k9000 cyberdog gun locations

Post » Sat Jul 30, 2011 10:53 am

so are there only two in the game? one from a speech check at the beginning and one from a skeleton dude?...i thought there would be more so i repaired one with the other
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Sat Jul 30, 2011 11:17 am

This is why we have Weapon Repair Kits and Jury Rigging :whistling:
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Sat Jul 30, 2011 8:09 pm

Yep, only those two.

One to turn into FIDO, the other to mod and keep as is.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Sat Jul 30, 2011 11:06 am

I repaired my first, with the second. Bad thinking on my part, but when you've got console commands on PC, you're pretty much spoiled. :celebrate:
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sat Jul 30, 2011 5:24 pm

Should've been added to Sink's store for 6,000 caps ....
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Sat Jul 30, 2011 11:47 am

so are there only two in the game? one from a speech check at the beginning and one from a skeleton dude?...i thought there would be more so i repaired one with the other


Same here. And then I upgraded to FIDO. I don't like FIDO. :sadvaultboy:
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm


Return to Fallout: New Vegas