Things Bethesda should learn

Post » Mon Jul 25, 2011 1:58 am

No, it would receive poor reviews and be seen as a major step backwards from NV due to a far weaker story with very limited choices and limited numbers of quests and factions as well as far poorer features such as more limited crafting and no cooking, lack of weapon variety and weapon mods, no hardcoe mode and less enemy variety. The only thing about it that would be considered better is the much more cluttered and better designed open world with more interesting random stuff to explore, however, most would probably reason that it would not compensate.

The hardcoe mode in particular would probably get the biggest backlash as FO3 is a much better environment for it than FNV as well.


You ignored what I said.
The reviews would be worse because it's obviously a step backwards, but my point is that if you were to take a general pole, Fallout 3 it would be voted higher because people are stupid.
That's right, I've lost all hope in humanity.

I think as far as weapon mods and side quests go, Fallout New Vegas was better.
However, I enjoyed the Main story of Fallout 3 infinitely more as well as the world.



I really want to know why people think New Vegas was worse than FO3. Because it was harder? Because it wasn't Bethesda? Because it was different from FO3?

So far all I can tell is that people didn't like it because it somehow strayed from Bethesda's formula, but in fact New Vegas was a return to the roots of Fallout; something which Bethesda strayed from with FO3.


There are a few tiny gripes that holds Fallout 3 over New Vegas for me, but the main reason is the setting.

Why would they take a desert - a bare dead place with little life and make it more bare, more dead, and more devoid of life.
Seemed incredibly stupid to me. And yes, I know Las Vegas is huge and lively and blah blah blah
Still doesn't make sense.
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Mark Hepworth
 
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Post » Sun Jul 24, 2011 10:00 pm

I loved FO3 better than NV. You made some very good points but If you couldn't fast travel in skyrim (If they had hardcoe mode) people would blow their brains out.
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Sylvia Luciani
 
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Post » Sun Jul 24, 2011 6:00 pm

Bethesda could learn a few things about quest design end scripting from Obsidian, absolutely, but Obsidian need to learn a few things from Bethesda about world design, New Vegas is great but the world has a serious lack of random stuff to explore compared to Fallout 3.


My feelings exactly.

I don't have too much problems with Cliche's in they're handled properly. Having character's behave stupidly for the plot to work when they're supposed to be smart, Caesar is supposed to be a great conqueror the likes of Alexander the Great and he shows no sign when he trusted you, worse is that he's a man who isn't afraid to sacrifice a peon and he could do that to check if you really destroyed the robot factory under his camp.

You don't need to make the factions stupid to make them work. Games like Mech Warrior 4: Mercenaries and Tachyon: The Fringe had factions and portrayed them is competent and powerful, they just needed a Hero to push the scales and end the stalemate. Both games worked out Rather well, they weren't about the stories and
more about gameplay but they didn't have to make the factions to be stupid to make the player matter.

Beth RPGs offer exploration, that's why I play them. I don't mind the stories too much since I really like to go out and treasure hunt, though they have been improving in their story telling, They offered some great show; not tell moments like Growing up in the Vault, the consequences on the choice of saving or destroying Megaton, Finding your Father and your Father's sacrifice in FO3. Yes the Ending svcked but the path to it had some really great moments.


The bit with Caesar not 'checking up' is a weak point of sorts, but there's limits on what you can do when you're making quests, particularly branching ones. To script such an event in incorporate it properly would have been extraordinarily difficult for the developers, and doing it right would have been a challenge in itself. C'mon, we get really good quests as it is in NV, but we can't have everything.

As for factions and stories and exploration, perhaps it comes down more to personal taste here. I like stories with politics, multiple factions, opinions and morally grey areas, so I really liked what New Vegas gave me. Perhaps you don't like those things so much, which is why NV didn't win you over like it did for me. I didn't think that FO3's story was terrible by any means either, I just compare it to NV and IMO NV is far better.

With exploration, I am a big fan of it, and I think NV failed big time in that regard, but I tend to value story over exploration which is why I think NV is better. I'll mention too that I only really still only consider NV FO3 with a better story and the concepts from FO3's better mods integrated into it (and gambling). Futhermore, I think the FO3 mods that NV drew its ideas from (such as Craft and WMK) does it better than NV does, which is why I still play a FWE/MMM/WMK modded install of FO3v today but haven't touched NV for a while now. But in their vanilla form, I would rather play NV.
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..xX Vin Xx..
 
