Logan's Loophole explanation please.

Post » Fri Jul 22, 2011 7:26 pm

Can somebody please explain to me what in the name of Muggy is the point of this trait?

Doesn't it give you exp until your lvl 30, and then not give you any for the remaining levels?

What is the point in that?

Please explain.
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KRistina Karlsson
 
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Post » Sat Jul 23, 2011 1:51 am

Can somebody please explain to me what in the name of Muggy is the point of this trait?

Doesn't it give you exp until your lvl 30, and then not give you any for the remaining levels?

What is the point in that?

Please explain.


There's some people who don't like being a god of god's so in return they gave you a trait to cap yourself at 30 to give more of a challenge.
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Lisa
 
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Post » Fri Jul 22, 2011 10:19 pm

some people got really upset at the idea of leveling to 50 because then all your skills are maxed out and it kills the "balance" or "challenge". personally i like leveling up but a LOT of people like the level cap to be lower so that the game remains a challenge for them
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Nathan Maughan
 
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Post » Fri Jul 22, 2011 8:41 pm

It didn't even matter in OWB. I was 45 there and still got slaughtered multiple times.
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Mistress trades Melissa
 
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Post » Fri Jul 22, 2011 7:41 pm

Protip: Enemies in OWB are scaled.
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sophie
 
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Post » Fri Jul 22, 2011 10:56 pm

There's some people who don't like being a god of god's so in return they gave you a trait to cap yourself at 30 to give more of a challenge.



some people got really upset at the idea of leveling to 50 because then all your skills are maxed out and it kills the "balance" or "challenge". personally i like leveling up but a LOT of people like the level cap to be lower so that the game remains a challenge for them



Protip: Enemies in OWB are scaled.


Honestly, I think it makes the game easier, for the exact reason that the enemies in the DLC are scaled. A character at level 30 will be just as powerful as one at 45 and will end up facing weaker enemies in cases where the enemies scale with the players level.
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lauren cleaves
 
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Post » Sat Jul 23, 2011 2:08 am

For many it has nothing to do with difficulty, but with losing specialization and things that make our characters unique. Having limited perks defines your character, and so does having limited skill points. I hate being able to do absolutely everything with one character.
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Hot
 
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Post » Fri Jul 22, 2011 7:29 pm

For many it has nothing to do with difficulty, but with losing specialization and things that make our characters unique. Having limited perks defines your character, and so does having limited skill points. I hate being able to do absolutely everything with one character.


You can essentially max out a character by level 30, especially with the addition of new skills books and better +skills gear. The abundance of these items makes it fairly trivial to already do everything with one character. Limiting yourself to level 30 just makes the enemies you face easier as they don't have as much health or do as much damage, but you still have access to the same weapons and armor, meaning that you'll be significantly more effective in combat.
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Svenja Hedrich
 
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Post » Fri Jul 22, 2011 10:56 pm

For many it has nothing to do with difficulty, but with losing specialization and things that make our characters unique. Having limited perks defines your character, and so does having limited skill points. I hate being able to do absolutely everything with one character.

This. I am just angry I arrived in OWB at level 31 and I couldn't take the trait.
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Quick Draw III
 
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Post » Fri Jul 22, 2011 10:47 pm

I start a new character every time I get close to level 30. It's just too easy. The start is kinda fun, godlike slaughter ... less so.

hardcoe, very hard.
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Romy Welsch
 
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Post » Sat Jul 23, 2011 8:53 am

Well, I think you can't get addicted with the trait, and you gain +5 to all skills
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Allison C
 
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Post » Sat Jul 23, 2011 10:39 am

This. I am just angry I arrived in OWB at level 31 and I couldn't take the trait.


That svcks.

Although it's unfortunate that this exists in the form of a trait in the first place. Shouldn't need to use up a trait just to balance the game to your liking. Not sure why they couldn't just have a "Set Level Cap" or "Cap at Current Level" option under the game settings.
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Shelby McDonald
 
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Post » Sat Jul 23, 2011 10:39 am

I agree should not be a trait but also I like playing as an addict my char is addicted to chems and booze so guess I'm sol
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helliehexx
 
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Post » Fri Jul 22, 2011 11:13 pm

What does logans loophole even mean? Who's Logan?
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Barbequtie
 
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Post » Sat Jul 23, 2011 3:58 am

It's from Logans Run movie when they turn 30 they get killed xD
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emily grieve
 
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Post » Fri Jul 22, 2011 10:33 pm

It's from Logans Run movie when they turn 30 they get killed xD

But what does that have to do with the ability to not become a crackhead?
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Cat Haines
 
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Post » Fri Jul 22, 2011 9:20 pm

Of course the benefit part has little point because there are several perks to raise addiction/duration. Furthermore, with this trait, you will miss at least 2 (1 DLC) to 7 (3 DLCs) Perks therefore, con definitely out weighs pro. Let's just call it this way: Challenge mod for non PC version.
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GPMG
 
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Post » Sat Jul 23, 2011 6:21 am

But what does that have to do with the ability to not become a crackhead?


