hardcoe Mode [Part One]: No Fast Travel

Post » Sat Jul 23, 2011 2:27 pm

Let's face it, Fast Travel made Oblivion boring.


I'm glad you think that way, but it's not a universal opinion.

And, given that I disagree with your starting point, I can't really comment on the remainder.


(In general, I'm not interested in any kind of hardcoe/tedium/micromanagement mode. Didn't use it in FO:NV, didn't bother with similar mods for OB or FO3. Just not interested. So, as long as it's optional - and the development time put into it doesn't come from actually useful things, like making the basic game work - I don't care if such a mode is there for other people to use.)
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Felix Walde
 
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Post » Sat Jul 23, 2011 3:59 pm

I always thought that more creatures, less life to some was essential...

I finished Fallout New Vegas a while ago, and it didn't feel good about shooting guys in the head if they DON'T DIE...

I mean, I put a bullet in their brains and they don't die, at all...
That doesn't make sense.
I understand, if the guy has a helmet...

but I wouldn't go in hardcoe mode if I had too much trouble to kill a rat...
I mean, 3 hours to kill a rat...
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Veronica Martinez
 
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Post » Sat Jul 23, 2011 5:24 am

Stop reading there. If you don't want to fast travel just don't use it.



ill just copy paste my response to a previous idiotic suggestion of "dont like it, dont use it"

what a load of crap. i was able to routinely get out of tough situations with oblivions system. all you had to to was get far enough away from enemies and you could safely teleport to any city of your choice even if it was on the other side of the map. you could have all your armor and weapons broken and you could have run out of potions and gotten a couple of disease and it wouldnt matter because you still magically survived the journey across the entire game world without taking a single scratch. if you try and cross the game world with broken equipment and no potions you stand a chance of dying at some point. when you use map travel you stand ZERO chance of dying.

i will repeat again........it is NOT the same as just travelling by foot. if you travel the route by foot you will more than likely encounter enemies that will require you to use up resources whether its consumables and money to replace them or repair hammers etc. is this concept really that hard for you to grasp. i dont think it can broken down any simpler than this........and if its still to hard for you to grasp maybe someone could mail you a box of clues. comeon dude this isnt rocket science........use your brains for crying out loud.

it is also NOT OPTIONAL. for something to be optional there must be reasonable alternatives. morrowind travel was optional cause if you didnt want to use mark/recall or mages guild teleports for example if your playing an anti-magic character then you still could avail yourself of silt striders and boats or just hoof it. oblivion was much bigger than morrowind so walking across the entire map by foot is not feasible for everyone. especially considering how dull and repetive obliivons environments were.
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Andres Lechuga
 
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Post » Sat Jul 23, 2011 5:12 am

Let's face it, Fast Travel made Oblivion boring. If you had something to do, you would just teleport there and get it done quickly. What's immersive about that? I know that most gamers won't care, but I believe that Fast Travel should be disabled at least in hardcoe mode [If there is one]. Here's a list of pros I've come up with:

Don't act like your opinion is a fact. Oblivion's fast travel made the game less boring in my opinion, and in many other people's opinion. The majority of people who play TES (which most of them don't go on these forums) would most likely hate the removal of fast travel.

Daggerfall had fast travel, and it was even more capable than Oblivion's, because you could just type in the name of a location you haven't ever discovered and you would just travel there. Morrowind didn't have fast travel, and it resulted in tons of walking through areas you've already completely explored, and made the game become tedious and boring after a while. I understand that you're talking about a hardcoe mode here, but you say "at least in hardcoe mode" and act like your opinion is shared by everyone else, which it isn't.
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JD FROM HELL
 
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Post » Sat Jul 23, 2011 1:20 pm

Don't act like your opinion is a fact. Oblivion's fast travel made the game less boring in my opinion, and in many other people's opinion. The majority of people who play TES (which most of them don't go on these forums) would most likely hate the removal of fast travel.

Daggerfall had fast travel, and it was even more capable than Oblivion's, because you could just type in the name of a location you haven't ever discovered and you would just travel there. Morrowind didn't have fast travel, and it resulted in tons of walking through areas you've already completely explored, and made the game become tedious and boring after a while. I understand that you're talking about a hardcoe mode here, but you say "at least in hardcoe mode" and act like your opinion is shared by everyone else, which it isn't.


every single and i mean every single poll ive seen comparing oblivion to morrowind always had morrowind winning by a landslide so stop lying about what people think. you profess to magically some how know what other people who arent on these forums think about fast travel which is just a bunch of [censored] from you.

daggerfalls fast travel was not like oblivions because you had to pay for it and you could have random encounters. another lie you posted is that morrowind didnt have fast travel.........duh......hello........silt striders, boats, scrolls of almisivi intervention, mage teleporters, mark and recall were all forms of fast travel they just had cost associated with them and they also fit logically into the game world.
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Kelli Wolfe
 
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Post » Sat Jul 23, 2011 3:07 am

if you dont like fast travel dint use it :obliviongate:
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Carlos Rojas
 
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Post » Sat Jul 23, 2011 3:34 am

if you dont like fast travel dint use it :obliviongate:

Good argument....

Seriously though, all of these threads end up the same way, so I'll go ahead and say what I always say in them. I'm not a fan of fast travel. (Oblivion's style)

There are times when I don't have lots of time to play TES and I do use fast travel, but I never liked it in Oblivion. There was no explanation for me having teleported to some faraway location, especially if I am a pure warrior and have 1 spell....

All I want is a fast travel system that makes sense in the game world. If that means carriages or boats? Perfect. I don't want to walk for an hour back and forth from a dungeon because I want to sell my loot anymore than the rest of you do, but there should be a compromise between this and immediate, unexplained porting.

Although, given the new map in Skyrim, that will pretty much break immersion anyways...

Edit- To the OP, I like the ideas. But there won't be a hardcoe mode, I'd be willing to bet on it.
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Andrew
 
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