The Tree of Power: My main project as of now, this is a quest mod involving a tree (or power... obviously), and two brand-new, self-invented factions.
Completion: Around 50%.
Demolank's Shop: Wrote this one down a week ago, and forgot about it. Thinking I might work on this one next, since it won't take very long, and I could use a break from the above project. Pretty self-explanatory, it adds a shop belonging to an Orc named Demolank to the town of Gnisis. He sells a greater assortment of adventurer's gear than most vanilla merchants. He also has his own line of customized equipment available for the wealthier customers, will train in Armorer (90), Medium Armor (80), and Mercantile (70), and I might add a hidden stash somewhere. Might.
Completion: Yet to begin.
Dusk 'Til Dawn (Temporary Title): This is a (very big) quest mod which has the player coming into contact with a very old, very powerful vampire named Kerges, who offers them the chance to become his Harbinger, his instrument of justice. Players will definitely be put to the test with this mod, as just about every enemy they'll be going after (which includes a great number of vampires), as well as the areas they'll be found in, will be modified by yours truly, and as I have discovered recently, I have a knack for making things very difficult.
Completion: Still in writing phase.
Tomb of the Forgotten One: This is a dungeon mod, one designed to essentially replace my first one (Disturb the Dead), which didn't turn out so well. It will be found on Solstheim (or near it, rather), and generally be a lot less difficult to get through than DTD and the above quest mod, at least until the player reaches the undead guy at the end.
Completion: Writing almost done, some testing done.
Mordros Order: This is a faction mod, which basically picks up where Tree of Power leaves off. The player is given the option of becoming a member of the more sinister and capable of the two factions that once hunted the Jhl'amkurn Tree. They will be able to climb through the ranks as usual, though not entirely in the typical "Raise your attributes/skills to this and this and do these quests" fashion. The Mordros are like the mafia meets Telvanni, so expect much backstabbing and wickedness when it comes to interacting with its members and performing the numerous quests. This is probably my most ambitious mod project yet, and will probably be the last one I do. For now.
Completion: Still in writing phase.
Ahkmchambir: I've put off re-doing my Dwemer ruin mod for too long, and it's time I got started. Not much to say about it at this time, still have a lot of writing/planning to do.
Completion: Already covered this.
Great House Redoran - Return to Power: With this I aim to totally overhaul House Redoran as it stands in the game, returning it to the prominence it once had in the world of politics, and earning it the respect it deserves. New quests, new NPCs, new buildings, the whole nine yards.
Completion: Still in writing phase.
I'm sure I have notes on others, but I think that's enough for now.
Let me know what you think.