Imperial Colonies on Skyrim?

Post » Wed Aug 26, 2009 12:13 am

Do you want a few imperial colonies similar like Raven Rock on Skyrim?

I ask, cause if you want I will modify and retexture the Raven Rock Tileset, cause I won't use those houses as they are.
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Stacey Mason
 
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Post » Wed Aug 26, 2009 6:13 am

Do you want a few imperial colonies similar like Raven Rock on Skyrim?

I ask, cause if you want I will modify and retexture the Raven Rock Tileset, cause I won't use those houses as they are.

I'd like this. There would be imperial settlements, and the odd colony in skyrim. perhaps near a boarder pass? It could work as thoguh the imperials and the nords are fortifying a boarder/pass of some sort and so a "colony" springs up around it?
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mishionary
 
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Post » Wed Aug 26, 2009 8:31 am

If there is no information that there shouldn?t be any, I?d say yes, because diversity is always a plus :)
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Amanda Leis
 
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Post » Wed Aug 26, 2009 6:38 am

Yeah, makes alot of sense to me
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Tanya Parra
 
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Post » Wed Aug 26, 2009 8:21 am

Yes, it is a part of the empire, after all.
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mollypop
 
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Post » Tue Aug 25, 2009 8:30 pm

Yes, logic deducts that there would be Imperial settlements, especially on the southern border. It would also add variety. Plus, don't Nords only make up barely a majority of the population compared to non-Nords?
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Kortknee Bell
 
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Post » Wed Aug 26, 2009 12:13 pm

Yes, logic deducts that there would be Imperial settlements, especially on the southern border. It would also add variety. Plus, don't Nords only make up barely a majority of the population compared to non-Nords?


I think the populations spread of races would be similar to that of Morrowind. I'd also see there being Imperial forts like there is in Morrowind.
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Lucky Boy
 
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Post » Wed Aug 26, 2009 5:00 am

aren't there morrowind settlements as well?
anyway, I would be sorely disappointed if any race didn't have a foot hold in skyrim
the only place I would expect to be race exclusive would be orin(whatever the orc place is)
because it seems a lot like a sort of orc fortress and the orcs always seemed...
xenophobic
but I don't even remember if it existed at the time morrowind took place...
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Nadia Nad
 
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Post » Tue Aug 25, 2009 11:18 pm

aren't there morrowind settlements as well?
anyway, I would be sorely disappointed if any race didn't have a foot hold in skyrim
the only place I would expect to be race exclusive would be orin(whatever the orc place is)
because it seems a lot like a sort of orc fortress and the orcs always seemed...
xenophobic
but I don't even remember if it existed at the time morrowind took place...



Nnnooo, there aren't any dunmerish settlements anywhere in Skyrim...Winterhold has some Dunmer population but that's all...don't forget that after the Night of Tears, Elves are not allways welcomed in every part of Skyrim...they are save in the bigger cities with imperial influence, but chanceless in the wilderness.

Also the Trauma that Skyrim lost the occupied Teritory Morrowind makes many Nord not really friendly to Dunmer...The Reach has some population of Altmer and Bosmer, but the more you go east, the more the land gets rugged and cold you don't find any elves.

Also the cities...even if there is a Dunmer population, there aren't ANY Hlaalu, [censored] Redoran or Telvanni buildings...The Lore says that Winterholds architecture has some Dunmer influence...we will add some stuff if we do the City, but new models, no vanilla Houses of the three great houses
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FABIAN RUIZ
 
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Post » Wed Aug 26, 2009 11:16 am

It also seems that argonian populations would be small, considering the extreme cold and how lizards don't generally respond well to that sort of weather. Khajiit could be more numerous, because their fur can keep them warm, but it seems like any "normal" sun- and sand-loving Khajiit wouldn't want to live there.
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Del Arte
 
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Post » Tue Aug 25, 2009 10:44 pm

I think a good population breakdown could be:

70% Nord
20% other human races
5% elven
5% beast

Of course it would vary depending on the region.
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i grind hard
 
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Post » Wed Aug 26, 2009 11:10 am

I imagine it would be similar to Solstheim, wouldn't it? So, yes: a couple of Imperial settlements, but overwhelmingly Nord. A few Imperials, one or two other races, the rest all Nord.
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NAkeshIa BENNETT
 
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Post » Wed Aug 26, 2009 6:23 am

Hopefully there wont be too many Dunmer :foodndrink:
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sarah simon-rogaume
 
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Post » Wed Aug 26, 2009 12:31 am

oops D: guess i need to read up a bit more on skyrim.
I could have sword I read a passage mentioning a wave of scholars from morrowind, but I may be mistaken.
anyway, I know most of skyrim will be vast wilderness so population isn't extremely important
I'd much rather spend my time hunting trophy game (please :P) then be cooped up in some village or city
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Da Missz
 
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Post » Wed Aug 26, 2009 1:24 am

oops D: guess i need to read up a bit more on skyrim.
I could have sword I read a passage mentioning a wave of scholars from morrowind, but I may be mistaken.
anyway, I know most of skyrim will be vast wilderness so population isn't extremely important
I'd much rather spend my time hunting trophy game (please :P) then be cooped up in some village or city


Also the wilderness has some population...those nords give a [censored] for the empire, for the king of their hold or taxes. They are hermits or organized in smaller groups or clans
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Mike Plumley
 
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Post » Wed Aug 26, 2009 8:30 am

I imagine those isolated communities would be much like Thirsk and Skaal Village in that they are centered around a mead hall, lead by a chieftain. Similar to Skaal and Thirsk, I would guess there religious beliefs would be very nature based and worship animals.
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Emilie Joseph
 
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Post » Tue Aug 25, 2009 8:17 pm

I imagine those isolated communities would be much like Thirsk and Skaal Village in that they are centered around a mead hall, lead by a chieftain. Similar to Skaal and Thirsk, I would guess there religious beliefs would be very nature based and worship animals.



