60 random details we know about Skyrim that I'm looking forward to, in no particular order
1. planes of Oblivion involved in some skyrim quests (german journalist asked about it)
2. no more casting unlock hundreds of times to level Alteration (norwegian journalist)
3. dark brotherhood confirmed (dutch journalist asked about it)
4. traveling merchants and crops that can be destroyed (italian journalist)
5. racist nords and racism in Skyrim involved in some quests (german journalist)
6. more complex reputation and location factions compared with Oblivion (separate bounties and reputation for each of the Nine Holds)
7. there is a Bard's College in Solitude (french journalist)
8. you can knock oil lamps to the ground, creating fire damage (euro journalist)
9. 150+ dungeons and 100+ POIs
10. more complex relationships with NPCs including friendships, romance and marriage options
11. archery incorporates elements from Duke Patricks
12. fish that jump out of the water (italian)
13. 100+ subquests (Italian)
14. the main quest is set against the backdrop of an epic Civil War
15. 75% of the quests are dynamic, even the reward and the quest giver are randomized (italian)
16. enchanting magic effects are learned by breaking down components from other magic items (giving us a reason to be excited about finding a crappy magic item with new effect)
17. you can set oil on fire (italian)
18. the Orcs and Khajits look AMAZING!
19. the game will have dynamic shadows (french)
20. clouds gather in real time around mountain peaks (french)
21. snow accumulates dynamically (french)
22. Oblivion had 14 voice actors, Skyrim has over 70
23. 85+ spell effects
24. more complex crafting system and options available to the PC, such as crafting weapons, armor.
25. all NPCs have different day and night activities (french)
26. every city and town is bound to a specific natural resource, meaning if you damage their mine, they will be forced to obtain that mineral ore somewhere else (french)
27. no cut scene zoom in for dialogue, you can avoid dialogue by walking away (french)
28. dragons crash when wounded (french)
29. there is a cause and consequence tree for every quest (french)
30. NPCs accompany you on your quests to show you the way (french)
31. only one dev working part-time on dungeons in Oblivion vs. 8 devs working full-time on handcrafting dungeons in Skyrim
32. the game world is designed so that dungeons and points of interest are placed specifically in areas that play testers have determined look the most beautiful and panoramic
33. PC can engage in mining, woodcutting, smithing, farming, etc., activities and you can sell the fruits of your labors to merchants
34. there will be a carriage travel system
35. unlimited number of dragons (norwegian)
36. wolves hunt mammoths and foxes hunt rabbits (norwegian)
37. no persuasion mini-game, fallout 3 style dialog skill checks (norwegian)
38. all the NPCs and presumably the PC look more naturalistic, with faces that don't look like they were hit with a potato
39. some loot will be random, leveled loot and other will be fixed, as in Fallout 3 (norwegian)
40. we can sleep in bed of dead person (norwegian)
41. you can kill virtually an entire city (norwegian)
42. there are "lots of cooking recipes"
43. locational limb damage confirmed (norwegian)
44. some dragon shouts can be combined (norwegian)
45. over 20 shouts with three levels each for total of 60 (norwegian)
46. finishing moves confirmed (norwegian)
47. mathematical level cap around level 70 (norwegian)
48. DX11 support confirmed (norwegian)
49. six or seven different environments in skyrim: spruce forests, mountain-ranges, grassy tundras, volcanic tundra, a autumnal forest and a glacier (norwegian)
50. cool spell effects including setting magical frost runes on the ground
51. Solitude is the base of power for the Empire and Windhelm is the base of power for the Rebels. The other major cities, Riften, Winterhold, Whiterun, are the HQ for Thieves' Guild, College of Winterhold, Companions, giving each major city a very different flavor.
52. Every single screenshot released looks absolutely gorgeous
53. Radiant Story means much more enjoyment of second, third, fourth playthrough, etc.
55. 280 perks means much more enjoyment of subsequent playthroughs
56. Dragons can fly off into the sky when you are fighting them -- "you can lose them and spin around looking at the sky" because you can't see them anymore
57. There are some badass helmets in this game. (the one the Draugr is wearing in Sep 2011 PSM3 magazine with 2 gigantic horns)
58. facial scars and blindness
59. it will be a lot more fun to play pure warrior or pure stealth characters who don't cast any spells or use enchanting, thanks to 280 perks and 60 dragon shouts
60. Todd on Skyrim's DLC: "we're thinking bigger than with Fallout 3."
you sir, win a cookie. kudos. really