TES V Ideas and Suggestions # 147

Post » Wed Aug 26, 2009 11:25 am

Quest Important NPCs

Instead of having Essential NPCs be immortal, I suggest implementing a Hospital into towns and cities. Then when you shoot, or "kill" someone who's important to a quest, you don't have to even get a notification that they are quest important, when the time comes, you will simply be sent to the hospital or to their home and learn that they are at the hospital. I guess that won't really make them less immortal, but it will make it less striking.


In any case, I would actually like a Hospital Faction, where quests can consist of getting sent out to people who've been injured, as well as helping the city guards, and cure deceases.
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Justin Bywater
 
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Post » Wed Aug 26, 2009 6:42 am

Continued http://www.gamesas.com/bgsforums/index.php?showtopic=1067210 ;)


Greetz,

Milt
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sw1ss
 
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