» Wed Aug 26, 2009 4:37 am
If you used Bethesda's cell naming scheme you should require only one dialog entry for your rumor to cover every cell in your city. If a dialog entry is filtered for the cell 'Vivec', it is applied to every cell whose ID begins with 'Vivec'. Such an entry would be spoken by NPCs in 'Vivec, Hlaalu Waistworks' and 'Vivec, Guild of Fighters' as well as the exterior cells 'Vivec' and 'Vivec, Arena' - check it out yourself. I should also add that if you do want the entry used by NPCs in a particular cell within your city you can add the second filter Not Cell: Cell_ID = 1 (e.g., Not Cell: Vivec, Arena Pit).
If you have not named your cells in this nested fashion, I suggest you do if it would not be too much trouble. Otherwise you will likely encounter the inconvenience of your present design in the future.