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Post » Sun Jul 24, 2011 8:09 pm

I agree and ONLY agree to your SUGGESTIONS for ADDITIONS. Nothing else. But I do want those features in Skyrim.
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Nick Jase Mason
 
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Post » Mon Jul 25, 2011 1:49 am

A survival mode definitely needs to be in the game. I mean.. they go through the trouble of creating all those foodstuffs and then give you no reason to use them. They just sit there and maybe fall off a table if you bump into it. Some might be useful in some potion that you hardly ever use. But once you add in the factor that you need those items to survive you find yourself studying them and weighing the options on whether you should pick them up, buy them or steal them.
It seems a waste not to have a survival mode.




There are a few tiny gripes that holds Fallout 3 over New Vegas for me, but the main reason is the setting.

Why would they take a desert - a bare dead place with little life and make it more bare, more dead, and more devoid of life.
Seemed incredibly stupid to me. And yes, I know Las Vegas is huge and lively and blah blah blah
Still doesn't make sense.


Because the first games took place in the west.. they simply went back to their roots.. The whole wasteland/fallout story took place in the west (tactics in the midwest) before Bethesda.
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Elena Alina
 
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Post » Sun Jul 24, 2011 1:03 pm

Bethesda should take one thing from Obsidian if you cater to a niche market you will have to lay people off.
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Claire
 
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Post » Sun Jul 24, 2011 5:32 pm

I agree, they are not stupid ~but that's a backhanded compliment if I ever saw one. :laugh: (unintended I know)


Ya it wasn't intended for that, I was speaking my mind and it sounded a little harsher once I re-read it... oops on my part.

But I am always with Bethesda. I love what they do, and have basically deemed them my favorite game company. I have played new vegas, but I didn't like it. I liked fallout 3 better (even though I'm not a big fan of the fallout series) and before I even knew who made new vegas I just thought bethesda might have missed the target on the game. I then find out that another game company designed a bunch of the stuff in the game, and I thought... That makes sense. I don't know... I find obsidian to be a little too cartoonie for me. Bethesda's stuff felt more real for me when I played it.
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Jason White
 
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Post » Sun Jul 24, 2011 12:00 pm

If BGS could fit writing like Planescape: Torment into one of their games... my head would explode.
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Deon Knight
 
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Post » Mon Jul 25, 2011 12:29 am

If BGS could fit writing like Planescape: Torment into one of their games... my head would explode.
A fantastic game.

And it has unexpectorant dialog at times.
http://i271.photobucket.com/albums/jj125/Gizmojunk/torment.png
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Baylea Isaacs
 
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Post » Sun Jul 24, 2011 12:39 pm

The first one is what I think is the most obvious and something that seems to have a new thread on these forums every other day. hardcoe mode. We could call it survival mode or whatever term you want to use, but it needs to be there. As an option. Plain and simple. This alone adds so much immersion to the game. I think the hardcoe mode for Skyrim should go as far as eliminating the use of fast travel as well. Either way, there needs to be an option to turn on mandatory eating, drinking and sleeping in Skyrim.


i dont think a hardcoe mode is really that necessary, this is a complete fantasy game, obsidian added a hardcoe survival mode for NV because that was a more-or-less realistic situation, the world becoming a huge wasteland in a post-apocalyptic event.

The second thing is something that didn't get much attention but was a wonderful addition. Skyrim needs disguises. Just like in New Vegas, if an enemy got too close to you they should be able to tell. But we should be able to put on imperial armor or whatever it may be in Skyrim and walk around palaces without being questioned. This would add a whole new element to the game and greatly benefit sneak characters.


oblivion's expansion, shivering isles, gave us the ability to use disguises before fallout new vegas was even being made... we could disguise ourselves as heretics, zealots, and apostles... so dont act like obsidian's the first to have done it, when bethesda already did something like that, before they did.

Custom and hand-made weapons. I loved finding all the parts to make custom weapons in Fallout. It gave the custom weapons that feeling of uniqueness that other weapons did not have. It was also nice to be able to break down ammunition in New Vegas and create our own. There should be ways to break down arrows or swords and add your own blade, handle or arrow tip. This would again, add a huge, new element to the game.


while i doubt we'll be doing exactly what NV did, skyrim already has the feature of smithing our own weapons confirmed, we can apparently choose which type of weapon to make and with which materials, im pretty sure... this is a COMPLETELY different series, remember... so dont expect us to be able to add sniper scopes on our swords or whatever.


