Here are my thoughts on this and I would really like to know what others think about the issue.
Many people are against the idea of “dumbing the games down” accusing TES of becoming commercial etc. For example, the introduction of a “quest marker” clearly fits in this category and does indeed lower the depth and complexity of the games. However, the removal of stats in the game does NOT, and in fact, it could potentially eliminate the duality: complex game vs dumed-down game.
The key is that there needs to be a “surface level” to the world that is completely accessible and simple. But this surface does not constitute the entirety of the world. Whoever chooses to look deeper can do so. On the surface level there are signs and hints that point to a deeper reality (such as books, NPC, items etc etc.) Just like in the real world; one can live a basic life, going to work every day etc all the while clueless about the depth of science, philosophy, politics, religion, fringe movements etc etc. Anyone who just wants to live on the surface can do so… it should be the same in a good RPG.
In a game without stats, it’s possible to have the best of both worlds. On the SURFACE, a simple game and world; looking deeper, a world full of complexity. Someone who wants to just pick up a sword and go kill “bad guys” could do just that, without worrying about all other aspects of the world (including the ambiguity of what “bad guy” means). Another type of player, could decide to explore many aspects of the game, finding rich lore and many skills, guilds etc.