this is crossing my mind since ive gone trough all modules ingame:
why not making the suitmodules description more accurate/fun/exact to do?
hard to explain, here are some examples:
ARMOR ENHANCE:
the goal is getting X kills IN ARMOR MODE to reach level 2.
it should be: absorb X demage in armor mode to reach level 2.
PROXIMITY ALARM:
the goal is getting X kills with proximity alarm to reach level 2. <- how stupid
it should be: recieve X beeps with proximity alarm to reach level 2 <- with level 2to3 the same, just double or triple the beeps needet because of its higher frecuency.
ENERGY TRANSFER:
the goal is getting X kills with energy transfer to reach level 2. <- stupid too, the only thing you must do is kill X people with the perk equipped.
it should be: restore X nanosuit energy through energy transfer when you kill enemies.
MOBILITY ENHANCE:
the goal is getting X kills with mobility enhance to reach level 2. <- ...
it should be: 1. Sprint X meter, 2. grab x ledges, 3. jump x meters. <- there are assessments for this, i got the idea from them
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SIDE PACK:
the goal is getting X kills with side pack to reach level 2. <- .....
it should be: reload X times to reach level 2. for level 2 and 3 it could be: "use X explosive" or something because level 2 or 3 inreases the amount of grenades/explosives who can be carried.
THREAT TRACER
the goal is getting X kills with threat tracer to reach level 2. <- not so bad but it would be more attracting with:
highlight X bullets (here we need some high number...
this is the idea. requires many hours of working and MANY optimizing but it would be nice, or do you think its useless?