BTB => I speak about one of these posts that I have seen in the forum lately:
by
chris.arceo And after this post by
eveningleaves:
Maybe you can make a second fixed plugin's version but for the player who plays with MGE? (and I thinh they are many many players who plays with MGE
)
pleaseeeeee :bowdown:
Okay, yeah, I remember someone telling me about that, and I forget why I dismissed it as a problem that very few people would ever have.
I basically need to adjust the fog levels in those three cells to something over than "black". I think. I'm actually not 100% sure.
An what about the dirty refs in the NoM DNGDR's plugin?
I edited both plugins.
WTF? This mod is like 3 years old. I haven't played it yet. So there are broken scripts?! I'm really sick of these [censored] mods.
Well, to be fair, the one that was brought to my attention was probably the only one of the bunch that would give an actual in-game error. A handful of others are ones that weren't functioning as intended for various reasons, but weren't actually causing any error messages. The bulk of it, though, was just lazy/bad coding and syntax errors, most of which wouldn't have been caught by the CS in the first place. And really, a sizeable portion of the game itself is coded the same way - the engine just tends to be extremely forgiving of bad coding.
I still dont understand how those dirty references should be there. A dirty reference is basically supposed to be where something in the .esp file was messed with but not actually changed in any way from what is in the .esm. People have gotten rid of the dirty refs without any apparent effect to game play, yet Darknut insists that getting rid of them will break something. So I have to wonder, what exactly is the purpose of the dirty references because so far I have yet to hear an explanation - other then they belong there and removing them will break something.(which isnt really an explanation to begin with)
There is a rare occasion where "dirty" references are actually needed - BTB's Game Improvements even has a handful in the "Equipment" plugin. OBviously, the vast majority of the ones in GDR are not amongst those rare exceptions. Darknut's concern - to which I am largely sympathetic - is that people would just run the plugin through TESTool to "clean" it, which would indeed break it. The problem is just that nobody has wanted to be the one to go through, determine which "dirty" references truly do not belong, and deal with them as they should.