of that? There really isn't much point, but it would be helpful with Guns that require 100 Guns skill to use, but a stupid ability causes your gun skill to go down to 98. It would just mean that RP wise or something, your Courier just knows a lot about weaponry by having a Guns of 300. If you choose to become a "master" and have a Guns skill of 300, you are draining yourself of skill points that could be spread elsewhere.

I think something like this would be a nice addition to Fallout. I want to be a level 50 master of destruction, but I don't want to be a Lockpicking Scientist Doctor Who can Repair Explosives with Survival by creating Energy Weapons with Guns and Barter master of destruction.




TL;DR:

Raise skill cap from 100 to 300, every 50 skill points its effectiveness dilutes. It's a skill dump so you don't become a Jack of All Trades Courier, which most become after hitting level cap.
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Sierra Ritsuka
 
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Post » Sat Jul 23, 2011 6:48 am

IA completely. I'm not even an rp player, but the jill of all trades thing is not really to my taste.
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no_excuse
 
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Post » Fri Jul 22, 2011 5:17 pm

Seems pretty silly, adding points for nothing just to make a skill worse, as a 'point dump'. Better just to stop getting skillpoints or levels with the DLC. Or maybe only one levelup per DLC, instead of 5. Getting 20 new levels via DLC without curbing skillpoint and trait accrual, does seem really excessive. Before you hit 50, you literally will have no place left to spend skill points.
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Destinyscharm
 
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Post » Fri Jul 22, 2011 9:50 pm

Seems pretty silly, adding points for nothing just to make a skill worse, as a 'point dump'. Better just to stop getting skillpoints or levels with the DLC. Or maybe only one levelup per DLC, instead of 5. Getting 20 new levels via DLC without curbing skillpoint and trait accrual, does seem really excessive. Before you hit 50, you literally will have no place left to spend skill points.



I don't mean that adding points into a skill makes it worse, I mean the increased effects just get weakened so 300 isn't 3x better than 100.
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Grace Francis
 
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Post » Fri Jul 22, 2011 10:32 pm

When I first start a character, I focus on a few things. Hmm, Science, Energy Weapons and Medicine. I think I'll stick with that! Once I get a high enough level, I start increasing some of my other stats a bit, put some barter here, repair there and a hint of survival here. However, when level cap comes around, I am an expert at so many things it can get ridiculous. Your "unique" character just kind of melts into a Courier Who Can DO Anything. I am not against having a high level cap, because I love blowing [censored] up and wreaking havoc, so long as my enemies can too. However, I think that skills should be able to go to 300 rather than stopping at 100. However, you could argue, a Courier with 300 gun skill would be ridiculously OP. However, for each 50 you cross over 100, it's effect starts to dilute. I don't know the exact formula, but if 1 gun skill equals 1 extra damage, having a guns of 150 would increase gun damage by .5, 200 would increase it by .25, 250 it would be .012 and 300 would be .06. You could argue, what is the point of that? There really isn't much point, but it would be helpful with Guns that require 100 Guns skill to use, but a stupid ability causes your gun skill to go down to 98. It would just mean that RP wise or something, your Courier just knows a lot about weaponry by having a Guns of 300. If you choose to become a "master" and have a Guns skill of 300, you are draining yourself of skill points that could be spread elsewhere.

I think something like this would be a nice addition to Fallout. I want to be a level 50 master of destruction, but I don't want to be a Lockpicking Scientist Doctor Who can Repair Explosives with Survival by creating Energy Weapons with Guns and Barter master of destruction.




TL;DR:

Raise skill cap from 100 to 300, every 50 skill points its effectiveness dilutes. It's a skill dump so you don't become a Jack of All Trades Courier, which most become after hitting level cap.


I think 200 would be a better alternaitve. 300 seems to be pushing it, as who would like to get all the way to 300 when they can be a lockpicking, scientist, doctor, who can repair explosives with survival by energy weapons with guns an barter master of destruction. At least with 200 it seems like a much easier outcome to get to.
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Andres Lechuga
 
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Post » Sat Jul 23, 2011 4:00 am

I like to spend my skill points on skills. :yes:
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Joey Bel
 
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Post » Fri Jul 22, 2011 9:03 pm

I like to spend my skill points on skills. :yes:



True, but think of it like this: You get $100 to spend at a store, but they only have $120 worth of merchandise. You are basically cleaning out the shop by the time you are done spending. Once you get your few skills you want maxxed or semi maxxed, you can still spend your funny money without harming your character.
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Stacey Mason
 
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Post » Sat Jul 23, 2011 3:15 am

I like it the way it is
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renee Duhamel
 
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Post » Sat Jul 23, 2011 6:42 am

I'd rather have a perk that let's you cap yourself at 40 as well as 30, that's about the sweet spot for me right there, because if I have more than 5 skills at over 100 that just really screws up the immersion for me.
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Stephanie I
 
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Post » Fri Jul 22, 2011 5:37 pm

I think 300 is bit much. I think 200 is fine that is how to was on the originals anyway.
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Andrea P
 
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