Using that logic, wouldn't 100% damage resistance work?
Only if I want to stop ALL damage, which I don't (besides, DR only goes up to something like 85%).
Basically, in layman's terms, what I want is:
1. If your DT is more than the damage being inflicted, you should be able to shrug it off.
2. If your DT is less than the damage being inflicted, you should take that damage as normal.