I am currently in the beginning stages of creating a mod that adds multiple plants and their associated ingredients (to be usable in alchemy). It is meant to be a simple mod, although I do have some grander schemes that involve larger mods that will utilize this one.
What I've done so far:
-initial conceptual design of plants, ingredients, effects
-pen-and-paper artwork
-completed models of each plant (in 3DS Max)
What I have left to do:
-UV maps of each model
-texturing of models
-applying textures to models
-importing models & textures
-creating and importing icons for ingredients
-placing of plants in game
I have a few questions about proceeding from here
-Is there any advantage/disadvantage for using multiple textures/UV maps per model? I've noticed that many plants use multiple textures.
-Is there a preferred file format for textures? .bmp, .dds, .tga? What size should it be? 512x512 pixels? Would 1024x1024 pixels be too much?
-What tools/plugins do I need to export my models into Morrowind (.nif file format)? I am using 3DS Max 2010 for my modeling.
-What is the required file format and size of icons for Morrowind?
-Is there anything else that I'm missing?
I realize that there is some information out there about some of these issues, but I've found it to be confusing with so many disjointed and invalid links and tutorials. Tutorials would be of the most help, but any information that you could provide me with would be much appreciated. Happy modding!