Hard Freezes in a 13 active mod setup

Post » Wed Jul 27, 2011 4:33 pm

Wow, Fallout 3 is now freezing when I am walking the wasteland from Tenpenny Towers to the quest location garage. These are hard freezes where I cannot alt + tab or ctrl + alt + del, I must restart my system. Where three of these freezes were in the same place, I stopped using the Large Address Aware Enabler for FO3 1.0. Removing that, I got a bit further and hard froze once more. OS is Windows XP Pro 64 bit.

Here is a list of my mods, 13 active mods, 30 items in all:
?  00 Fallout3.esm ?  01 Project Beauty.esm ?  02 Mart's Mutant Mod.esm ?  03 DK_BulletTime.esp [Version 1.0.3] ?  04 Sprint Mod.esp ?  05 PortableMattress.esp ?  06 UndergroundHideout.esp ?  ++ TeslaForGirls.esp ?  07 Mart's Mutant Mod.esp ?  08 Mart's Mutant Mod - Increased Spawns.esp [Version 1.8] ?  ++ Mart's Mutant Mod - Zones Respawn.esp ?  ++ Mart's Mutant Mod - Tougher Traders.esp ?  ++ Mart's Mutant Mod - Natural Selection.esp ?  ++ Mart's Mutant Mod - Master Menu Module.esp ?  09 Mart's Mutant Mod - Project Beauty.esp ?  0A URWL.esp ( Ultra Realistic Wasteland Lighting )?  ++ BA_RepairVanilla.esp ?  0B BA_RepairVanillaXtras.esp ?  0C KarmaThresholdExtreme1010.esp ?  ++ Expanded Vendor Inventory.esp ?  ++ Ammo Box Respawn.esp ?  ++ medkit and toolbox respawn.esp ?  ++ My Female Power Armor.esp ?  ++ My Female T51b Armor.esp ?  ++ My Respawning Nuka Machines.esp ?  ++ HeavylHighlenergylzippyfo3-v1.1.esp ?  ++ HighlEnergylzippyfo3-v1.5.esp ?  ++ My Many Containers Respawn.esp ?  ++ My Hit Squad Requirement Gimp.esp ?  ++Dr. Li is 37 and Hot.esp


In short, the list is really MMM and Project Beauty. The rest are minor changes. Fallout 3 has not really acted up until today. I wanted to ask for advice before the process of deactivating one by one.
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RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Thu Jul 28, 2011 1:11 am

I'm confused by this

++My Merged Patch

Seems to indicate your merged patch is merged, but I see no Bashed patch :bonk:

What occuring 'ere?

(Do not merged your merged patch into the bashed, I like to tag mine with NoMerge so it doesn't happen)
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Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Thu Jul 28, 2011 4:40 am

Whoops. I meant to type bashed patch. I was previously using FO3Edit only before I stopped and switched to Wrye Flash. There is no My Merged Patch being used all. Let me change that...
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Carolyne Bolt
 
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Joined: Mon Jul 10, 2006 4:56 am


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