Crafting mods

Post » Mon Aug 01, 2011 11:24 am

Hello all

and greeting almighty modders :bowdown:

I was thinking, since we are like 3 months away from being united with our love, why not speculate on some modding possibilities :D

Bethesda were pretty cool to provide us with crafting skills which is great

BUT why stop at:

1- smithing
2- wood cutting/crafting (what ever it is)
3- farming
4- alchemy
5- cooking
6- enchanting

why not add more :D

like:

7- leather working and skinning
8- tailoring
9- Jewel crafting

wouldn't be cool to have all this and add thousands of recipes for them

then we will have thousands of robes, cloths, capes/cloaks (I hope), armors, weapons, jewels, foods, potions...etc

just imagine endless possibilities ENDLESS

so any modders planing on making such things :D
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Soph
 
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Post » Mon Aug 01, 2011 8:12 am

I'd love to add interesting stuff to the game if it calls for it. We'll have to see when it comes out.

Nevertheless,

- I'd completely re-vamp the arena quest if there is one...make it more medievalesque/romanesque.
- add more armor and weapons designs
- create a way to decorate your house further like with armor stands, tapestries, mounts, carpeting, etc, etc
- make non-mountable creatures...mountable :)
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Verity Hurding
 
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Post » Mon Aug 01, 2011 9:39 am

Hard to plan for modding when we don't even know how the game will work.

... let alone know what needs to be modded.
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Verity Hurding
 
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Post » Mon Aug 01, 2011 6:31 pm

1: graphical overhaul (game needs it 2006 was 5 years ago)

2: gold will most likely be to easy to get

3: enemies will most likely be to easy to kill (another OOO)

4: leveling will most likely be way to fast

5: cities will be closed due to console limitations

6: hopefully they can increase armor slots

7: can forgot about all of those and.....nehrim sequel aka a mod better than the game that was modded for the mod.
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Roisan Sweeney
 
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Post » Mon Aug 01, 2011 2:12 pm

indeed we must see the game first but I thought that

since crafting is already in modding more of it will be easy :P
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Stephanie Kemp
 
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Post » Mon Aug 01, 2011 9:45 am

Smithing will probably include leatherworking, tailoring, etc..
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Alexandra Ryan
 
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Post » Mon Aug 01, 2011 4:15 pm

@ Vadagar - you have some excellent ideas and absolutely, I hope we will see a more complex crafting system improved upon by mods.

Are there any crafting mods for New Vegas? That might give some idea what is possible.


1: graphical overhaul (game needs it 2006 was 5 years ago)

2: gold will most likely be to easy to get

3: enemies will most likely be to easy to kill (another OOO)

4: leveling will most likely be way to fast

5: cities will be closed due to console limitations

6: hopefully they can increase armor slots

7: can forgot about all of those and.....nehrim sequel aka a mod better than the game that was modded for the mod.



I agree with everything on your list except how do you know it will need a graphics overhaul if we haven't seen the PC version yet. Maybe Bethesda will release a 4k x 4k official texture pack, for example.
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Siobhan Thompson
 
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Post » Mon Aug 01, 2011 3:31 pm

Hello all

and greeting almighty modders :bowdown:

I was thinking, since we are like 3 months away from being united with our love, why not speculate on some modding possibilities :D

Bethesda were pretty cool to provide us with crafting skills which is great

BUT why stop at:

1- smithing
2- wood cutting/crafting (what ever it is)
3- farming
4- alchemy
5- cooking
6- enchanting

why not add more :D

like:

7- leather working and skinning
8- tailoring
9- Jewel crafting

wouldn't be cool to have all this and add thousands of recipes for them

then we will have thousands of robes, cloths, capes/cloaks (I hope), armors, weapons, jewels, foods, potions...etc

just imagine endless possibilities ENDLESS

so any modders planing on making such things :D


Have you been playing Warcraft or somthing ;)
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Destinyscharm
 
