Skyrim Worries About PC

Post » Fri Jul 29, 2011 1:49 pm

The UI has been confirmed to be the same across all platforms, but the text won't be as huge as we've seen in previous games.

Going to quote the fan interview:
As far as UI, it visually looks the same across the platforms, but the controls are entirely different. There’s also a lot of “power user” stuff we do with the keyboard from how favorites work, to quick saves, and more that is similar to what we’ve done before in that area. We’re packing a lot of info on the screen and the whole interface is much less ‘look at giant fonts!’ than, say, Oblivion.

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Andrea P
 
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Post » Fri Jul 29, 2011 3:51 pm

The UI has been confirmed to be the same across all platforms, but the text won't be as huge as we've seen in previous games.


this.. sadly in Q&A #9

Only difference to you should hope fore is hotkeys that is customizable to any button.

Although the text isn't large itself (some cases it seems like it) looks very cumbersome
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Tom Flanagan
 
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Post » Fri Jul 29, 2011 8:10 pm

The UI and textures are at least something that is correctable by mods fairly easily. Hopefully, Bethesda will take a clue from some other companies lately and release a downloadable high resolution texture pack at release for computers.
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Nicole Mark
 
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Post » Fri Jul 29, 2011 5:32 pm

Yea yea but lets not turn this into a flaming thread.
DirectX 9 is old but you can do some really good stuff with it :)
And the fact its being made for Consoles means a much wider audience to fund a better game - Graphics isn't what makes a game, its the gameplay. Plus since its being made for the console also means its not as difficult to keep your PC updated enough to play for it which is a blessing on our wallets. Consoles may be keeping Video Games in an older graphical age but are helping Companies grow and focus more on the actual game.


Sigh. I really get tired of the console apologist propaganda.

FACT: There is not a console around that actually runs direct X 9. What is run is a truncated, partial implementation with only part of shader model 3, and a handful of commands that take advantage of the unique architecture being used in the game appliance. And those unique commands are utterly ignored by a PC unless you are running games on a Xenon server chip. Bragging about squeezing the last drop of blood out of the Xbox turnip isn't as impressive as it sounds; full Direct X 9 had that done to it almost 2 years ago. There is a reason why game graphics look so similar when you get down to the details. They are similar, and have the same limitations.

FACT: What amazing gameplay are you talking about? The 360 and its ilk have 512 megs of ram. Do you know what that actually is? That is -the- sweet spot for DOS 5. Not windows any version; Disk Operating System 5. It is also the recommended memory size to play =Arena= (not the minimum, but the sweet spot, if I remember correctly. And if not Arena, then it certainly was the recommended for Daggerfall). And that was in the days when you could write straight to the metal, not have to deal with a dozen abstraction layers as you do today. Gameplay mechanics have been hidden, have been truncated, and outright removed. Very rarely have they been improved. Unless you consider making everything a reflex twitchfest an improvement.

FACT: Yes, they are keeping us all from much better, more robust graphic solutions. And by so doing, hobbling all the other parts of the system to an inflexible, non upgradeabe architecture designed to push pretty pictures, and not a lot else. The systems flexibility that PC's inherently have are utterly lacking in the game appliance; and once you choose your lead platform, the limitations of it are forced on everyone else by default. That is a fundamental rule of coding.

OPINION: The condition of my wallet is my concern alone, thankyouverymuch. Although I have to say I have =never= paid anywhere near the insane prices quoted by some. My current mainbox's hardware is pushing 5 years old. I've upgraded the video card to a Geforce 9800, and the sound card to an X-fi Titanium. Less than $180 over the course of 3 years. The Phenom II X4 parts I've quoted will be the 3rd complete switchout I've done in my nice aluminum Lian Li full Tower case, and those parts came in at about $500....and $200 of that was the CPU alone (60 watts vs 125 watts. No contest). I've had this discussion with others, and heard the same plaints of poverty. And everytime I point out how much they spend on Itunes and at the app store, and that cutting back on those would allow saving for a real gaming system....need I say more?