The chem thing is just a bonus I think its been awhile since I last saw Logans Run. The rest is a movie reference tho.
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Lyndsey Bird
 
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Post » Fri Jul 22, 2011 8:44 pm

For many it has nothing to do with difficulty, but with losing specialization and things that make our characters unique. Having limited perks defines your character, and so does having limited skill points. I hate being able to do absolutely everything with one character.

Its the perks that turly define specialization, VATS enhancers, grunt, demolitions experts. you could maintain your specialization by making sure you max out barter, speech, science, repair and lockpick, so what if magazines or apparral could provide the temporary bonus necessary for those few instances the maximum is actually required.
Take situational perks that carry little big picture benefit, Terrifying Presence, Robotics Expert, Explorer, Entomologist. If your into energy weapons take hand loader anyway for companions.
When you start running out of places to spend skill points after your primary skills are filled don't invest the perks to augment those other styles of fighting and you don't be inclinded to use them.
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Chloe :)
 
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Post » Sat Jul 23, 2011 2:16 am

Its optional, like Wild Wasteland were people did not wanted the "Fallout silly references humor".

Oh, I forgot ... options=bad
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Lifee Mccaslin
 
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Post » Fri Jul 22, 2011 6:36 pm

You can essentially max out a character by level 30, especially with the addition of new skills books and better +skills gear.


That is true, which is why i have lowered skill point gain by -4 per level and sell or ignore all skillbooks. Maybe i'll also make the game to give a perk only every three levels, and i could leave the level cap at 50 :hehe:
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Bitter End
 
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Post » Fri Jul 22, 2011 10:08 pm

Of course the benefit part has little point because there are several perks to raise addiction/duration. Furthermore, with this trait, you will miss at least 2 (1 DLC) to 7 (3 DLCs) Perks therefore, con definitely out weighs pro. Let's just call it this way: Challenge mod for non PC version.


But if it invariably makes the game easier, it's not a challenge mod. You basically trade freedom to use chems for 10 perks, and the chems won't be as necessary if the enemies you're facing are easier.
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Nick Jase Mason
 
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Post » Sat Jul 23, 2011 2:19 am

IF you make a new character Logan's loophole is amazing. esp for a melee char. Less scaling on enemies, and no more addiction to chems, with the skill book crafting in OWB you should still be able to max out many skills.
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no_excuse
 
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Post » Sat Jul 23, 2011 4:44 am

While Logan's Loophole isn't the kind of trait to top off your character-in-progress, you could plan an interesting character around it. I tend not to use addictive chems except the occasional Steady or Psycho because I get very annoyed by the addiction visual effects and penalties. Not that I'm complaining; The addiction system SHOULD make penalize a player who's experiencing withdrawal.

So yes, you COULD take perks to make chems less addictive, but why not eat them like candy with no consequences? If you cap at 30 instead of 44 you only miss out on 7 perks (10 once LR comes out) and a decent number of skill points. Do you think you could make an interesting, fun, and combat-viable character with the constraint of 7-10 fewer perks? I've seen some pretty creative ideas on these forums, so I think you could rise to the challenge.

For those of you who still find the game challenging at level 40+ on Very Hard/hardcoe, I'm right with you. Having 100 in every skill isn't going to help that, because presumably most players max their combat and HP-relevant stats as early as possible anyway (there is no bartering with cazadores). Depending on perks and gear (more so than stats), some situations will be easy and others will be hard.

But I believe people who say the game is too easy or imbalanced because you can max out your stats, I suggest that you give yourself some constraints to make it challenging:
0. Keep your intelligence low -- Lots of people complain how easy it is to get to 100 in every skill, but if you start with a low intelligence and don't take any skill-stat-boosting perks, you're going to have some pretty significant skill deficiencies in one area or another until far later in the game. Just figure out the lowest INT you need to get the perks you want and leave it at that.
1. Limited weapon set -- Pick 1-3 weapons and stick to them the whole game. Be practical, but it's usually more fun to pick a few weapons with character than to always carry uber-weapons. For example, Oh Baby! and the Shishkebab are probably going to beat Knock Knock in DPS, but I just enjoy the look and feel of Knock Knock more, so it's on every melee build I make. The chainsaw isn't as damaging as the Thermic Lance, but it has more satisfying visual effects and takes up less screen space while I'm running around. Also, I find that silenced guns make the game a bit boring and easy, so I avoid them.
2. True companionship -- Choose a companion as a life partner of sorts, and keep them alive through all of your travels (on hardcoe, obviously).
3. http://www.gamesas.com/index.php?/topic/1205789-the-dead-is-dead-thread-3/ -- If you die, you delete your save. You only have one life. It makes the game far more difficult when there are permanent consequences to your decisions.
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Shaylee Shaw
 
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