Ever tried an AGL 1 build?

Post » Sun Jul 31, 2011 8:09 am

Seems pretty hard. .357magnum takes forever to reload. And no VATS.
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Jani Eayon
 
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Post » Sun Jul 31, 2011 7:04 am

Nah, I don't really change the standard 5 points in each SPECIAL except maybe luck.
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Alex Blacke
 
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Post » Sun Jul 31, 2011 4:35 pm

If I don't have a use for a certain SPECIAL stat, I just bump it down to one or two. I've done several 1 AGI builds before and it went alright. You can play through the game with 1/1/1/1/1/1/1 if you wanted to. Mind you, with an AGI like that, it's better to use weapons with a magazine such as the Varmint Rifle, Assault Carbine, 9mm pistol etc rather than the Trail Carbine, .357 etc.
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Melung Chan
 
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Post » Sun Jul 31, 2011 3:57 pm

I imagine a lot of people make agility 1 characters head into dead money then use the exploit to boost there agility up to 10.
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Laura Elizabeth
 
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Post » Sun Jul 31, 2011 2:39 am

Vuko: Oh come on, don't leave me near the climix and then leave! Finish it off! Let me know more! What is this agility to 10 glitch? I really want to know! (My inner Lyon's BoS Scribe wants to know!)
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Sarah Unwin
 
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Post » Sun Jul 31, 2011 5:16 am

Vuko: Oh come on, don't leave me near the climix and then leave! Finish it off! Let me know more! What is this agility to 10 glitch? I really want to know! (My inner Lyon's BoS Scribe wants to know!)

You know how you can turn in pre-war clothing to the vending machines? well if your wearing it at the time the clothing is removed the +1 agility is not.
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Petr Jordy Zugar
 
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Post » Sun Jul 31, 2011 12:39 pm

Whoa! So simple....yet so convenient...thanks!
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Reanan-Marie Olsen
 
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Post » Sun Jul 31, 2011 2:46 pm

I have been doing 1Agl play throughs for a while. On my 4 the now. As long as you aren't going Vats heavy, its not that bad. Plus even at 1 AGL you still get like 4 shots from Maria, 3 from This Machine, 3 from the assault carbine. I always drop Chr to 1, 13 points to start out with is very nice.
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Ilona Neumann
 
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Post » Sun Jul 31, 2011 12:06 pm

i wish you could make a -10 everything build and your character died as soon as the game started
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Sophie Payne
 
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Post » Sun Jul 31, 2011 8:25 am

Yes, and I absolutely detest the reload times, it's like my character is sub-human or something.
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James Smart
 
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Post » Sun Jul 31, 2011 2:56 am

Done it before for funzies. You know how I beat everything without dying EVER? Use Annabelle, Hunting Rifle, or Gobi Campaign(favorite) with max sneak skill.
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Sian Ennis
 
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Post » Sun Jul 31, 2011 3:35 am

Yes, and I absolutely detest the reload times, it's like my character is sub-human or something.



While it is a pain, the slower reloads are cooler.
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Bek Rideout
 
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Post » Sun Jul 31, 2011 10:09 am

Wouldn't be too bad I don't use vats much and the reload times stilk aren't too bad for weapons with a mag 1 endurance is a lot more of a challenge at least until the mid teens.
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Vera Maslar
 
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Post » Sun Jul 31, 2011 4:32 pm

With Energy Weapons you can use a low AGI as only Holorifle reloads it's ammo piece by piece.
Though Incinerator and Caster are slow as hell to equip so you might want to avoid the heavy weapons or keep them pulled out most of the time.
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Cool Man Sam
 
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Post » Sun Jul 31, 2011 4:19 am

i wish you could make a -10 everything build and your character died as soon as the game started


I would definately give that build a try :D
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Michelle Serenity Boss
 
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Post » Sun Jul 31, 2011 2:52 pm

I wonder whats the worst s.p.e.c.i.a.l to have at 1? Hmmmmm.
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GabiiE Liiziiouz
 
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Post » Sun Jul 31, 2011 12:45 pm

Probably luck as it seems to have quite heavy restrictions at mid range, overpowered at the max 9 - 10. has an impact on all skills.
Charisma is of course the "best" stat as it does FA and can be dumped to give you skill points with intelligence.
Why I tend to boost charisma on 80% of my builds, or leave it on the rest.