There are probably more that I'm not thinking about but I feel like these would benefit the game tremendously. Any other Fallout players that have ideas feel free to include them, I'd like to hear what you guys think.


i honestly, doubt there will be anymore ideas that could possibly fit all that well in skyrim... besides, even if there was, if its not already in, its not going to make it... the game is four months away.
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Marta Wolko
 
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Post » Mon Jul 25, 2011 2:17 am

Interplay wins then. Fallout 1 demo.....yes I remember that.
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Kay O'Hara
 
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Post » Mon Jul 25, 2011 12:49 am


oblivion's expansion, shivering isles, gave us the ability to use disguises before fallout new vegas was even being made... we could disguise ourselves as heretics, zealots, and apostles... so dont act like obsidian's the first to have done it, when bethesda already did something like that, before they did.



Except if you got too close they would turn hostile. Those disguises were nowhere near as effective as they were in NV, in fact, they felt pretty much useless.
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katsomaya Sanchez
 
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Post » Sun Jul 24, 2011 3:04 pm

Interplay wins then. Fallout 1 demo.....yes I remember that.

Interplay killed Fallout. Black Isle developed it.
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Dragonz Dancer
 
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Post » Mon Jul 25, 2011 3:58 am

Negative. Interplay made F1
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Stephani Silva
 
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Post » Mon Jul 25, 2011 3:03 am

Bethesda certainly learned that game world design does matter. New Vegas is hideous to the eye, despite it's slightly upgraded graphical enhancements. Primm, Goodsprings, Jacobstown.... the list of poorly designed locations goes on and on. They also probably learned that filling the world with generic "Goodsprings Settler" is a big no-no. Then of course.... who can forget the invisible walls.

On the positive side, they hopefully took a page out of Chris Avellone's book and wrote a better script. Avellone is a legend when it comes to writing, and I think it's clear to see in Obsidian's games. I shudder to think how bad Obsidian would be without Avellone, and how good Bethesda would be if they picked him up and added him to the TES team.
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Brandon Wilson
 
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Post » Sun Jul 24, 2011 5:29 pm

You got it wrong. New Vegas was not a great game. That game is filled with bugs.

The same thing could be said of all of Bethesda's games. And unlike Obsidian, outside of some early token patch, or a quick fix to get rid of something game-breaking, they don't even try to repair them.

Beth RPGs offer exploration, that's why I play them. I don't mind the stories too much since I really like to go out and treasure hunt, though they have been improving in their story telling, They offered some great show; not tell moments like Growing up in the Vault, the consequences on the choice of saving or destroying Megaton, Finding your Father and your Father's sacrifice in FO3. Yes the Ending svcked but the path to it had some really great moments.

Eh, I thought the "path" in Fallout 3 was incredibly dumb. No explanation for how or why the Brotherhood and Enclave had come all the way to opposite side of the country was even attempted. Super Mutants served absolutely no purpose, they were just there. The plot to make a big-ass water purifier was ridiculous beyond belief to anyone with basic knowledge of how radiation works (now there's an idiot plot). The whole story was more or less just a rough pastiche of the first two games. And there's a general lack of cohesion in the world; if clean water is so scarce and basic survival is so hard in the Capital Wasteland, as the main quest likes to claim, why don't any of the quests, main and side, address that? Why do they instead involve doing silly things like stopping superhero wannabes, or fighting mutated fire-breathing ants?

And Little Lamplight. Just Little Lamplight. :shakehead:
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An Lor
 
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Post » Mon Jul 25, 2011 1:31 am

The second thing is something that didn't get much attention but was a wonderful addition. Skyrim needs disguises. Just like in New Vegas, if an enemy got too close to you they should be able to tell. But we should be able to put on imperial armor or whatever it may be in Skyrim and walk around palaces without being questioned. This would add a whole new element to the game and greatly benefit sneak characters.


Beth already done that. In Oblivion's Shivering Isles. What is that quest along the main quest you have to get a eye. There are couple of ways in doing it and one of them is wear a robe from a certain faction so they will not attack you. If you wear your everyday armour through that quest they would of attack you.
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Rodney C
 
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