it would be awesome if skyrim used euphoria

Post » Fri Jul 29, 2011 3:15 pm

Way too late to implement that.

I found this system a bit clunky, if you got hit by a car in GTA you would continue to limp about with no control of your character for a few seconds. Really annoying, though it did allow countless hours of fun in multiplayer.

I found it funny that you english was fine until you spelled english wrong :P

well someone told me that gta didnt used euphoria properly, so yea , it has even more potential to be unlocked in games!(maybe) good to know my "inglesh" is fine XD
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Betsy Humpledink
 
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Post » Fri Jul 29, 2011 6:04 am

I play TFU TFU2 and GTAIV on my Comp.


They don't move realistically, they wobble like idiots, they bounce on the ground like rubber balls, did I mention they are always stumbling like idiots? they don't climb back onto ledges and the Euphoria engine is the last thing you want to use in a Melee Vs Melee game + open world. the physics can take a back seat

now for the environmental effects hell yes.
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Kayla Keizer
 
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Post » Fri Jul 29, 2011 6:26 am

It's easy to say that every game should have euphoria
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Hannah Whitlock
 
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Post » Fri Jul 29, 2011 9:17 am

Imagine the lag!
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Christine
 
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Post » Fri Jul 29, 2011 7:23 pm

I play TFU TFU2 and GTAIV on my Comp.


They don't move realistically, they wobble like idiots, they bounce on the ground like rubber balls, did I mention they are always stumbling like idiots? they don't climb back onto ledges and the Euphoria engine is the last thing you want to use in a Melee Vs Melee game + open world. the physics can take a back seat

now for the environmental effects hell yes.


R San Diego's implementation of it into Red Dead Redemption worked out nicely.
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Bek Rideout
 
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Post » Fri Jul 29, 2011 10:19 am

Well, as others have said, Havok Behaviour is Havok's attempt to combat Euphoria.

Personally, I love Havok. Their physics module is top notch, but really depends on how you use it. All of my little games I've made with Havok have been greatly supplemented with its power and relative ease of use on top of that.
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Harry Leon
 
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Post » Fri Jul 29, 2011 8:09 am

Would be cool, but is rather expensive
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ILy- Forver
 
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Post » Fri Jul 29, 2011 9:27 am

Would be cool, but is rather expensive


I don't think BGS has to worry about that all that much.
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Justin Bywater
 
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Post » Fri Jul 29, 2011 9:47 pm

I saw the Youtube video and that was impressive, but it felt less impressive in GTA4. I think it's one of those things that doesn't look as good in practice as it does in theory. Still an improvement to ragdoll but I can definitely live without it.
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Roberto Gaeta
 
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Post » Fri Jul 29, 2011 8:59 pm

I really like havok and like others have said that demo is meant to wow gamers, thats def not how its implemented in most games.

Havok works really well with TES because about every item in game has its own physics and collision.
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James Rhead
 
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Post » Fri Jul 29, 2011 5:36 pm

I don't think BGS has to worry about that all that much.


Say that to the handful of voice actors for Oblivion and the barely tolerable amount for Fallout 3. If your referring to costs/resources that is. $$$
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Alexander Horton
 
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