Low agility is not that bad unless you're a heavy V.A.T.s user or handloader.
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Charlotte X
 
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Post » Sun Jul 31, 2011 3:20 pm

Agility is the only SPECIAL I have not had at 1, in any Fallout game.
Just try it in Fallout 1/2 and see how you can't but walk two feet and punch while your enemy empties its magazines and reloads without hurry.
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neil slattery
 
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Post » Sun Jul 31, 2011 10:33 am

Yeah, in the original Fallouts, the stats actually mattered. You couldn't funciton with AGL at 1, or INT at 1. Now... no big deal. The new games cater to the lowest common denominator and hold the player's hand a bit too much. The stats affected more than just derived stats and starting skills.

I mean, people are complaining about not having a perk every level... In FO:1, you got a perk every 3, and capped at 7 total. sigh...

I personally set AGL very high, but it's mostly a holdover from the original games. Same thing goes with perception, as with ED-E it is basically useless and might as well be set at 1. Honestly, the stat system could be removed from the games and just focused on the skills (it's only a step away).
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daniel royle
 
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Post » Sun Jul 31, 2011 2:30 pm

Yeah, in the original Fallouts, the stats actually mattered. You couldn't funciton with AGL at 1, or INT at 1. Now... no big deal. The new games cater to the lowest common denominator and hold the player's hand a bit too much. The stats affected more than just derived stats and starting skills.

I mean, people are complaining about not having a perk every level... In FO:1, you got a perk every 3, and capped at 7 total. sigh...

I personally set AGL very high, but it's mostly a holdover from the original games. Same thing goes with perception, as with ED-E it is basically useless and might as well be set at 1. Honestly, the stat system could be removed from the games and just focused on the skills (it's only a step away).


Wasteland: While the stat system of Fallout 1 and 2 was good, because you couldn't afford poor stats(minus INT, because those are good times) however it just doesn't work out. If I am making an unarmed Bar Brawler type of character, why do I need Intelligence, Charisma or Luck if I don't want to? What if I want to focus on Strength, Endurance and Agility? It allows us to specialize, rather than have evenly distributed characters while putting a few points ahead. It allows for more "pure builds".
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remi lasisi
 
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Post » Sun Jul 31, 2011 6:27 am

Agility is the only SPECIAL I have not had at 1, in any Fallout game.
Just try it in Fallout 1/2 and see how you can't but walk two feet and punch while your enemy empties its magazines and reloads without hurry.


It's much easier to play a low agility character in FO1 and 2 since there are a lot more diplomatic solutions. If you put all your points in sneak, speech, and science, you can pretty much avoid 95% of the fights without much trouble. It's even easier in FO2 since the companions are much better. Cassidy, Vic, and Cybernetic Brain Skynet all have high small gun skills and they get 10 AP's at higher levels so they can make two shots with most rifles. Sulik and Goris are great with melee combat. Marcus can use big guns and heavy energy weapons. Even Myron can be an effective fighter if you give him some psycho, buffout, and jet.
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Charlotte Lloyd-Jones
 
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Post » Sun Jul 31, 2011 2:43 pm

Yeah, in the original Fallouts, the stats actually mattered. You couldn't funciton with AGL at 1, or INT at 1. Now... no big deal. The new games cater to the lowest common denominator and hold the player's hand a bit too much. The stats affected more than just derived stats and starting skills.

I mean, people are complaining about not having a perk every level... In FO:1, you got a perk every 3, and capped at 7 total. sigh...

I personally set AGL very high, but it's mostly a holdover from the original games. Same thing goes with perception, as with ED-E it is basically useless and might as well be set at 1. Honestly, the stat system could be removed from the games and just focused on the skills (it's only a step away).


Agree with you there. But you still see on these forums people whining about cazadores being OP. With so many nubs, the developers have no space to make a game even slightly unforgiving. 90% just want 1-click wins.
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Vera Maslar
 
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