PA needs a serious buff in NV.
Its simply not worth its weight in DT now.
I have an idea for a perk for PA.
Name:Power armor Master
Req:Repair 100,Science 100,Perk:Power armor training
Ranks:3
Description:You have become a Master in the use of Power armor.
At the first rank of this perk,All Power armor gets +10DT and 10%DR.
At the second rank of this perk,You learn a special Chemical hardening process for Power armor.
This Adds special Hardend Power armor recipes at Workbenches.
At the third rank of this perk,The DT bleedthrough effect is removed when wearing Power armor and all Power armor carries its own weight when equiped.
What do you think?
Personally I think that is... crap.
By definition, all power armor should carry its own weight off the bat. Or at least have upgradable power elements/ joint servos.for an increased carry weight. But that shouldn't be a perk.
Removing the bleed through entirely would be silly from a gameplay perspective as anyone with power armor in the game would become practically unkillable unless you used a mini-nuke. And im sure its already been discussed why removing the bleed though for the player only is both impractical and from an engine aspect, impossible.