Why should we get PA in LR?

Post » Wed Jul 27, 2011 9:00 am

I notice a alot of people saying that they don't want PA in LR.
As a PA user myself,I would be content with a PA perk if we do not get a new suit.
What do other PA users think?

If you don't wear PA but object to a new suit in LR or a PA buff,I must ask why?
Please keep this civil people!
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Kelvin Diaz
 
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Post » Wed Jul 27, 2011 9:05 am

What is the "bleed-through" effect?
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Sunnii Bebiieh
 
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Post » Wed Jul 27, 2011 4:37 pm

What is the "bleed-through" effect?

No matter what DT you have a certain amount of damage still gets through.

Exaample: You have 100 DT
The Enemys weapon does 100 DAM
You should negate it completely,but 20 DAM still gets through and hurts you.
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Sheila Reyes
 
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Post » Wed Jul 27, 2011 6:08 am

I dont mind PA in LR. Extra content is extra content. Whether I use it remains questionable as I like to travel light (hail to Graham's armor).

In FO3 and FNV I noted that trainers tell you to "let the armor do the work". If so, why am I still carrying its weight when worn? Does it not lift up/carry itself with the wearer being more of a pilot? Did McNamara made this clear?
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Princess Johnson
 
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Post » Wed Jul 27, 2011 2:11 am

I don't have anything against PA or PA perks, but I doubt it will happen because Obsidian has very deliberately avoided it. It seems to be a conscious design decision on the developer's part to eschew it.
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Stefanny Cardona
 
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Post » Wed Jul 27, 2011 8:37 am

No matter what DT you have a certain amount of damage still gets through.

Example: You have 100 DT
The Enemys weapon does 100 DAM
You should negate it completely,but 20 DAM still gets through and hurts you.

To elaborate a bit:

If an attack would be completely blocked by your current level of DT, then 20% of that damage is applied anyway. If the attack exceeds your current level of DT, you take damage equal to the amount by which your DT is exceeded.

For example:

50 DT, attack of 50 = you take 10 damage
50 DT, attack of 60 = you take 10 damage
50 DT, attack of 75 = you take 25 damage
and so on.

Since PA has the highest DT values it blocks the most attacks, which means that the bleed-through effect has a disproportionate effect on its performance due to the sheer number of times it will apply. Where this gets ridiculous is in cases like the following,

50 DT, attack of 20 = you take 4 damage
50 DT, attack of 10 = you take 2 damage

which are common damage values for automatic weapons with high rates of fire. Sure, you're not taking much per hit, but there are a lot of hits coming your way when facing these weapons and they add up quickly. Add in the fact you're usually outnumbered at least 3:1 in battles with NPCs, and it can get ugly rather quickly.

Removal of this effect enables PA to block almost all small-arms fire, in accordance with its design. High-tier weapons will still get through, as is their design intent, so this change alone does not cause PA to make the wearer unstoppable. It's in considering the addition of DR where things get tricky; as it's applied before DT, even small (say, 10-15) amounts of DR can have a much greater effect than the numerical value would seem to indicate they should. Were the order of operations reversed it would be easier to assign appropriate levels of DR:

Current order- 50 DT, 20 DR, attack of 100 = you take 30 damage ((100*0.8)-50)
Reversed order- 50DT, 20 DR, attack of 100 = you take 40 damage ((100-50)*0.8)

As you can see, the second method would allow for higher levels of DR when reaching any given target point, thus you could actually give PA the values it's meant to have. As things are now, DR values above about 30 or 40 will break the game as far as combat is concerned if PA's DT is raised to 50 or more.

All of this being the case, I would prefer to see a revamp of the DT/DR system in LR rather than seeing more Power Armor; as that's not going to happen (they'd have to rewrite basically the entire combat engine), then I wouldn't object to a new suit of the stuff provided it makes sense for the setting.
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Sunny Under
 
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Post » Wed Jul 27, 2011 6:02 pm

I don't have anything against PA or PA perks, but I doubt it will happen because Obsidian has very deliberately avoided it. It seems to be a conscious design decision on the developer's part to eschew it.



Probably has to do with the setting.

Power Armor was meant for the US military on the front lines, and this is Las Vegas. Not a strong military prescense in Las Vegas, I would think. In the post-apocalyptic world, only the Enclave and the BoS have access to power armor, and neither has a tremendously large prescense in the Mojave. The Sierra Madre wouldn't have it for obvious reasons, Zion wouldn't have it for obvious reasons, Big Empty COULD have it but they simply chose not to include it, and somehow I doubt they'd bother including any in the last DLC. I mean, even if Ulysses says "the US sleeps at the Divide," that could have several different meanings. Again, high-grade military equipment in the Divide seems random, and we know that while Elijah sought the Think Tank for weapons and cold-hard tech, Ulysses sought the Think Tank for philosophical questions, history, and answers. They've really left us little reason to believe LR will have any.

A perk though? Perhaps. It would seem random to include one considering there's likely no PA there, but it's always possible.
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Bambi
 
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Post » Wed Jul 27, 2011 4:03 am

I don't have anything against PA or PA perks, but I doubt it will happen because Obsidian has very deliberately avoided it. It seems to be a conscious design decision on the developer's part to eschew it.

Chris Avellone said ideas for PA were to be included in OWB, but Bethesda did not allow PA in for some reason.
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Rik Douglas
 
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Post » Wed Jul 27, 2011 2:25 am

Chris Avellone said ideas for PA were to be included in OWB, but Bethesda did not allow PA in for some reason.



He never named Bethesda specifically.
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Aaron Clark
 
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Post » Wed Jul 27, 2011 2:31 pm

He never named Bethesda specifically.

Being a project director, it's either be him or the publisher.
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Etta Hargrave
 
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Post » Wed Jul 27, 2011 2:29 am

I am not a PA user, but as Radnus said extra content is extra content.
Well that and I too have noticed PA has been ignored and I don't even use it! It'd be nice to see something new, in terms of PA, something visually appetizing :drool:
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Christie Mitchell
 
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Post » Wed Jul 27, 2011 2:24 pm

I would vote removal of bleed through, but only for small arms.

And it should carry it's own weight.

But it voted DT as is.
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Dalton Greynolds
 
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Post » Wed Jul 27, 2011 12:24 pm

*cough* repeat thread *cough*
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Doniesha World
 
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Post » Wed Jul 27, 2011 5:50 pm

*cough* repeat thread *cough*

This is Why? not What?
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rheanna bruining
 
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Post » Wed Jul 27, 2011 4:23 pm

This is Why? not What?


No, I meant this is another Power Armor thread. Not necessarily the small variances in each thread.
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Stefanny Cardona
 
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Post » Wed Jul 27, 2011 10:52 am

I want more talking items. I think it's fun. :3 They should make an entire talking outfit, not one item, a mass of items. A special hat that talks about how nasty your hair is, glasses that talk about how pretty your eyes are, pants that are obsessed with your genitals, shoes that hate you for wearing them and a shirt that likes to rub you.

Could you think of the conversations they could have?! :D

I don't want PA, I want talking clothes....
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Harry Leon
 
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Post » Wed Jul 27, 2011 2:38 am

It needs to carry its own damn weight, and then some. It's called power armor for a technical reason, not just to sound cool.

Except for the ones that the NCR captured and gutted out.

FWIW i don't use power armor at all.
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Marine Arrègle
 
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