Two difficulty sliders

Post » Mon Jul 25, 2011 10:14 am

Instead of a single difficulty slider that effects damage output and enemy health, why not two different sliders? One bar effects your health, while another bar effects enemy health. I personally don't enjoy spending a solid minute exchanging blows with an everyday bandit, so this would allow you to have shorter, yet more dangerous battles. I also wouldn't mind different settings (easy, normal, hard) to keep it simple, but less adjustable. What do you think?
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Irmacuba
 
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Post » Mon Jul 25, 2011 12:31 pm

Instead of a single difficulty slider that effects damage output and enemy health, why not two different sliders? One bar effects your health, while another bar effects enemy health. I personally don't enjoy spending a solid minute exchanging blows with an everyday bandit, so this would allow you to have shorter, yet more dangerous battles. What do you think?

i agree that battles should be short and sweet. a difficulty bar that simply increases enemy health would be crappy. I hope they dont do this. i suppose your solution is good in a pinch, though that probably means inevitably that some enemies are 1 hit kills. However I like this over no other solution.
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Erika Ellsworth
 
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Post » Mon Jul 25, 2011 8:45 pm

I think the game should be challenging no matter what just NOT like Demon Souls where if a boss killed you all your items were on your corpse, so you had to reach that boss from a save point without any armor or weapons and reclaim them without being killed and defeat it with it having an even greater edge than before.
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Da Missz
 
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Post » Mon Jul 25, 2011 8:48 pm

I think the game should be challenging no matter what just NOT like Demon Souls where if a boss killed you all your items were on your corpse, so you had to reach that boss from a save point without any armor or weapons and reclaim them without being killed and defeat it with it having an even greater edge than before.

Ok, then you can adjust it to your own liking. :) Please share your opinion regarding the topic of this post.
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Manny(BAKE)
 
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Post » Mon Jul 25, 2011 4:13 pm

i've been saying this for years

i always thought it was stupid. you increase the difficulty,and the enemy health and damage goes up. the very easy and very hard settings were laughable in their own rights. it either takes one hit to kill anything, while making you invinible; or, you're attacks do close to no damage, while you go down after 3 hits..

something like a.... combat accelerator? should be made. you deal and take more damage as well as your enemies and friends
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Rinceoir
 
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Post » Mon Jul 25, 2011 4:40 pm

Yes, 2 bars=good. I like my enemies doing the same damage as me, but taking the same damage as well. Adds strategy. In order to assassinate people in Oblivion, I had to turn the difficulty low, and I kept forgetting about it until I beat some high level thing in 2 hits. Once I get used to the game, I like having the difficulty set to an even match, which was impossible in Oblivion. For regular combat, I wouldn't like 1 hit kills, but definitely not past games' 7 minute combat with a bandit thing. Somewhere around...5 hit kills or so. Somewhere along those lines.
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Shae Munro
 
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Post » Mon Jul 25, 2011 12:23 pm

nope. we only need 1 bar. and that bar wouldn't change anything besides enemy tactics and/or reaction time. anything else is kind of destroying the experience for allot of players.
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Gracie Dugdale
 
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Post » Mon Jul 25, 2011 10:46 am

I agree but id go a step further and include are bar for how much eating and sleeping would effect you from not at all to you die in 3 days without eating or not sleeping and toggles for map markers and fast travel and everyone could adjust to their own style.
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glot
 
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Post » Mon Jul 25, 2011 5:24 am

How about instead of this incredibly lazy design we have a single difficulty setting that makes the entire world harsher rather than just boosting enemy health, which increases tedium more than it does difficulty?
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RAww DInsaww
 
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