[WIP] Project List

Post » Tue Aug 02, 2011 12:42 am

Decided I'd start a topic to refer people who are interested in my various modding projects.

The Tree of Power: My main project as of now, this is a quest mod involving a tree (or power... obviously), and two brand-new, self-invented factions.

Completion: Around 50%.

Demolank's Shop: Wrote this one down a week ago, and forgot about it. Thinking I might work on this one next, since it won't take very long, and I could use a break from the above project. Pretty self-explanatory, it adds a shop belonging to an Orc named Demolank to the town of Gnisis. He sells a greater assortment of adventurer's gear than most vanilla merchants. He also has his own line of customized equipment available for the wealthier customers, will train in Armorer (90), Medium Armor (80), and Mercantile (70), and I might add a hidden stash somewhere. Might.

Completion: Yet to begin.

Dusk 'Til Dawn (Temporary Title): This is a (very big) quest mod which has the player coming into contact with a very old, very powerful vampire named Kerges, who offers them the chance to become his Harbinger, his instrument of justice. Players will definitely be put to the test with this mod, as just about every enemy they'll be going after (which includes a great number of vampires), as well as the areas they'll be found in, will be modified by yours truly, and as I have discovered recently, I have a knack for making things very difficult.

Completion: Still in writing phase.

Tomb of the Forgotten One: This is a dungeon mod, one designed to essentially replace my first one (Disturb the Dead), which didn't turn out so well. It will be found on Solstheim (or near it, rather), and generally be a lot less difficult to get through than DTD and the above quest mod, at least until the player reaches the undead guy at the end.

Completion: Writing almost done, some testing done.

Mordros Order: This is a faction mod, which basically picks up where Tree of Power leaves off. The player is given the option of becoming a member of the more sinister and capable of the two factions that once hunted the Jhl'amkurn Tree. They will be able to climb through the ranks as usual, though not entirely in the typical "Raise your attributes/skills to this and this and do these quests" fashion. The Mordros are like the mafia meets Telvanni, so expect much backstabbing and wickedness when it comes to interacting with its members and performing the numerous quests. This is probably my most ambitious mod project yet, and will probably be the last one I do. For now.

Completion: Still in writing phase.

Ahkmchambir: I've put off re-doing my Dwemer ruin mod for too long, and it's time I got started. Not much to say about it at this time, still have a lot of writing/planning to do.

Completion: Already covered this.

Great House Redoran - Return to Power: With this I aim to totally overhaul House Redoran as it stands in the game, returning it to the prominence it once had in the world of politics, and earning it the respect it deserves. New quests, new NPCs, new buildings, the whole nine yards.

Completion: Still in writing phase.

I'm sure I have notes on others, but I think that's enough for now.

Let me know what you think.
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Claudia Cook
 
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Post » Tue Aug 02, 2011 4:10 am

I have discovered recently, I have a knack for making things very difficult.

Nothing you can conjure is a match for my punybra!!

As for the quest, they all seem interesting, but I have a question on the shop mod. Are you going to make new clothes, or use stock things?
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Neil
 
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Post » Mon Aug 01, 2011 11:17 pm

I am glad to hear about all your new projects. NEVER SAY DIE!
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Melly Angelic
 
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Post » Tue Aug 02, 2011 8:25 am

Nothing you can conjure is a match for my punybra!!


We'll see about that.

As for the quest, they all seem interesting, but I have a question on the shop mod. Are you going to make new clothes, or use stock things?


Demolank isn't going to sell much in the way of clothes, but yes, a good portion of his supply of merchandise is going to be based off vanilla items. I might make some new stuff though, or perhaps use this as a good opportunity to add the Wings of the Bat axe to the game.
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cosmo valerga
 
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Post » Mon Aug 01, 2011 10:04 pm

Alright, sounds good. Gotta love new content!
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Natalie Harvey
 
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Post » Tue Aug 02, 2011 10:25 am

more wipz than me bro, and that's saying something.
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MR.BIGG
 
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Post » Mon Aug 01, 2011 10:50 pm

When you complete a project are you gunna add it to the bottom with the download link? That would be good for people who came here to see how you're doing :D
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amhain
 
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Post » Tue Aug 02, 2011 4:05 am

I look forward to hearing more on Rise to Power it's about time Redoran got some nurturing love like the other two houses have.
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Code Affinity
 
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Post » Mon Aug 01, 2011 7:07 pm

When you complete a project are you gunna add it to the bottom with the download link? That would be good for people who came here to see how you're doing :D


Of course.

I look forward to hearing more on Rise to Power it's about time Redoran got some nurturing love like the other two houses have.


Someone mentioned it awhile back when I posted a poll regarding my then-planned Telvanni house mod, and today I started writing some stuff about how I could pull it off.
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CHangohh BOyy
 
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Post » Tue Aug 02, 2011 4:44 am

Demolank's Shop has officially http://imageshack.us/f/651/screenshot161c.png/

Might use some different torches, and the pathway could probably use some small stones and trees, I think. For decoration. :)

The interior isn't going to be particularly large (like pretty much all my others end up being :P), just enough room for Demolank to go about his business and his life (he literally lives in his shop, which is a great explanation of why he never leaves).

The real challenge in building this mod is going to be outfitting the shop with as many security measures as I feel is necessary, which is certainly going to be above and beyond the vanilla approach of simply labeling everything as the property of the merchant and/or the single dopey guard stationed there. So far, I plan to include:

+ Two custom-made guards stationed outside on either side of the door, as well as at least two in every section of the shop, for total of six to eight. All are employed by Demolank himself, rather than the city of Gnisis, so expect them to show little-to-no mercy.

+ The usage of (locked and trapped) glass display cases for the more expensive items (mostly).
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Charlie Sarson
 
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Post » Tue Aug 02, 2011 12:10 am

Tonal, considering the total sum of your works so far is a BIRTHSIGN mod rebranded as an awesome total game balance overhaul for realz guyz, I think you might want to keep focus on one mod at a time, instead of having 50 lain out. Just a thought.
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clelia vega
 
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Post » Tue Aug 02, 2011 9:02 am

Tonal, considering the total sum of your works so far is a BIRTHSIGN mod rebranded as an awesome total game balance overhaul for realz guyz, I think you might want to keep focus on one mod at a time, instead of having 50 lain out. Just a thought.


1) That would be the total sum of my posted work. I've been modding for over a year now, I think I can handle it.

2) Though the bulk of the plug-ins in my mod pack do consist of revamped birthsigns, that isn't all of it, and, over time, won't be even the majority any more.

3) My mod pack isn't labeled that way. As I wrote in the description for it on PES, and in the readme, my focus was in the realm of "interesting", not "balance".

4) I am working on one at a time (though not doing so would be perfectly for me, because I can handle that), I just listed what projects I aim to finish in the immediate future.

I know what I'm doing. Thank you.
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Sian Ennis
 
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Post » Tue Aug 02, 2011 5:12 am

Tonal, considering the total sum of your works so far is a BIRTHSIGN mod rebranded as an awesome total game balance overhaul for realz guyz, I think you might want to keep focus on one mod at a time, instead of having 50 lain out. Just a thought.

Dude, that was a [censored] thing to say.

What difference does it make if he has 1 or 50 he's working on? None.
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Jonathan Braz
 
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