I don't understand this mentality. It's as if you want this video game to be more like a board game. Is this a fair anology?
Technology has improved where things can be animated properly to depict what is happening. Almost every game in TES has been hindered by lack of technology to showcase what you're actually doing.
Better animations, graphics, more detail, more realism, better physics, etc. etc., is all implemented to flesh out the game more, to make it more immersive, than a board game for example. Because, after all, this is a video game; not a board game.
I don't want TES to turn into a gib fest. I don't want TES to have gore for the sake of gore. I don't want dismemberments every other battle. I want it to be rare. Very rare.
Let me put my perspective, my point of view in another way. What I want to see a lot in battle is a sword going through the chest, or slicing the neck. This is what happens most in the culmination of a fight. If I had to choose between this and dismembered, I would choose this.... But what I want to see on the most rare occasion is a dismemberment, if all necessary factors are there, to happen. If you're fighting an unarmored troll and you hit him on his elbow multiple times. You see it bleeding. You see the troll favoring that arm as it has become unusable. Too badly injured. The troll's life is near zero. You execute a power move on that same elbow with your axe. I want to see that arm come off from the elbow down.
I'm not quite sure how this ruins your enjoyment of this genre. It's implementing something based on locational hit points (an RPG element). It's visually depicting something that in the past you'd have to imagine, but since we have made technological advancements in video games we can finally actually see it happen.
How it ruins my enjoyment is..... I don't really want to see graphic violence. That's never been a motivation for me to play any game, regardless of whether it involves guns, swords, laser beams, psychic powers, whatever.
"Realism" has never been my goal in games - playing them and having fun is. I never went into a game of pen-and-paper D&D thinking about bloodspray, cleaving flesh, organs spilling out, whatever - I was perfectly fine with the abstracted representation of "You did 8hp of damage." I gain no enjoyment out of representations of gore & guts, nor any satisfaction in thinking "that's how it really would be."
The whole "I want combat to be a realistic simulation of how blades cut people" thing.... I honestly find kind of disturbing, and can't understand that viewpoint at all.
None of this -
Let me put my perspective, my point of view in another way. What I want to see a lot in battle is a sword going through the chest, or slicing the neck. This is what happens most in the culmination of a fight. If I had to choose between this and dismembered, I would choose this.... But what I want to see on the most rare occasion is a dismemberment, if all necessary factors are there, to happen. If you're fighting an unarmored troll and you hit him on his elbow multiple times. You see it bleeding. You see the troll favoring that arm as it has become unusable. Too badly injured. The troll's life is near zero. You execute a power move on that same elbow with your axe. I want to see that arm come off from the elbow down.
- seems remotely appealing.
Sorry. :shrug:
(personally, I separate "sim" and "game" in my head. A simulation is meant to be an accurate and realistic modeling of some situation. A game is meant to be fun, enjoyable, and playable. Sims sacrifice "gameplay" for accuracy - they're trying to simulate how something actually works, not be easy to use or accessable. I've never perceived MW or OB as "simulations" that were trying to achieve realism.)