Clairvoyance Spell

Post » Fri Jul 29, 2011 3:23 pm

G'day everyone

In April I made a thread about the annoyance of quest markers and "the magic compass" to gamers who favoured Morrowind's approach at direction.
http://www.gamesas.com/index.php?/topic/1180624-dear-devs-quest-markers-not-a-rant-simple-suggestion
I suggested that obviously a navigational system like the markers and bee-line still remain for the vast amount of gamers who might use it, but simply there be an option to switch it off for those who favour the dialog, orienteering and exploration side of quests.

Anyway, after watching the gameplay videos, and several interviews with Todd, it seems the clairvoyance spell is an even better solution to the problem!
Need guidance? Cast the spell!
But it kinda sounds too good to be true, does anyone have any more details or insights? I looked at the compass at the bottom of the screen a bit and couldn't see any markers or anything, so hopefully this is how Beth have decided to help their fans who need a little guidance, instead of an unavoidable/annoying GUI that ruins immersion for a large selection of players. (And let's face it, who doesn't need help every now and then, Darts of Judgement come to mind for me... Dwemer Puzzle Box LOL)

Well done Beth.
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latrina
 
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Post » Fri Jul 29, 2011 10:31 am

i like it alot... i will for the most part use my ingenuity to figure out my destination but it is nice to have a plan B. and i think it is a much better concept over Fables bread crumb trail.
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Chris Cross Cabaret Man
 
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Post » Fri Jul 29, 2011 10:13 am

Agree that an all knowing spell is a better solution than an all knowing gps compass. Hopefully there's no quest markers at all and quest givers give us enough directions to find things ourselves. I dont want to ruin the exploration and fun because the game insists on holding my hand. Also the too large compass and somehow knowing when a dungeon was a 100 meters to my left in the dense woods were really annoying. DarkUI fixed all of that though. I'm just hoping for more directions from quest givers for those of us who dont want to use quest markers or compass.
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Adrian Powers
 
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Post » Fri Jul 29, 2011 6:11 pm

Agree that an all knowing spell is a better solution than an all knowing gps compass. Hopefully there's no quest markers at all and quest givers give us enough directions to find things ourselves. I dont want to ruin the exploration and fun because the game insists on holding my hand. Also the too large compass and somehow knowing when a dungeon was a 100 meters to my left in the dense woods were really annoying. DarkUI fixed all of that though. I'm just hoping for more directions from quest givers for those of us who dont want to use quest markers or compass.


For sure, for me, exploration is no. 1 in Beth games. This spell seems like an awesome way to please everyone, it's great to see Beth not making any assumptions on Skyrim like they did Ob
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SHAWNNA-KAY
 
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Post » Fri Jul 29, 2011 6:46 am

i like it alot... i will for the most part use my ingenuity to figure out my destination but it is nice to have a plan B. and i think it is a much better concept over Fables bread crumb trail.


Yeah of course, If they make the game complex enough, even masterminds are bound to get stuck on something, and markers and magic compass do help when that happens, but they ruin the other 99% of the time when you're exploring freely. This idea sounds like an ingenious solution. Even if they did rip it off Fable (never played it)
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stevie critchley
 
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Post » Fri Jul 29, 2011 6:43 pm

I think it actually is used mainly for navigating to the exit of tricky dungeons.
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Motionsharp
 
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Post » Fri Jul 29, 2011 8:20 pm

I think it actually is used mainly for navigating to the exit of tricky dungeons.


Yeah, judging from the gameplay trailer, I feared it might be only that, but I think it also guides you to quest triggers/locations
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Sammygirl500
 
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Post » Fri Jul 29, 2011 8:04 pm

I love it! It's brilliant! It sure beats being spoonfed the quests all day. People have no idea how satisfying it is to complete a quest by actually reading the objectives and looking at a map to find yourself.
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Donald Richards
 
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Post » Fri Jul 29, 2011 12:38 pm

As I also love getting away from the hud and bumping into things/finding things myself I agree a good compromise is key. And unlike fast travel I also agree the HUD should be something to turn off. As it's something you can't ignore as Fast Travel. Hell you have no interaction with the base HUD.