FACT: And then there is the last line of your post.....possibly the most dangerous situation out there. Look at how many of those companies have become shovelware shops. They don't create anymore. They serialize. They use gimmicks. They re-use the same game mechanics with altered GUI elements (coughEAcough). Those companies are not gaming companies anymore, because they have sold their soul for the quarterly statement. In fact if you look, those very corporate companies are directly responsible for at least some of the tremendous increase in the costs of software (Hollywood bears most of the rest of that guilt). Which neatly slams the door on the non-corporate garage creator; that fearsome nerd that actually lets creativity and risk taking guide their hand, and was directly responsible for the very =BIRTH= of electronic gaming. Can't have genius's messing with well oiled corporate wheels, after all....

It would be nice if I'm wrong; I'd hate to find after 15 minutes of 'Wow' that I was messing with a game with all the roleplaying elegance of Frogger......
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mike
 
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Post » Fri Jul 29, 2011 9:07 pm



This is unquestionably my all-time favorite rant on this particular topic.

I don't know if that means I should offer kudos or condolences, but nonetheless..... well done.
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Barbequtie
 
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Post » Fri Jul 29, 2011 3:44 pm

I played New Vegas on the 360 and then switched to the PC version and it looks by far better in graphics.
So even if it's designed for the 360 does not mean it will share the same graphics, the PC's will be by far better.
(As long as you have good specs.)


It helps that Beth Game Studio's programmers are marginally better. Though that isn't saying much as BGS is close behind Obsidian in the buggy game category.

But yes graphics should be competitive though not the best ever. Which I don't care about as Crysis 2 isn't the benchmark for Skyrim thankfully. Or whatever graphically intensive game you want to throw out. The Witcher 2 didn't look that great. Plus it's being ported to the 360.

PC interface is to be seen but I assume it'll handle fine.
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Sammi Jones
 
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Post » Fri Jul 29, 2011 2:03 pm

Sigh. I really get tired of the console apologist propaganda.

FACT: There is not a console around that actually runs direct X 9. What is run is a truncated, partial implementation with only part of shader model 3, and a handful of commands that take advantage of the unique architecture being used in the game appliance. And those unique commands are utterly ignored by a PC unless you are running games on a Xenon server chip. Bragging about squeezing the last drop of blood out of the Xbox turnip isn't as impressive as it sounds; full Direct X 9 had that done to it almost 2 years ago. There is a reason why game graphics look so similar when you get down to the details. They are similar, and have the same limitations.

FACT: What amazing gameplay are you talking about? The 360 and its ilk have 512 megs of ram. Do you know what that actually is? That is -the- sweet spot for DOS 5. Not windows any version; Disk Operating System 5. It is also the recommended memory size to play =Arena= (not the minimum, but the sweet spot, if I remember correctly. And if not Arena, then it certainly was the recommended for Daggerfall). And that was in the days when you could write straight to the metal, not have to deal with a dozen abstraction layers as you do today. Gameplay mechanics have been hidden, have been truncated, and outright removed. Very rarely have they been improved. Unless you consider making everything a reflex twitchfest an improvement.

FACT: Yes, they are keeping us all from much better, more robust graphic solutions. And by so doing, hobbling all the other parts of the system to an inflexible, non upgradeabe architecture designed to push pretty pictures, and not a lot else. The systems flexibility that PC's inherently have are utterly lacking in the game appliance; and once you choose your lead platform, the limitations of it are forced on everyone else by default. That is a fundamental rule of coding.

OPINION: The condition of my wallet is my concern alone, thankyouverymuch. Although I have to say I have =never= paid anywhere near the insane prices quoted by some. My current mainbox's hardware is pushing 5 years old. I've upgraded the video card to a Geforce 9800, and the sound card to an X-fi Titanium. Less than $180 over the course of 3 years. The Phenom II X4 parts I've quoted will be the 3rd complete switchout I've done in my nice aluminum Lian Li full Tower case, and those parts came in at about $500....and $200 of that was the CPU alone (60 watts vs 125 watts. No contest). I've had this discussion with others, and heard the same plaints of poverty. And everytime I point out how much they spend on Itunes and at the app store, and that cutting back on those would allow saving for a real gaming system....need I say more?

