OWBs effect on DMs dialog

Post » Sun Jul 31, 2011 12:12 am

Am I complitely wrong or does it have some changes in the dialog?
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chirsty aggas
 
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Post » Sat Jul 30, 2011 10:24 pm

Well until someone plays OWB first, and THEN DM we will know.

I am actually working on that, I have a new character. I am however, not looking forward to a 2nd playthrough. I find them boring, especially all of that Primm business. I mean, it was fun at first, but now it's just a chore. :glare:
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rebecca moody
 
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Post » Sat Jul 30, 2011 11:39 pm

There are no changes the dlc cannot interact with each other or the base game besides Veronicas lines which was planned for ahead of time.
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Batricia Alele
 
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Post » Sun Jul 31, 2011 12:46 am

No, there arent. DLC can't interact with each other. The only reason DM interacted with the base game is because it was planned from the start.
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Allison Sizemore
 
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Post » Sat Jul 30, 2011 3:56 pm

No, there arent. DLC can't interact with each other. The only reason DM interacted with the base game is because it was planned from the start.


Okay I just have missreaded it from somewhere. But thanks!
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Katy Hogben
 
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Post » Sat Jul 30, 2011 8:38 pm

Okay I just have missreaded it from somewhere. But thanks!

No problem, always happy to help. :)
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Ebony Lawson
 
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Post » Sat Jul 30, 2011 2:43 pm

Did a playthrough with OWB first followed by DM and can confirm no dialog changes by doing the order differently. Was odd with Christine talking about the Big E and I wanted to say "Hey I was just there and you left your crap all over the place. Pick up after yourself for goodness sakes!"
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Nick Tyler
 
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Post » Sat Jul 30, 2011 12:21 pm

Same here. In the vault when Elijah talks about the Big MT your dialog option is still "I've never heard of a place like that." Must be some frontal lobe damage.
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Mizz.Jayy
 
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Post » Sat Jul 30, 2011 7:48 pm

Actually, GameMaster. It was pointed out by the Think Tanks, that you will have no recollection of the events at the Big Empty, or the Big Empty at all while you're outside of the radar fence.
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lolly13
 
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Post » Sat Jul 30, 2011 9:25 am

Well, technically you're supposed to pretend Big MT never existed once you're outside of it or something bad will happen, according to one of the tanks.

It's just background roleplaying forcing in place.
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le GraiN
 
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Post » Sat Jul 30, 2011 12:48 pm

Actually, GameMaster. It was pointed out by the Think Tanks, that you will have no recollection of the events at the Big Empty, or the Big Empty at all while you're outside of the radar fence.


I remember that, and know it's just a cop out by the devs to explain away those interactions. That's fine and understandable, it's just kind of funny.

Elijah: "Big MT, blah, blah, blah, foreshadowing."
Courier: "I HAVE NEVER HEARD OF A PLACE LIKE THAT!"
Elijah: "Hey, what's that weapon you have in your hand?"
Courier: "Oh, this is just my Big MT Transportalponder."
Elijah: "Uh, where'd you get that?"
Courier: "I HAVE NEVER HEARD OF A PLACE LIKE THAT!!!"
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FirDaus LOVe farhana
 
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