GIMP HD Shader?

Post » Wed Aug 26, 2009 9:01 am

I've seen a few people using it, but a Google search has revealed nothing, nor has a forum search.

Does anybody know where or how I can find GIMP_HDRBloom shader?
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+++CAZZY
 
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Post » Wed Aug 26, 2009 9:54 am

http://rapidshare.com/files/191919296/GIMP_HDRBloom_v1_3.fx

Found the link at the http://mgeshaderlibrary.wikispaces.com/Shaders
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Bloomer
 
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Post » Tue Aug 25, 2009 10:23 pm

Thank you!
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Richard Thompson
 
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Post » Wed Aug 26, 2009 1:02 am

Use this one, which is compatible with the latest MGE.
http://www.4shared.com/account/file/134591529/111e1bc9/Gimp_13_Lastshadered.html

And with a bonus speed boost from the house. :)
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Minako
 
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Post » Wed Aug 26, 2009 2:44 am

Oops, I didn't know there was a newer version :shocking:
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phil walsh
 
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Post » Tue Aug 25, 2009 8:43 pm

Finally, a HDR shader that i kindof like. It's still like walking around with a thousand nuclear bombs exploding over the horizon.

Why are they always so bright?
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Rob Davidson
 
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Post » Wed Aug 26, 2009 1:13 am

The GIMP Shader has always been one of my favourites. :)
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djimi
 
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Post » Wed Aug 26, 2009 9:27 am

Oops, I didn't know there was a newer version :shocking:

Not exactly a new version, just edited to be compatible with new MGE. And I discovered an extra line of code and disabled it, giving a performance boost reportedly.

Finally, a HDR shader that i kindof like. It's still like walking around with a thousand nuclear bombs exploding over the horizon.

Why are they always so bright?

I use it without bloom. Editing is easy:

/ **BLOOM VARIABLES** //const static float scale = 6.5f;const static float scale = 1.0f;//Scale of bloom stretch across the screen//decrease for smaller bloom that is more accurate//increase for larger bloom that is less accurate//const static float BloomBoost = 1.0f;const static float BloomBoost = 0.2f;//boost in bloom brightness, increase for brighter bloom

Lowering them too much causing problems but those numbers almost completely disable bloom.

Edit:
const static float scale = 0.2f;

DO NOT lower this below 1 as I did. Or it will produce visual artifacts.
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kitten maciver
 
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Post » Wed Aug 26, 2009 6:20 am

If you have problems with it being to bright then you may want to try ZHDR which works really well for me.
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Sharra Llenos
 
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