FACT: And then there is the last line of your post.....possibly the most dangerous situation out there. Look at how many of those companies have become shovelware shops. They don't create anymore. They serialize. They use gimmicks. They re-use the same game mechanics with altered GUI elements (coughEAcough). Those companies are not gaming companies anymore, because they have sold their soul for the quarterly statement. In fact if you look, those very corporate companies are directly responsible for at least some of the tremendous increase in the costs of software (Hollywood bears most of the rest of that guilt). Which neatly slams the door on the non-corporate garage creator; that fearsome nerd that actually lets creativity and risk taking guide their hand, and was directly responsible for the very =BIRTH= of electronic gaming. Can't have genius's messing with well oiled corporate wheels, after all....

It would be nice if I'm wrong; I'd hate to find after 15 minutes of 'Wow' that I was messing with a game with all the roleplaying elegance of Frogger......


Even as a PC gamer lets cut back the blatant fanboyism. Good points withstanding. Afterall PC could be blamed for dumbing down RPG/D&D in general from the transition of real life interactive board game to solitary computer games with some co-operative ones thrown in the mix.
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Horse gal smithe
 
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Post » Fri Jul 29, 2011 4:50 pm

I don't know how could you even use Oblivion's interface without a mouse...
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IsAiah AkA figgy
 
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Post » Fri Jul 29, 2011 2:21 pm

I don't know how could you even use Oblivion's interface without a mouse...


Wasn't Morrowind on a console aswell. Xbox I think.
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Kristian Perez
 
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Post » Fri Jul 29, 2011 9:17 am

It was confirmed that the PC would have higher res textures than the 360 version and higher res of course, and as long as it offers the same key binding as Oblivion I'm good with the interface, but hopefully they allow more than 1-8 for hotkeys.
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Greg Swan
 
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Post » Fri Jul 29, 2011 6:19 am

Yeah, the UI is a big concern for me too. I play PC and HATE it when the UI was just made for console! :flame: Assassins Creed 2 is a good example of that! :swear:
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Michelle Smith
 
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Post » Fri Jul 29, 2011 4:12 pm

Well that is completely off topic

To reply to the post. I am super paranoid that the UI will just be another direct port. If I don't give it much thought, one of my biggest problems with OB is the UI (just got DarN's, hope it is good.) At the same time though, there are people like DarN, who are going to fix it up nice and good for us PCers. I know BGS should think about us before the release, but I stopped expecting attention from developers when "Games for Windows" became a thing. I've never cared much about the difference of 720 and 1080 and will be just happy that they fixed those horrifying faces.

I really am worried about the lack of 64 bit support though. That is just pure hate on PCs. They know mods are important to us. Why not give us the better support for that kind of stuff.


Are you serious there is no 64bit support?
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Prohibited
 
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Post » Fri Jul 29, 2011 2:06 pm

I played New Vegas on the 360 and then switched to the PC version and it looks by far better in graphics.
So even if it's designed for the 360 does not mean it will share the same graphics, the PC's will be by far better.
(As long as you have good specs.)


I constantly see comparisons between F:NV and BGS games. Everyone knows that the people who made FO3 and Oblivion did NOT make F:NV right?

Also not to pick on your post in specific, it's just something I see a whole lot.
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Claire Vaux
 
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Post » Fri Jul 29, 2011 8:02 am

They really should have done what DICE is doing with BF3 by designing it around the PC then porting it down for consoles. That way PC gamers with great rigs can play a game with next-gen graphics, and the console users can get the graphics they're used to on consoles. But now everyone is forced to play with worse graphics. The PC textures might be marginally better, but it'll take years of graphic mods for it to look truly amazing.

I really hope they release a patch for PC users on, or close to, release day. That would definitely redeem them. I'm bummed about no DX11, but then again Crysis has the most photo-real graphics of any game and that's DX9. ANd Crysis 2, which recently got DX11 support, still doesn't look as good.

It all comes down to textures, and more importantly, lighting.
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Tanika O'Connell
 
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Post » Fri Jul 29, 2011 11:35 am

I hope Bethesda will see that what works for xbox users such as myself wont necessarily work for PC users like yourself, it is a complication that always befalls the fans when a game is being lead by one specific platform.
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Daramis McGee
 
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