Well, times change.Bethesda was once a less known company and less known companies are not as competitive and thus ready to take risks.Bethesda still take risks and they do it on common ground (the TES franchise), which is sometimes a good thing, sometimes not (see Oblivion's crazy level scaling).At least they do something and try not to release the same thing over and over again, as other developers do and we should appreciate them for that, even if they sometimes screw up.It happens, nothing is perfect.
Some people can't accept a game for what it is and start thinking about what could it be - another Morrowind...for example.Morrowind was a strike of genius but we need variety.Oblivion wasn't exactly exotic but that's how the Imperial province was supposed to look.Humans live there, not elves.Remember, Daggerfall wasn't exotic either.I hope that Beth will someday take us to Akavir and shut everyone's mouth.
Yes, Oblivion lacked that 'alien' feeling Morrowind had.It's a shame it did, but it was supposed to be like that.Maybe Tiber Septim (read:the devs) made Cyrodiil more hospitable so that another province would provide the 'rain forest' environment Cyrodiil once had, and look better than rain-forest Cyrodiil.
For a newcomer to the series, Oblivion's main quest would indeed feel linear and straightforward, unlike Morrowind's, who was filled with clever writing.Morrowind's story is some of the best fiction I've come across, no kidding.However, Beth fixed the OB MQ when some devs wrote lore which wasn't included in the game, but it made sense and added a nice twist to Oblivion and made it less black and white, though it was never black and white.I would go off-topic if I get started on that
Some people have been whining (not on these forums though) about Skyrim's lack of attributes and classic RPG stats.A game can still be a RPG without those.In fact, major and minor skills take away some freedom.You start the game as a thief, but you get caught and now you're character thinks that he would be better off as a mage or something.Still, you can't change your major and minor skills without cheating, so how do you role-play that? Bethesda got it right here.Sometimes, change is pretty
Major and minor skills don't define a RPG.Freedom of choice does.
Then there are those who complain about console ports too much.Worry less, the PC graphics are always better.Beth doesn't say FU to the TES fanbase and banhammer us with DRM. (...like you know who...)
As a rule in the TESverse, remember that your hero always, always screw up badly.Doesn't matter if he knows it or not.As TES becomes more and more of a monster franchise, your hero screw up harder and harder.No, you don't save the day lulz.And yes, Bethesda makes the games Bethesda would enjoy playing, all while listening to the fanbase and taking risks.