Trom what I've seen atleast health and others disappear after combat. No idea about the compass.

I've also seen clairvoyance in action and am confused if it helps in and out of dungeons or if their attached to individual quests, player markers or what the deal might be.
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xxLindsAffec
 
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Post » Fri Jul 29, 2011 6:30 pm

I love it! It's brilliant! It sure beats being spoonfed the quests all day. People have no idea how satisfying it is to complete a quest by actually reading the objectives and looking at a map to find yourself.


And I don't understand how Devs could craft these beautiful worlds and add a feature like that! It makes the Mona Lisa look like a connect-the-dots!
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Kim Kay
 
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Post » Fri Jul 29, 2011 1:27 pm

I love it! It's brilliant! It sure beats being spoonfed the quests all day. People have no idea how satisfying it is to complete a quest by actually reading the objectives and looking at a map to find yourself.


Some people don't care or don't find it as satisfying. Immersion might not be a huge thing for them, or that particular part of the game might stray from their interests.

Always good to respect others preferrances and opinions to the fullest extent without demonizing or damning them. Which is in contrast to if an individual is spreading false information or is blatantly lying.
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Charlie Ramsden
 
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Post » Fri Jul 29, 2011 3:27 pm

Don't get your hopes up, Bethesda is aiming this game at the mass market, you will get your annoying and cluttered GUI as well as clairvoyance I can assure you.
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Jessie
 
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Post » Fri Jul 29, 2011 5:54 pm

This would be so cool :'(
I hope it works like that.

Perhaps we can turn of map markers and just use the spell to lead us if we need a hint?
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Amy Cooper
 
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Post » Fri Jul 29, 2011 1:45 pm

i like it alot... i will for the most part use my ingenuity to figure out my destination but it is nice to have a plan B. and i think it is a much better concept over Fables bread crumb trail.


How is it that different? Because it's a spell? You could turn Fables off. They provided that option iirc
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Georgia Fullalove
 
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Post » Fri Jul 29, 2011 2:58 pm

As I also love getting away from the hud and bumping into things/finding things myself I agree a good compromise is key. And unlike fast travel I also agree the HUD should be something to turn off. As it's something you can't ignore as Fast Travel. Hell you have no interaction with the base HUD.

Trom what I've seen atleast health and others disappear after combat. No idea about the compass.

I've also seen clairvoyance in action and am confused if it helps in and out of dungeons or if their attached to individual quests, player markers or what the deal might be.


Great post mate,

And echoing a point I failed to get through to people in my previous thread; Don't like Fast Travel? It ruins immersion and exploration? Don't use it. Don't like the HUD markers? It ruins immersion and exploration? Bad luck.

And yeah, it seems to be a spell you cast, that guides you, thats all I could gather, but whether or not it is attached to quests etc I couldn't fathom
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Czar Kahchi
 
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Post » Fri Jul 29, 2011 7:02 pm

Don't get your hopes up, Bethesda is aiming this game at the mass market, you will get your annoying and cluttered GUI as well as clairvoyance I can assure you.


Which is a mass market trend Morrowind started. Cutting out the flame bait as Mods are watching myself and others.

To the HUD, Assassin's Creed 2 allows you to turn off the whole thing. And again I find the HUD off option more favorable then the fast travel off option. Large difference between the two. I have no pitty for those who can't control themselves.

Skyrim's is looking fairly tolerable and I won't have any problems with it. But in my first playthrough and in some assorted others I would love the HUD to be off. Not because quest markers make things easier but because it's an interesting element.

Traveling is put on your shoulders more, and looking out for danger.
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Gemma Flanagan
 
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Post » Fri Jul 29, 2011 6:32 pm

Imo this was the best way to deal with it, its not an over simplification like the god awfull fable, its nice and neat, good job bethesda :tes:
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Lance Vannortwick
 
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