Similar like the Skaal, but even smaller...we talk about 1-3 houses in the wilderness, about cave dwellings and stuff. They are to small to be located on any map...many of them are unknown cause most scouts avoid to get deeper in the wilderness because of the permanent threat of sabertooth, minotaur, ogre and other creatures powerful creatures.


Here is something from the Pocketguide to the Empire (First Edition) about the population:

The nine Holds present a varied aspect in people, government, and trade. The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, Elves of all stripes, and even a few misplaced khajiit. The northern and western Holds -- Winterhold, Eastmarch, Rift, and the Pale, known collectively as the Old Holds -- remain more isolated, by geography and choice, and the Nords there still hold true to the old ways. Outsiders are a rarity, usually a once-yearly visit from an itinerant peddler. The young men go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens (a laudable practice that could serve as a model for the more "civilized" regions of the Empire). Here, too, the people still revere their hereditary leaders, while the other Holds have long been governed (after a fashion) by elected moots. It is fortunate for Skyrim and the Septim Empire that the people of the Old Holds have preserved the traditions of their forefathers. Skyrim has long been dormant, slumbering through the millenia while upstart conquerors bestrode the Arena of Tamriel. But now, a son of Skyrim once again holds the world's destiny in his hands. If Skyrim is to awake, its rebirth will be led by these true Nords who remain its best hope for the future. [TRAVELER: I found many of these mountain villages almost empty of young men, who have been seduced into joining Septim's army by promises of wealth and glory; the village elders see little hope of their sons ever returning.]
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~Sylvia~
 
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Post » Tue Aug 25, 2009 9:35 pm

Lestat beat me to it.
Don't forget that Solsteim isn't actually part of any province, it's a bit of a backwater; and that Morrowind is the most independent province.

So if anything, expect more non-Nords in Skyrim 'metropolitan' centres.
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Wayne W
 
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Post » Wed Aug 26, 2009 3:32 am

I definitely think Skyrim should have Imperial Settlements, as a province in the Imperial Empire it would only be logical for the Imperials to build atleast forts on every province they claim.
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Sebrina Johnstone
 
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Post » Tue Aug 25, 2009 8:58 pm

oops D: guess i need to read up a bit more on skyrim.
I could have sword I read a passage mentioning a wave of scholars from morrowind, but I may be mistaken.


http://www.imperial-library.info/pge3/skyrim.shtml

Winterhold, Solitude's ancient rival, has also experienced a renaissance of power and influence. Refugees from Morrowind, far from burdening the eastern city, have brought with them new ideas, enriching her culture and stimulating its old mercantile spirit. Scholars from all over Tamriel have descended on the county since it became home to the Ysmir Collective, a library rescued from destruction in the east, and the cornerstone of academic life at the College of Winterhold.


That county sounds like the exception though.
From what I've read I got the impression that the Empire has some power in Skyrim, but it's fading.
I suppose you could have a few forts near the Cyrodiil border and Winterhold, and a few abandoned or taken over forts further up. In Solitude some imperial fiefs have been annexed too.
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Wane Peters
 
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Post » Wed Aug 26, 2009 2:20 am

That sounds right, I suppose it is an exception...
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Crystal Birch
 
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Post » Wed Aug 26, 2009 2:28 am

Similar like the Skaal, but even smaller...we talk about 1-3 houses in the wilderness, about cave dwellings and stuff. They are to small to be located on any map...many of them are unknown cause most scouts avoid to get deeper in the wilderness because of the permanent threat of sabertooth, minotaur, ogre and other creatures powerful creatures.


Here is something from the Pocketguide to the Empire (First Edition) about the population:

The nine Holds present a varied aspect in people, government, and trade. The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, Elves of all stripes, and even a few misplaced khajiit. The northern and western Holds -- Winterhold, Eastmarch, Rift, and the Pale, known collectively as the Old Holds -- remain more isolated, by geography and choice, and the Nords there still hold true to the old ways. Outsiders are a rarity, usually a once-yearly visit from an itinerant peddler. The young men go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens (a laudable practice that could serve as a model for the more "civilized" regions of the Empire). Here, too, the people still revere their hereditary leaders, while the other Holds have long been governed (after a fashion) by elected moots. It is fortunate for Skyrim and the Septim Empire that the people of the Old Holds have preserved the traditions of their forefathers. Skyrim has long been dormant, slumbering through the millenia while upstart conquerors bestrode the Arena of Tamriel. But now, a son of Skyrim once again holds the world's destiny in his hands. If Skyrim is to awake, its rebirth will be led by these true Nords who remain its best hope for the future. [TRAVELER: I found many of these mountain villages almost empty of young men, who have been seduced into joining Septim's army by promises of wealth and glory; the village elders see little hope of their sons ever returning.]


Huh, sounds awesome! Can't wait to see it in action in your mod!
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Tamara Dost
 
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