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Post » Mon Aug 01, 2011 6:46 pm

yah Booty I think FO NV has a lot of extra crafting mods as well as FO3

a really cool one comes to mind is the one where you can customize your weapons for more personalization like extra clip space (more bullets in load) silencer, scopes, modified handles for more handling...etc, and I think you could not get all those on a single weapon (for balance)

also fixing items with scraqe metal

new types of explosives, foods, bullets

great great mods indeed

that's why I'm really excited about Skyrim modding potential :D

and yes played wow for 3 months and now I'm bored of it :P though the crafting system in wow in great but in wow u pretty much used crafting skills to get money and to get the last 10 recipes that really mattered, I want skyrim to have a more engaging system where many things should remain useful even for a high level character (like arrows)
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Kyra
 
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Post » Mon Aug 01, 2011 4:12 am

Would need to play the game first but I would make an awesome house filled with activators like some that have been made for Oblivion but I imagine you can do much more with activators on this game. Spawners,Traps, Hidden Doors Just the works :)
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Markie Mark
 
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Post » Mon Aug 01, 2011 12:20 pm

Leather working already confirmed, by the man himself::

Here we have Radiant AI again, and we had it in Oblivion, were we would move the people, they could sleep, they eat, they walk around, they never actually did anything, they just went places and stood there, maybe they ate, or laid down, generally we find we need a visual to go along with that, an animation, they are doing, they are working, ok, is this guy a cook? he should be cooking, and we've built that system for, making armor, making weapons, cutting wood, working in a mine, cooking, there is, working on leather.

Anything they do, you can do.
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Isaiah Burdeau
 
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Post » Mon Aug 01, 2011 2:32 pm

Would need to play the game first but I would make an awesome house filled with activators like some that have been made for Oblivion but I imagine you can do much more with activators on this game. Spawners,Traps, Hidden Doors Just the works :)



:o

like shadowcrest manor :D

most epic house mod of all time

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5474
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*Chloe*
 
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Post » Mon Aug 01, 2011 7:03 pm

Depending on how the system is implemented I might use the crafting system for part of my Necromancy mod.

I could see having to find body parts, black soul gems, bones, etc to craft an undead construct. I will have to wait and see how it all ties together, as their maybe an easier route. However, since spell-making seems to be out. Maybe I can use the crafting system as a replacement workaround. Find exotic components and put them together and you get a new spell effect, etc.
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George PUluse
 
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Post » Mon Aug 01, 2011 2:16 pm

:o

like shadowcrest manor :D


Exactly the one I was thinking of or maybe a huge one like Ancient Towers
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NIloufar Emporio
 
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Post » Mon Aug 01, 2011 6:37 am

Depending on how the system is implemented I might use the crafting system for part of my Necromancy mod.

I could see having to find body parts, black soul gems, bones, etc to craft an undead construct. I will have to wait and see how it all ties together, as their maybe an easier route. However, since spell-making seems to be out. Maybe I can use the crafting system as a replacement workaround. Find exotic components and put them together and you get a new spell effect, etc.



yes YES

http://www.youtube.com/watch?v=xos2MnVxe-c

also Midas made spells without spell making in OB you just needed ingredients :D
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Pants
 
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Post » Mon Aug 01, 2011 11:55 am

Exactly the one I was thinking of or maybe a huge one like Ancient Towers


Thanks for mentioning this, guys - I had never heard of it before, but I just looked it up and downloaded this mod.
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Quick Draw III
 
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Post » Mon Aug 01, 2011 6:28 pm

Spears? Dual Shielding?
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Lizzie
 
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Post » Mon Aug 01, 2011 8:31 am

Depending on how the system is implemented I might use the crafting system for part of my Necromancy mod.

I could see having to find body parts, black soul gems, bones, etc to craft an undead construct. I will have to wait and see how it all ties together, as their maybe an easier route. However, since spell-making seems to be out. Maybe I can use the crafting system as a replacement workaround. Find exotic components and put them together and you get a new spell effect, etc.


That's great to hear, I'm working on something similar - maybe we can share some of the work on this.

Here is a link to a little more info: http://www.gamesas.com/index.php?/topic/1215043-necromancy-vs-conjuration/page__view__findpost__p__18204253
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Austin England
 
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