» Mon Aug 01, 2011 6:23 pm
It might help if you understand what the Master Update process does, and how esp plugins work differently than esms
Basically when an esp plugin wants to change something in the base game, it either adds a new object, or has an object that shares it's ID with something in one of it's master files. Since the ID is the same as the one in the master, only the one loaded last is used. This is called an override.
ESMs cannot normally do overrides. If they add something that shares the same FormID, you get a collision error. EXCEPT if you have what's known as an ONAM record. Basically this is a small record in the header of the file that tells Fallout "This ID is overwritten in this file"
What Master Update does is search through all your files for things that are overridden, and then changes the files into esms and writes a valid ONAM table.
It's usefulness has been blown way out of proportion, but it is useful in that if you have a file that does not have correct ID's and Master Files set, you can get problems. BAsically, if a file supposedly "needs" Master Updating, then what it REALLY needs is someone to fix it before releasing it instead of expecting people to use an autofixer when they download it.
Sydney Follower requires nothing of the sort. Just make sure you have Load Order Fixer in the same kind of positioning that you normally put your merging files.