select fire?

Post » Wed Aug 26, 2009 9:47 am

so, i was thinking about this...it would be nice to be able to have the option to switch between fully automatic fire and semi-automatic fire...yes, i realize that the guns have next to no recoil, so it will be easy to lay down alot of fire onto a target in full auto, however having the option may be nice...which leads into my next question...

i have never played any of SD's games, so im not sure with how they lay their games out...roughly how many shots on a medium build, to the head, do you think it will take to take them down? and should the number be this high?

my opinion is that any more than 2 shots, on a heavy build character with an assault rifle is to much...maybe three with a sub machine gun. but for light and medium classes the light should only be able to take 1 AR/SMG shot, medium should take 1 AR/ 2 SMG, and heavy should take 2 AR/ 3 SMG...

not sure if this is already how it is our not, but thats my point of view...whats yours?
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Wed Aug 26, 2009 5:24 am

so, i was thinking about this...it would be nice to be able to have the option to switch between fully automatic fire and semi-automatic fire...yes, i realize that the guns have next to no recoil, so it will be easy to lay down alot of fire onto a target in full auto, however having the option may be nice...which leads into my next question...

i have never played any of SD's games, so im not sure with how they lay their games out...roughly how many shots on a medium build, to the head, do you think it will take to take them down? and should the number be this high?

my opinion is that any more than 2 shots, on a heavy build character with an assault rifle is to much...maybe three with a sub machine gun. but for light and medium classes the light should only be able to take 1 AR/SMG shot, medium should take 1 AR/ 2 SMG, and heavy should take 2 AR/ 3 SMG...

not sure if this is already how it is our not, but thats my point of view...whats yours?


I don't think there needs to be a seperate mode for auto and semi auto, it depends on the gun you use.

There are no OHK headshots. As far as X amount of headshots we don't know they are still balancing the game as we speak.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Wed Aug 26, 2009 2:18 am

I'd say:

Heavy: 4 SMG HS, 4 AR
Medium: 4 SMG, 3 AR
Light: 3 SMG, 2 AR

Or something like this. It's necessary that it takes some headshots to down someone, because of the low recoil/spread and because I want to keep the action fastpaced, with long firefights.
I don't like the CoD style: Spot, aim, Fire, Death.
Also, I don't think fire modes are needed. Just a personal opinion though.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Wed Aug 26, 2009 12:26 pm

I'd say:

Heavy: 4 SMG HS, 4 AR
Medium: 4 SMG, 3 AR
Light: 3 SMG, 2 AR

Or something like this. It's necessary that it takes some headshots to down someone, because of the low recoil/spread and because I want to keep the action fastpaced, with long firefights.
I don't like the CoD style: Spot, aim, Fire, Death.
Also, I don't think fire modes are needed. Just a personal opinion though.



When you think it will be harder to get headshots especially on lights since they should always be on the move.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Wed Aug 26, 2009 6:08 am

When you think it will be harder to get headshots especially on lights since they should always be on the move.

So you're suggesting to make them die more quickly than I described in my post above?
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Wed Aug 26, 2009 12:02 pm

So you're suggesting to make them die more quickly than I described in my post above?


No its should be a lot harder to hit a light in the head since they should be moving all over the place making it harder to line up a headshot. They are the weakest class HP wise.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Wed Aug 26, 2009 12:28 am

No its should be a lot harder to hit a light in the head since they should be moving all over the place making it harder to line up a headshot. They are the weakest class HP wise.

Yes, that's obvious. Lights have more mobility and less HP. A good light should be able to take out a heavy while he (the light) is doing evasive manoevres.
However, it still takes less to kill a light when talking about headshots without considering other factors.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Wed Aug 26, 2009 12:03 am

i do agree that the 2-4 hits to kill like in MW2 makes for short term confrontations, and the ability for targets to take maybe 6-10 rounds to kill would drag it out a bit more...however with that being said id hate to have to put so many rounds in a target that the players can simply escape before i can finish getting all the hits required to take them down.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Tue Aug 25, 2009 9:47 pm

For the assault rifles and SMGs, I don't see why not. Although it would be inaffective due to the fact that it takes a lot of shots to kill. I'd say it would be good for people who can't tap.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Wed Aug 26, 2009 5:39 am

i do agree that the 2-4 hits to kill like in MW2 makes for short term confrontations, and the ability for targets to take maybe 6-10 rounds to kill would drag it out a bit more...however with that being said id hate to have to put so many rounds in a target that the players can simply escape before i can finish getting all the hits required to take them down.

The game isn't based on kills, the focus lies on the objective. I don't see any problems with the system how it is atm. Check out videos of Wolfenstein ET. It's nearly the same when it comes to gun damage / required headshots /a lot more.
If you face an equal oppenent, you can have long firefights. If your aim is extremely good, you'll be able to kill people with 6 bullets of which 4 headshots. Don't say it's impossible.

