Where in the lore does it say that?
Necromancy is most closely linked with restoration.
In the quotes I quoted, which are direct from the UESP, on the page entitled Lore: Necromancy and Lore: Mysticism (skill)
Necromancy is OBVIOUSLY NOT most closely linked with restoration.
Read that. http://www.uesp.net/wiki/Lore:Corpse_Preparation_v_III
Some necromancers remove the organs of a corpse, others revive a skeleton. For some, they wrap the body in cloth to prevent decay. The subject of the necromancy is very clearly dead and reanimated, not revived from the dead, and certainly not healed, as restoration magic would achieve.
Is that not proof that Mysticism is NOT part of Necromancy? It implies that Mysticism was not already part of the debate.
You can be sure that he used Reanimate from his Staff of Worms (which is a Conjuration spell.)
In general, Necromancy has never been given enough attention or information to really make a statement on it. I think there's plenty of room for doubt as to which school Necromantic spells belong to, if not entirely their own.
Bero does seem to be an idiot, but it proves the point that what schools of magicka deserve their own category is being debated and that it's perfectly reasonable that one area might claim that Mysticism is not a real school of magicka and instead each spell has its roots in Illusion or Alteration. I think that offers a perfectly lore-friendly explanation as to why there's no Mysticism.
Not really, as the debate was to do with the continuation of necromancy. The argument would have been that it was a practice and development of mysticism or some such thing. The chapel healers would bring in the school of restoration if their craft was threatened.
The statement doesn't even make sense. In the debate to outlaw Necromancy, Necromancers attempted to involve mysticism in order to protect mysticism - Strawman much!
Reanimate in conjuration = Gameplay mechanic. Not being able to use a spear = gameplay mechanic. Absorption in Restoration = Gameplay mechanic (as orginally, it was part of mysticism, and it is unlikely that a mysticism master would be unable to cast absorb spells without thinking "Whaaat?"
Throughout the in-game books it refers to necromancy as part of the practice of mysticism magic:
"Saying, 'Your wicked mysticism is no way to wield your power,
Bringing horror to the spirit world, your studies must cease.'"
I don't think so. I don't think we actually have a single necromancy spell in TES yet. (apart from reanimate) The spell would be some derivative of telekinesis - you would initially just be able to play with whatever the creature was like a puppet, then bring back their soul from wherever it went to, bind it back into their body and give the strings of the puppet back to the soul. It's not conjuration - as with conjuration you are really just teleporting something from somewhere else to you. You are creating your very own creature.
I guess my real question is, if the player is no longer able to cast a fireball because of gameplay restrictions, does fire magic still exist in TES? Or do we bend to the gameplay.