Ok Obsidian. Do the RIGHT thing for Lonesome Road

Post » Mon Jul 25, 2011 5:26 am

Based on and the same thing is different. Anyways Fallout New Vegas basically failed with that. None of the others really had modern weapons, if they did they were based on something or whatever. Then New Vegas decided to add all these new guns.


Fallout 2 and Fallout Tactics both had a lot of modern weapons. Heck, Fallout 1 had the Desert Eagle which was produced in the early 1980s which I would still call modern. It's only Fallout 3 where you don't see any modern weapons at all.
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Hannah Whitlock
 
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Post » Mon Jul 25, 2011 12:50 pm

Based on and the same thing is different. Anyways Fallout New Vegas basically failed with that. None of the others really had modern weapons, if they did they were based on something or whatever. Then New Vegas decided to add all these new guns.


If you're going to play with words like that, let me change mine. If you go look at images of the PMG Hecate II, that's what the anti-material rife IS. They just don't use the name. I'd be hard pressed to think of a .50 cal sniper rifle from the 50s or 60s, though. I don't think they started making them until at least the 70s or 80s. Maybe even later.
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Kahli St Dennis
 
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Post » Mon Jul 25, 2011 5:32 am

I'm fairly sure by now most of the weapons have been chosen for LR already. So this "I want" stuff is kind of... meaningless? I mean it's cool to talk about weapons that would've been nice and what not. But demanding Obsidian to put Supa-Leet grahnade launchurz is :yucky:
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Ella Loapaga
 
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Post » Mon Jul 25, 2011 2:35 am

If you're going to play with words like that, let me change mine. If you go look at images of the PMG Hecate II, that's what the anti-material rife IS. They just don't use the name. I'd be hard pressed to think of a .50 cal sniper rifle from the 50s or 60s, though. I don't think they started making them until at least the 70s or 80s. Maybe even later.

Lol, I'll play with my words how I want to. They also have 2 guns based off the M4 carbine, and that was made in 1997 too. Like I said New Vegas didn't exactly excel in this part of the game, they just wanted to add cool new weapons, and made oversights.
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Wayne W
 
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Post » Sun Jul 24, 2011 9:49 pm

Fallout 2 and Fallout Tactics both had a lot of modern weapons. Heck, Fallout 1 had the Desert Eagle which was produced in the early 1980s which I would still call modern. It's only Fallout 3 where you don't see any modern weapons at all.


Fallout 2 seemingly had those modern weapons. I said earlier that the timeline split in the 50's-60's so those weapons are understandable. So FN FAL, M60 are not modern. The only two new to Fallout 2 are the P90 and possibly the G11, that could be considered a 60's weapon.

I'll give you desert eagle though...
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Tiffany Carter
 
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Post » Mon Jul 25, 2011 6:21 am

We don't need any more PA. The stuff we have is already powerful. I ask, of the people who want more PA: what do you want in new Power Armor? What kind of benefits are you looking for?

Some just want a special suit of the stuff, a la the Prototype Medic Power Armor from FO3.

Others, like myself, want Power Armor to actually live up to its name and lore. PA in FO3 and F:NV is nowhere near as strong as the first two games established it should be, which is compounded by the extreme damage values of many top-tier weapons basically punching right through as if the armor wasn't there. Of course, you really shouldn't be able to block shots from an AMR or a Gauss Rifle, so in such cases this isn't an issue. However, the leveled lists used to determine what weapons NPCs spawn with often jump from tier 3 to tier 5 when you reach the highest level threshold, which results in such weapons becoming far more prevalent than they actually should be, which in turn largely negates the point of wearing PA in the first place due to said weapons being meant to punch through heavy armor.

As a result, it's often better to wear Light Armor and fight from concealment so that said high-end weapons never actually get used on you in the first place. A large part of the problem is the all-or-nothing nature of DT: DT blocks all of the damage from an attack until you exceed the DT rating, at which point all of the rest is applied to your HP. For example: 40 DT and a 100DAM attack, you take 60. Because the portion of damage that exceeds your DT rating is applied in full, heavy weapons essentially nullify DT because they exceed even the most you can stack by a wide margin; 40 DT might as well not be there when you're taking 140/strike from an AMR or Ballistic Fist, and even 70, which is the most you can stack in vanilla, isn't going to fare much better since you're almost always outnumbered at least 3:1 in open fights with NPCs.

Now, PA in the first two games had a 3-layer protective system. One of those layers, Armor Class, is no longer applicable due to the switch from an accuracy-centric system to a damage-centric one, while the other two, DT and DR, are present but not used together in F:NV unless you either pop a +DR chem or are wearing the Rebreather. This combination of protections is what made PA so strong, since anything that actually hit and was not blocked got (greatly) reduced in severity. I ended up adding DR to all actual Power Armor, and it made a huge difference in how much abuse I could take while wearing some. A bit [i]too[/b] much of a difference in some cases, perhaps, due to the DR being applied before the DT. Were the order of operations reversed that would be nearly perfect, since it would allow the use of higher DR values with increased DT while not making the armor overpowered, thus allowing for more proper modeling of PA's stats. I am currently tinkering with adding Energy and Fire resists to the Object Effects applied to the various armors, although the presence of and ability to create Atomic Cocktails is complicating matters.
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XPidgex Jefferson
 
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Post » Sun Jul 24, 2011 9:25 pm

So some prototype power armor that no one has heard of, just so happens to be sitting near death valley? OWB, would have been the place for some kind of prototype power armor, but they missed their chance.


It could have been a prototype that was being shipped from Big MT to a secret military base in the LR area and then the bombs dropped and it was lost in the Divide.
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Euan
 
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Post » Mon Jul 25, 2011 2:47 am

I miss my Chinese Auto Rifle. I always use it in Fallout 3. Wouldn't mind having it again.
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asako
 
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