(EDIT: My use of the word Holy/Unholy seems to have sparked a lolgical debate about lore and the morality of Daedra and Aedra. I'm going to assume that most of you know that holy magic is reffering to white sparkly glowy magic that helps you and destroys nasty things and unholy is dark spooky magic that hurts people. Something other than Fire, Lightning and Ice anyone? Must we be religious fundamentalists about this subject?)
(EDIT: Also if you have a problem with Holy/Unholy magic making some sort of moral distinction that shouldent be there, read the rest of the thread before posting, I address a solution to this.)
The last thread I did was on a Clerics guild/Temple faction and the idea was pretty well recieved. The whole Holy/Unholy concept is always one of my favorite parts of RPGs. But then that raises another question for me... Should there be Holy and Unholy magic in Skyrim? It's a curious subject, because the entire concept seems to be either absent from The Elder Scrolls universe, or very fuzzy.
We have Daedric magic (aka Conjuration) which on its face seems demonic, yet in much of TES lore it says that Daedra are just otherworldly beings and some of them are worshipped as "holy". You would think that Conjuration would be shunned just as much as Necromancy if it were "Unholy". It's also interesting that in Oblivion, Conjuration seems so closely tied to Daedra, yet you can summon a bear. So a bear is a Daedra? That seems more like Druidry to me. Now, I'm not against the summoning of bears or other critters, but if Conjuration is just a neutral term for "Summoning things" then it shoulden't be exclusively linked to the concept of Daedra and other planes. Another strange thing about Conjuration is, it has one of the holiest of spells in it. Turn Undead. Which has always been a spell exclusive to Clerical magic. Making the whole concept of the school just a little bit more fuzzy and confusing.
We have Necromancy, which is a mysterious school of magic which never seems to be usable. And it sounds like a lot of work to find a corpse and do a necrotic ritual to raise a zombie when you can just summon one from thin air with Conjuration. (At least, in Oblivion you could.) And so far in Skyrim it doesn't seem like it's going to be possible to use.
The closest thing to Holy magic is Restoration, which has always had a benevolent feel to it. To me Holy magic has always been heals, enhancements, cleansing, shields, and spells that do extra damage to malevolent creatures like Undead and Demons. In Oblivion all of these things exist in Restoration except shields (neutral in alteration) and spells that do extra damage to evil. Yet at the same time life-draining spells do exist in restoration, which seems like necromancy to me. (In fact alot of Vampires and necromancers used life steals in Oblivion because it was so fitting.)
A common assumption is that Holy magic has to be tied down to gods. This isn't the case in my opinion. Maybe the term "light magic" should be used instead. Whether gods are involved in the lore or not, to me holy/light magic has always meant benevolence. Regardless I would like it if the Aedra played a bigger part in Skyrim and future games. Daedra sure as hell seem real but the Aedra in Oblivion seem like mythological characters. I mean come on... TES is supposed to be based in a world of Demons and Gods right? Well then why does it seem like only the Daedra are real? Lets see the Gods make some appearances, or maybe makes some lesser Aedra that we can summon? Lets spice this up a little bit.
I have three ideas. The first one is more farfetched because it would involve alot more arranging.
1. Seperate the schools of magic by concept rather than what they do.
Example:
Holy magic: Heal, Cleanse, Turn Undead, Fortify Attributes, Protection, Light etc.
Unholy Magic (Necromancy!!): Drain Life, Summon Zombie, Summon Skeleton, Summon Liche etc.
Elemental Magic: Fireball, Lightning, Summon Fire Atronoch, etc.
2. Keep the schools of magic the same but add holy and unholy types of magic that is clearly distinct from neutral forms of magic
Example:
Destruction: Fire damage spells, Lightning Damage spells, Holy Damage spells (Extra damage to evil), Unholy Damage spells (Drains life from the living)
Conjuration: Summon woodland creature, summon daedric creature, summon undead creature, summon divine creature, etc. (And leave out the exclusive ties to Daedra)
Alteration: Fire shield, Holy shield, Unholy Shield etc.
3. Add Necromancy for unholy and make Restoration the designated "Holy magic" school by allowing Healing spells to deal damage and manipulate undead (since they are the opposite of life)
Example:
Necromancy: Drain Life, debuffs etc.
Restoration: Heal spell (Heals 6 every 2 seconds on touch or does 6 damage to undead every 2 seconds on touch)
Aside from the poll, what do you think of the ideas I purpose?
And here is the beauty of RolePlaying with a large degree of freedom.
The game does not have to designate.
If you want to be an EVIL who summons Daedra to torment the townsfolk, you can.
If you want to be a Holy High Priest who goes around using his powerful turn undead spells to drive ghouls, Liches and zomibes away from innocent villagers. . . you can, there are spells that allow it.
If you want to be a good but mysterious mystic, who often cures the sick, and drives foul undead from the dwelling places of the living, but who also has deep dealings with The Daedra in his quest for knowledge, you can do that to.
In short, the games already have holy and "unholy" magic, if that is the way you wish to look at it when you play.