When I played ET, which is also fastpaced, I had an accuracy of 50% and for each kill I had, I did 1.7 headshots.
I'm not trying to be cool by saying this, just trying to point out that it's possible to kill fast and swiftly even when it's a fast paced shooter in which it takes a lot of bullets to kill someone.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Wed Aug 26, 2009 10:37 am

The game isn't based on kills, the focus lies on the objective. I don't see any problems with the system how it is atm. Check out videos of Wolfenstein ET. It's nearly the same when it comes to gun damage / required headshots /a lot more.
If you face an equal oppenent, you can have long firefights. If your aim is extremely good, you'll be able to kill people with 6 bullets of which 4 headshots. Don't say it's impossible.

When I played ET, which is also fastpaced, I had an accuracy of 50% and for each kill I had, I did 1.7 headshots.
I'm not trying to be cool by saying this, just trying to point out that it's possible to kill fast and swiftly even when it's a fast paced shooter in which it takes a lot of bullets to kill someone.


are those fast kills though? or is it just fast compared to the rest of the game...i like doing private matches on cod4/mw2 with some of my good friends, most of us are pure run and gun players...that is some of the most chaotic and fast paced game play you will ever see...there is little to no room for error...since you can die so quickly you need to be on the edge of your seat watching and taking down multiple targets while on the move, standing still is a very bad idea...seems to me in brink there will be alot of overly dragged out firefights, which to be honest will seem to slow the game play down when it takes so much longer to take a single player down.


as far as the objectives...its still a first person shooter...and im sure there will be kill based game modes where the objective is to reach a certain team wide kill count.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Wed Aug 26, 2009 7:59 am

just dont hold down the trigger
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Wed Aug 26, 2009 1:26 am

just dont hold down the trigger


i do this now...however with higher rate of fire weapons its hard to escape putting double taps out...which is sometimes nice...but i still enjoy using semi-automatic weapons...its something as simple as adding an option to to hold down the select button for a second...with everything else they are adding to the game, why not this as well?
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Wed Aug 26, 2009 2:54 am

i do this now...however with higher rate of fire weapons its hard to escape putting double taps out...which is sometimes nice...but i still enjoy using semi-automatic weapons...its something as simple as adding an option to to hold down the select button for a second...with everything else they are adding to the game, why not this as well?


if they have a high rate of fire then chances are they have the damage set down low, in which case why would you want to fire it like a semi auto
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Tue Aug 25, 2009 11:24 pm

are those fast kills though? or is it just fast compared to the rest of the game...i like doing private matches on cod4/mw2 with some of my good friends, most of us are pure run and gun players...that is some of the most chaotic and fast paced game play you will ever see...there is little to no room for error...since you can die so quickly you need to be on the edge of your seat watching and taking down multiple targets while on the move, standing still is a very bad idea...seems to me in brink there will be alot of overly dragged out firefights, which to be honest will seem to slow the game play down when it takes so much longer to take a single player down.


as far as the objectives...its still a first person shooter...and im sure there will be kill based game modes where the objective is to reach a certain team wide kill count.

Yes, when you play it, it feels fast. Even though you can get into long firefights, they're still way more intense than any cod gameplay I ever had. When I played it, I sometimes got scared when someone suprised me from behind, because I was concentrating too much.
Brink will be more a game where you have to track the enemy with your crosshairs, than spot, aim, shoot, kill.
It's more like: Spot, start doing evasive manouvres, aim for the head/chest while tracking the target.

There are no Killbased modes announced yet. If you read the FAQ it says:
"Q: What game modes will multiplayer have?
A: Brink is an objective based game like Splash Damage's previous games Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars. "

User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Wed Aug 26, 2009 2:54 am

where do you guys get these numbers from?
from the e3 gameplay( i kno things may have changed) the player took like 30 shots to kill one guy once and like 20 to kill another
even in container city you can't tell exact shots but its more than 5 for sure
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Wed Aug 26, 2009 12:23 am

where do you guys get these numbers from?
from the e3 gameplay( i kno things may have changed) the player took like 30 shots to kill one guy once and like 20 to kill another
even in container city you can't tell exact shots but its more than 5 for sure

some people have played the game, don't forget that container city was a controlled developer video against bots most likely, plus when playing online I seriously doubt the best player will get every shot into their target accounting for bullet spread and cover id say only 60-80% of bullets reach your target cutting down your 20-30 to 14-21, as fast as the guns we've seen fire thats probably around a 4 second kill imo.

Just to compare in mw2 you can kill with some AR in less than a second.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Wed Aug 26, 2009 3:49 am

some people have played the game, don't forget that container city was a controlled developer video against bots most likely, plus when playing online I seriously doubt the best player will get every shot into their target accounting for bullet spread and cover id say only 60-80% of bullets reach your target cutting down your 20-30 to 14-21, as fast as the guns we've seen fire thats probably around a 4 second kill imo.

Just to compare in mw2 you can kill with some AR in less than a second.

wait they were saying the kills in seconds or in how many shots fired?
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Wed Aug 26, 2009 12:11 am

Given how many shots it takes to kill someone I don't really see a need for semi-auto fire, if you really want it just tap the button (or click the mouse) instead of holding it down.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am


Return to Othor Games