Playing a flamer/incinerator user

Post » Sat Jul 30, 2011 11:22 am

Have anyone had success with this? Im considering ideas for a new character whom doesnt rely on tricks Ive done already. Explosives was fun enough, though it got kind of tedious having to reload the grenade riffle after every shot, plus the enormous splash damage if the explosions lands too close. Plus you need to devote an awful lot of perks to bump up explosion damage levels. 3x Demolition Expert, plus Grunt if using grenade rifflles/launchers. Flamers just need Pyromaniac for their major boost.

From what Im reading around, a flamer works much like a grenade rifle, allowing you to lob balls of fire. Even if you have minimal hit, it WILL still land someone near the target and damage them. So I could imagine that splash damage is particularilly good. Also, flamers seems to have an obscenely high criti modifier of x4 when looking at their stats on the wiki, kind of encourage a critmeister to get the max leverage from it, unlike explosives.
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SamanthaLove
 
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Post » Sat Jul 30, 2011 12:51 pm

I know they are classified as 'energy weapons' so perks that pertain to energy weapons may work for flamer/incinerator. Other then that I don't really know a lot about it. Fuel is kinda scarce so I just skipped the weapon all together.
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Kit Marsden
 
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Post » Sat Jul 30, 2011 6:26 pm

I know they are classified as 'energy weapons' so perks that pertain to energy weapons may work for flamer/incinerator. Other then that I don't really know a lot about it. Fuel is kinda scarce so I just skipped the weapon all together.


I always ended selling humongous amounts of fuel, robots seems to carry no end of it.
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TWITTER.COM
 
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Post » Sat Jul 30, 2011 9:59 am

A pyro build is one the last few character archetype I've yet to play with. I didn't know that flamers have the x4 crit, seems pretty powerful.

A fun RP build would be be to be to re-create Cook-Cook. A little cooking, [censored], and pillaging. What's not to like?

Too bad there's not more fiend friendly quests.
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Mizz.Jayy
 
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Post » Sat Jul 30, 2011 10:05 am

IIRC The Pyromaniac Perk is the only perk that will affect the flame based weapons...
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Naomi Lastname
 
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Post » Sat Jul 30, 2011 12:33 pm

That could be fun and challanging in the main game but might it be pretty tough getting thru Dead Money? You won't be able to bring flame weapons or fuel cells and the fire bombs seem a little less than stellar.
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My blood
 
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Post » Sat Jul 30, 2011 9:59 am

That could be fun and challanging in the main game but might it be pretty tough getting thru Dead Money? You won't be able to bring flame weapons or fuel cells and the fire bombs seem a little less than stellar.


Well, he may last awhile with the Holorifle, but Microfusion Cells are pretty scarce in DM.
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Alex Vincent
 
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Post » Sat Jul 30, 2011 9:22 pm

Well, he may last awhile with the Holorifle, but Microfusion Cells are pretty scarce in DM.
There are lots of MF cels in DM. More than 100 on roof with holorifle upgrade. And holorifle is ammo efficient.
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Toby Green
 
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Post » Sat Jul 30, 2011 2:58 pm

Haha, the Holorifle is the bomb. Impressed me enough that I haven't put it away since. And mine never breaks - hooray for how it was designed!
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Karl harris
 
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Post » Sat Jul 30, 2011 1:54 pm

Haha, the Holorifle is the bomb. Impressed me enough that I haven't put it away since. And mine never breaks - hooray for how it was designed!
Rare case of good bug. Holorifle is a holoprojector jury-rigged to grenade launcher, and holoprojectors are everlasting in game.
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Claire Mclaughlin
 
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